
The result of mixing HP, ATK and DEF medicines.
Wickedhancements is a gameplay feature in Disgaea 7: Vows of the Virtueless. It allows you to combine and apply various medicines to grant stats boost to all units. The bill to unlock it becomes available in Episode 4.
This feature is accessed through the Hospital, where you can spend 100 RP to apply one of various medicines that will increase the stats of all ally units on the next battle. Half of the medicines are available from the start, while the rest must be unlocked:
- Evil Eye Milk: HP +10%
- Black Squid Ink: SP +10% (Unlock: Ep. 9 Sightseeing quest)
- Magma Water: ATK +10%
- Blue Dye No. 1K: DEF +10% (Unlock: Mid-tier Evil-Gacha completion prize)
- Zombie Juice: INT +10%
- Dark Sun Tea: RES +10% (Unlock: Ep. 8 Sightseeing quest, after Ep. 13)
- Pure Gold Water: HIT +10%
- Snowmelt: SPD +10% (Unlock: Super-tier Evil-Gacha completion prize)
Unlocking this feature also unlocks a bill that lets you apply an enhancement for multiple battles in a row(up to 100), with the RP cost simply being multiplied by the amount of battles.
Combinations[]
Unlocking this feature also unlocks a bill that lets you apply 2 different medicines at once for 10,000 RP, and then another bill to apply 3 at once for 10,000,000 RP. On top of the bonuses from the individual medicines, each combo of two medicines grants an additional bonus. Applying 3 medicines will grant the 3 basic bonuses plus the 3 combo bonuses that can be made with those medicines.
Medicines | HP | SP | ATK | DEF | INT | RES | HIT | SPD |
---|---|---|---|---|---|---|---|---|
HP | - | Counter +1 | Damage dealt +10% |
Damage taken -10% |
Throw +1 | Endure lethal damage once |
Crit +5% | Move +1, Jump +5 |
SP | Counter +1 | - | Gain 1% Deathblow chance |
HL gain +10% | SP consumed -10% | Immune to ally attacks |
EXP gain +10% | Gain Flying movement |
ATK | Damage dealt +10% |
Gain 1% Deathblow chance |
- | Immune to explosion damage |
Crit damage +20% | Fire Res +30% | Attacks gain Fire element |
Weapon Skill damage +30% |
DEF | Damage taken -10% |
HL gain +10% | Immune to explosion damage |
- | Mana gain +10% | Nullify damage taken once |
Range +1 | Team Attack chance +10% |
INT | Throw +1 | SP consumed -10% | Crit damage +20% | Mana gain +10% | - | Wind Res +30% | Attacks gain Wind Element |
Rage Meter gain +20% |
RES | Endure lethal damage once |
Immune to ally attacks |
Fire Res +30% | Nullify damage taken once |
Wind Res +30% | - | Debuff resist +20% |
Ice Res +30% |
HIT | Crit +5% | EXP gain +10% | Attacks gain Fire element |
Range +1 | Attacks gain Wind Element |
Debuff resist +20% |
- | Attacks gain Ice element |
SPD | Move +1, Jump +5 |
Gain Flying movement |
Weapon Skill damage +30% |
Team Attack chance +10% |
Rage Meter gain +20% |
Ice Res +30% | Attacks gain Ice element |
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