Like many role-playing games, Disgaea has statistics, numbers which represent a character's strengths and weaknesses. Everything is run by the stats and the random number generator within the game.
List of Stats[]
Main Stats[]
These are the stats that grow as a character's Level goes up.
- Hit Points (HP) - Gauge that depletes as a character takes damage. If it reaches 0, the character dies.
- Special Points (SP) - Energy consumed to use special skills.
- Attack (ATK) - Increases the damage inflicted by most physical attacks.
- Defense (DEF) - Decreases the damage received from physical attacks.
- Intelligence (INT) - Increases the damage inflicted by magical attacks.
- Resistance (RES) - Decreases the damage received from magical attacks and increases healing power.
- Hit (HIT) - Increases the accuracy of your attacks.
- Speed (SPD) - Increases your evasion against attacks.
Secondary Stats[]
- Move (Mv) - Maximum distance that a character can move.
- Jump (Jm) - Maximum height increase when moving to an adjacent panel.
- Range (Rng) - How far the character's normal attacks can reach.
- Throw (Thr) - How far a character can throw another.
- Counter (Ctr) - The number of counter attacks a character can perform per turn.
- Critical Rate (Crit) - Chance of attacks resulting in a Critical Hit, increasing their damage.
- Elemental Resistance - Modifies damage taken from elemental attacks.
- Weapon Resistance - Modifies damage taken from physical attacks, depending on the attacker's weapon.
- Aptitude - Multiplier to the stats gained from equipment.
- Weapon Mastery - Proficiency with each weapon. Grants bonuses as it levels up.
Other[]
- Experience - Points gained towards leveling up.
- Mana - Currency used to pay for upgrades.
- Evility - Passive effects that strengthen a character or their stats.
- Class Proficiency - Improvement system that grants higher stats and new Evilities.
Item Only[]
- Item Level - Growth from going through an item's Item World.
- Rarity - The quality of a specific instance of an item.
- Rank - The strength of an item relative to others of its type.
Modifiers[]
There's numerous systems that can be used to increase a character's main and sometimes secondary stats:
- Aptitude: A multiplier on the stats gained from all equipment.
- Weapon Mastery: Gives you a multiplier on the stats gained from Humanoid weapons.
- Level-based Multiplier: Multiplier on the stats from all equipment except Humanoid weapons.
- Specialists: Adds stats to equipment.
- Extra Gain: Gain stats from associated characters.
- Geo Symbols: Grant bonuses to those standing in the affected area.
- Evilities: Passive effects on each character.
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Aptitude - Attack - Defense - Experience - Hit - Hit Points - Intelligence - Mana - Resistance - Special Points - Speed - Weapon Mastery |