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Disgaea Wiki

Like many role-playing games, Disgaea has statistics, numbers which represent a character's strengths and weaknesses. Everything is run by the stats and the random number generator within the game.

List of Stats[]

Main stats:

  • HP - The hit points, or health of a character. Once this number reaches 0, the character or object is dead.
  • SP - Energy consumed to use special skills.
  • Attack (ATK) - Increases the damage inflicted by most physical attacks.
  • Defense (DEF) - Reduces the damage received from physical attacks.
  • Intelligence (INT) - Increases the damage inflicted by magical attacks.
  • Resistance (RES) - Reduces the damage received from magical attacks and increases healing power.
  • Hit (HIT) - Increases the accuracy of your attacks.
  • Speed (SPD) - Increases your evasion against attacks.

Other values:

  • Level - Measurement of a character's growth.
  • Experience - Points gained towards leveling up.
  • Mana - Type of currency associated to each character.
  • Move (MV) - The distance that a character can traverse in one turn.
  • Jump (JM) - The maximum height difference an adjacent higher panels can have so that a character can move directly to it.
  • Throw (TW) - How far a character can throw another.
  • Counter - The maximum number of counter attacks a character can perform in one turn.
  • Critical Hit Rate - Chance of attacks dealing increased damage.
  • Elemental Affinity - Indicator of a character's tolerance to each element.
  • Aptitude - Effectiveness of the stat gain from equipment.
  • Weapon Mastery - Measurement of your proficiency with each weapon.

Item only:

  • Rarity - The quality of a specific instance of an item.
  • Rank - The strength of an item relative to others of its type.

Modifiers[]

On top of the stats gained from leveling up and from equipment, there's numerous systems that may increase your total stats even further:

  • Aptitude: A multiplier on the stats gained from all equipment.
  • Weapon Mastery: Gives you a multiplier on the stats gained from human weapons.
  • Level-based Multiplier: Multiplier on the stats from all equipment except human weapons.
  • Specialists: Add stats to equipment.
  • Extra Gain: Gain stats from the characters you create.
  • Geo Symbols: Grant bonuses to those standing in the affected area.
  • Evilities: Passive effects on each character.
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