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D7 Wickedhancements Example

The result of mixing HP, ATK and DEF medicines.

Wickedhancements is a gameplay feature in Disgaea 7: Vows of the Virtueless. It allows you to combine and apply various medicines to grant stats boost to all units. The bill to unlock it becomes available in Episode 4.

This feature is accessed through the Hospital, where you can spend 100 RP to apply one of various medicines that will increase the stats of all ally units on the next battle. Half of the medicines are available from the start, while the rest must be unlocked:

  • Evil Eye Milk: HP +10%
  • Black Squid Ink: SP +10% (Unlock: Ep. 9 Sightseeing quest)
  • Magma Water: ATK +10%
  • Blue Dye No. 1K: DEF +10% (Unlock: Mid-tier Evil-Gacha completion prize)
  • Zombie Juice: INT +10%
  • Dark Sun Tea: RES +10% (Unlock: Ep. 8 Sightseeing quest, after Ep. 13)
  • Pure Gold Water: HIT +10%
  • Snowmelt: SPD +10% (Unlock: Super-tier Evil-Gacha completion prize)

Unlocking this feature also unlocks a bill that lets you apply an enhancement for multiple battles in a row(up to 100), with the RP cost simply being multiplied by the amount of battles.

Combinations[]

Unlocking this feature also unlocks a bill that lets you apply 2 different medicines at once for 10,000 RP, and then another bill to apply 3 at once for 10,000,000 RP. On top of the bonuses from the individual medicines, each combo of two medicines grants an additional bonus. Applying 3 medicines will grant the 3 basic bonuses plus the 3 combo bonuses that can be made with those medicines.

Medicines HP SP ATK DEF INT RES HIT SPD
HP - Counter +1 Damage
dealt +10%
Damage
taken -10%
Throw +1 Endure lethal
damage once
Crit +5% Move +1,
Jump +5
SP Counter +1 - Gain 1% Deathblow
chance
HL gain +10% SP consumed -10% Immune to
ally attacks
EXP gain +10% Gain Flying
movement
ATK Damage
dealt +10%
Gain 1% Deathblow
chance
- Immune to
explosion damage
Crit damage +20% Fire Res +30% Attacks gain
Fire element
Weapon Skill
damage +30%
DEF Damage
taken -10%
HL gain +10% Immune to
explosion damage
- Mana gain +10% Nullify damage
taken once
Range +1 Team Attack
chance +10%
INT Throw +1 SP consumed -10% Crit damage +20% Mana gain +10% - Wind Res +30% Attacks gain
Wind Element
Rage Meter
gain +20%
RES Endure lethal
damage once
Immune to
ally attacks
Fire Res +30% Nullify damage
taken once
Wind Res +30% - Debuff
resist +20%
Ice Res +30%
HIT Crit +5% EXP gain +10% Attacks gain
Fire element
Range +1 Attacks gain
Wind Element
Debuff
resist +20%
- Attacks gain
Ice element
SPD Move +1,
Jump +5
Gain Flying
movement
Weapon Skill
damage +30%
Team Attack
chance +10%
Rage Meter
gain +20%
Ice Res +30% Attacks gain
Ice element
-
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