Like many role-playing games, Disgaea has statistics, numbers which represent a character's strengths and weaknesses. Everything is run by the stats and the random number generator within the game.
List of Stats[]

A status screen in Disgaea 5 showing various stats.
Main Stats[]
These are the stats that grow as a character's Level goes up.
- Hit Points (HP) - Gauge that depletes as a character takes damage. If it reaches 0, the character dies.
- Special Points (SP) - Energy consumed to use special skills.
- Attack (ATK) - Increases the damage inflicted by most physical attacks.
- Defense (DEF) - Decreases the damage received from physical attacks.
- Intelligence (INT) - Increases the damage inflicted by magical attacks.
- Resistance (RES) - Decreases the damage received from magical attacks and increases healing power.
- Hit (HIT) - Increases the accuracy of your attacks.
- Speed (SPD) - Increases your evasion against attacks.
Secondary Stats[]
Move (Mv) - Maximum distance that a character can move.
Jump (Jm) - Maximum height increase when moving to an adjacent panel.
Range (Rng) - How far the character's normal attacks can reach.
Throw (Thr) - How far a character can throw another.
Counter (Ctr) - The number of counter attacks a character can perform per turn.
Critical Rate (Crit) - Chance of attacks resulting in a Critical Hit, increasing their damage.
- Elemental Resistance - Modifies damage taken from elemental attacks.
- Weapon Resistance - Modifies damage taken from physical attacks, depending on the attacker's weapon.
- Aptitude - Multiplier to the stats gained from equipment.
- Weapon Mastery - Proficiency with each weapon. Grants bonuses as it levels up.
Other[]
- Experience - Points gained towards leveling up.
- Mana - Currency used to pay for upgrades.
- Evility - Passive effects that strengthen a character or their stats.
- Class Proficiency - Improvement system that grants higher stats and new Evilities.
Item Only[]
- Item Level - Growth from going through an item's Item World.
- Rarity - The quality of a specific instance of an item.
- Rank - The power level of an item relative to others of its type.
Modifiers[]
Buffs and Debuffs[]
Buffs are skill effects that temporarily increase a character's stats, while Debuffs are those that decrease stats. In most of the games, buffs/debuffs to main stats are capped at +100% and -50% respectively.
- In D1 and D2, buffs/debuffs to main stats don't have a set duration, and instead their effect is decreased at the start of each turn: In D1 it's multiplied by 2/3 then rounded down, in D2 it's multiplied by 4/5 then rounded down.
- In D2, the modifiers from buffs/debuffs, passive abilities and Lovers are applied as 3 separate multipliers.
- From D3 onward, buffs/debuffs don't fade out slowly, instead having a set duration of 3 turns. Reapplying a buff/debuff on a unit doesn't stack the effect, it only refreshes the duration.
- In D7, reapplying a skill does stack the effect on top of refreshing the duration, and the max cap has been raised to +200%. Skills that buff/debuff all stats at once have their own separate cap from the ones for individual stats.
Evilities[]
Many Evilities modify the stats of units. In games up to Disgaea 6, modifiers to main stats are capped between +100% and -50%. Disgaea 7 removes those caps.
Stat modifiers from Evilities stack additively with those from buffs/debuffs.
Equipment Bonuses[]
There's various systems that can cause equipment to give more stats than expected:
- Aptitude: Applies a multiplier on the stats gained from all equipment.
- Same Rarity Bonus: Strengthens equipment with matching rarity.
- Weapon Mastery: Grants a multiplier on the stats gained from Humanoid weapons. Since D5 it also applies to Monster Weapons and Accessories.
- Level-based Multiplier: Grants a multiplier on the stats from all equipment except Humanoid weapons. (D1, D2 and DD2)
- Specialists: Adds stats to equipment.
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Aptitude - Attack - Defense - Experience - Hit - Hit Points - Intelligence - Mana - Resistance - Special Points - Speed - Weapon Mastery |