Disgaea Wiki
Advertisement

The Team Attack is a stronger version of a normal attack with the help of close teammates.

Disgaea 1 to 5[]

D1 Cut-in Example

Team Attacks show the cut-in images of all participants.

When a unit uses a normal attack against an adjacent enemy, the attacker's adjacent allies have a chance to join in, increasing the damage dealt and playing a special animation. The initiator still does normal attack damage, while each helper adds a weakened normal attack(-50% damage in D1/D2. -25% in D3/D4. No reduction in D5) on top of it. It's important to note that joining in to a Team Attack doesn't spend the helpers' action for the turn, and those who already spent their action can still join in to them.

From Disgaea 3 onward, defeating an enemy with a Team Attack has a chance to spawn a Treasure Chest, with the number of participating allies increasing this chance.

Team attack chance depends on the following factors:

  • Base chance depends on the weapons on the initiator and helper(see tables below)
  • Helper already moved this turn(-10%)
  • Helper already acted this turn(-10%)
  • (D1, D2 and DD2) Both units are associated by Extra Gain(+20%)
  • (D3) Both units are adjacent in the Classroom(+20%)
  • (D4) Both units are adjacent in the Cam-Pain HQ(+10%). Both units share an Evil Symbol(+10%)
  • (D5) Both units belong to the same Squad(+30%)

The EXP/Mana earned from defeating a unit is split amongst all participants, making Team Attacks a good way to train weaker units. Since Disgaea 5, the initiator gains the regular amount of EXP/Mana/Class Proficiency (as if attacking alone), while the helpers gain that amount divided by the amount of participants.

Weapons Chart[]

Tables with base Team Attack chances depending on equipped weapons.

Main Helper
Fst Swd Spr Bow Gun Axe Stf Mon
Fist 100% 80% 70% 50% 40% 80% 60% 80%
Sword 80% 90% 60% 40% 30% 70% 50% 70%
Spear 70% 60% 80% 40% 30% 60% 50% 60%
Bow 50% 40% 40% 60% 50% 40% 40% 40%
Gun 40% 30% 30% 50% 50% 30% 30% 30%
Axe 80% 70% 60% 40% 30% 90% 50% 70%
Staff 60% 50% 50% 40% 30% 50% 70% 70%
Monster 80% 70% 60% 40% 30% 70% 70% 90%

In Disgaea 2 only, each pair of classes has their own base chance, and weapons add a modifier to it. There's no modifier for Monsters or unarmed units.

Main Helper
Fst Swd Spr Bow Gun Axe Stf
Fist +20% +10% +10% +20% +10% +10% +10%
Sword +10% +10% +10%
Spear +10% +10% -10%
Bow +20% +10% +10% +20% +20% +10%
Gun +10% +20% +20% -10%
Axe +10% +10% -20%
Staff +10% -10% -10% -20% -10%

Main Helper
Fst Swd Spr Bow Gun Axe Stf P.Mon M.Mon
Fist 70% 60% 60% 70% 60% 70% 60% 70% 60%
Sword 60% 60% 50% 60% 50% 50% 50% 60% 50%
Spear 60% 50% 60% 60% 50% 50% 50% 60% 50%
Bow 70% 60% 60% 70% 60% 70% 60% 70% 60%
Gun 60% 50% 50% 60% 60% 50% 50% 60% 50%
Axe 70% 60% 60% 70% 60% 70% 60% 70% 60%
Staff 60% 50% 50% 60% 50% 60% 60% 60% 50%
Phys. Mon. 70% 60% 60% 70% 60% 70% 60% 70% 60%
Mag. Mon. 60% 50% 50% 60% 50% 50% 50% 60% 60%

Main Helper
Fst Swd Spr Bow Gun Axe Stf Mon
Fist 70% 60% 60% 70% 60% 70% 60% 55%
Sword 60% 60% 50% 60% 50% 50% 50% 55%
Spear 60% 50% 60% 60% 50% 50% 50% 50%
Bow 70% 60% 60% 70% 60% 70% 60% 55%
Gun 60% 50% 50% 60% 60% 50% 50% 50%
Axe 70% 60% 60% 70% 60% 70% 60% 55%
Staff 60% 50% 50% 60% 50% 60% 60% 50%
Monster 55% 55% 50% 55% 50% 50% 50% 55%

D6 onward[]

When a unit uses any attack (normal or skill), any ally within 2 spaces of the attacker may join them (up to 9 helpers), each adding 5% of their attacking stat to the main unit's own attacking stat. Unlike the original version of Team Attack, this does not share kill rewards.

Team Attack chance depends on the following factors:

  • Base chance is 30% in Disgaea 6, and 20% in Disgaea 7
  • Both units have the same weapon type equipped (+20% for Fist, Bow and Axe. +10% for others)
  • Both units belong to the same or to no Squad (+30%)

See also[]

Advertisement