Squads are a character grouping feature available in Disgaea 7: Vows of the Virtueless.
Each unit can be assigned to one of many squads that are unlocked throughout the game. Every squad has different effects which may give bonuses to their members, to all ally units, or even improve facilities at the base. Note that a squad needs to have at least one member in order to activate its effects, even those whose effects don't depend on the number of members.
One member of each squad will be assigned as its Leader, with the effect of some squads being based around the Leader unit. Additionally, the Leader gets a 1% stats boost per squad member.
Experience stocked at the Juice Bar can be used level up Squads. As each squad gains levels it obtains new effects or improves the effects it already has.
List of Squads[]
Meeting the unlock requirements will unlock an Assembly bill which then unlocks the squad.
Name | Unlock | Description | Upgrades | Cost (EXP) |
---|---|---|---|---|
Capture Squad | Available from the start | Boosts members' stats during Base Panel battles. | Lvl 1: Stats bonus = 10%. Squad size = 4 | - |
Lvl 2: Squad size = 6 | 100 | |||
Lvl 3: Stats bonus = 30% | 2,000 | |||
Lvl 4: Squad size = 8 | 40,000 | |||
Lvl 5: Squad size = 10 | 800,000 | |||
Lvl 6: Stats bonus = 80% | 16,000,000 | |||
Innocent Farmers | Unlock the Innocent Farm | Enhances the Innocent Farm. | Lvl 1: Innocent Farm growth rate +1%. Squad size = 1 | - |
Lvl 2: Innocent Farm capacity +1 | 500 | |||
Lvl 3: Innocent birth rate +5% | 10,000 | |||
Lvl 4: Innocent Farm growth rate +2% | 200,000 | |||
Lvl 5: Innocent Farm capacity +2 | 4,000,000 | |||
Lvl 6: Innocent Farm growth rate +3% | 80,000,000 | |||
Lvl 7: Innocent Farm capacity +3 | 1,600,000,000 | |||
Lvl 8: Innocent birth rate +10% | 32,000,000,000 | |||
Lvl 9: Innocents are born subdued | 640,000,000,000 | |||
Skill Trainers | Available from the start | Members can use the Leader's Weapon Skills and Spells. A borrowed skill is permanently learned if it reaches Skill Level 1. Also increases Skill EXP gained. | Lvl 1: Squad size = 5 | - |
Lvl 2: Skill EXP bonus = 10% | 500 | |||
Lvl 3: Skill EXP bonus = 20%. Squad size = 6 | 10,000 | |||
Lvl 4: Skill EXP bonus = 30% | 200,000 | |||
Lvl 5: Skill EXP bonus = 40%. Squad size = 7 | 4,000,000 | |||
Lvl 6: Skill EXP bonus = 50% | 80,000,000 | |||
Lvl 7: Members get 50% skill EXP of squadmates | 1,600,000,000 | |||
Boot Camp Squad | Initial bill | A percentage of the kill EXP earned by the Leader is also gained by Members. | Lvl 1: Gained EXP = 10%. Squad size = 4 | - |
Lvl 2: Squad size = 5 | 100 | |||
Lvl 3: Gained EXP = 20% | 10,000 | |||
Lvl 4: Squad size = 6 | 200,000 | |||
Lvl 5: Gained EXP = 30% | 4,000,000 | |||
Lvl 6: Squad size = 7 | 80,000,000 | |||
Channeling Squad | Initial bill | A percentage of the kill Mana earned by the Leader is also gained by Members. | Lvl 1: Gained Mana = 50%. Squad size = 4 | - |
Lvl 2: Squad size = 5 | 100 | |||
Lvl 3: Gained Mana = 70% | 6,000 | |||
Lvl 4: Squad size = 7 | 120,000 | |||
Lvl 5: Gained Mana = 100% | 2,400,000 | |||
Lvl 6: Squad size = 10 | 48,000,000 | |||
Aid Squad | Initial bill | Units inside the Base Panel are healed every turn. | Lvl 1: Base Panel heals 1% HP per member. Squad size = 10 | - |
Lvl 2: Squad size = 12 | 500 | |||
Lvl 3: Also cures ailments every turn | 10,000 | |||
Lvl 4: Squad size = 15 | 200,000 | |||
Lvl 5: HP recovery rate = 3% | 4,000,000 | |||
Lvl 6: Squad size = 20 | 80,000,000 | |||
Lvl 7: HP recovery rate = 6% | 1,600,000,000 | |||
Lvl 8: Base Panel heals 1% SP per member | 32,000,000,000 | |||
Supply Chain | Use items 10 times | Player is able to use items on units inside the Base Panel(once per member). Also increases the effect of healing items. | Lvl 1: Squad size = 3 | - |
Lvl 2: Squad size = 4 | 1,000 | |||
Lvl 3: Item effect bonus = 10% | 20,000 | |||
Lvl 4: Squad size = 5 | 400,000 | |||
Lvl 5: Item effect bonus = 30% | 8,000,000 | |||
Flatty Squad | Complete Postlude Episode 1: Atonement | Increases the stats of flat-chested members based on the number of flat-chested members. | Lvl 1: Stat bonus = 5%. Squad size = 1 | - |
Lvl 2: Squad size = 2 | 10,000 | |||
Lvl 3: Squad size = 3 | 200,000 | |||
Lvl 4: Squad size = 4 | 4,000,000 | |||
Lvl 5: Squad size = 5 | 80,000,000 | |||
Hunter Squad | Subdue 10 Innocents | Increases chance of Innocents appearing and improves subduing them. | Lvl 1: Increase appearance rate by 3% per member. Squad size = 5 | - |
Lvl 2: Squad size = 7 | 10,000 | |||
Lvl 3: Attacks by members Deathblow Innocents. | 200,000 | |||
Lvl 4: Squad size = 10 | 4,000,000 | |||
Lvl 5: Innocents subdued by members have their level doubled. | 80,000,000 | |||
Cyber Specialists | Initial bill | Increases accuracy of ally units based on the number of members. | Lvl 1: Accuracy bonus = 1% per member. Squad size = 4 | - |
Lvl 2: Squad size = 5 | 10,000 | |||
Lvl 3: Squad size = 7 | 200,000 | |||
Lvl 4: Squad size = 10 | 4,000,000 | |||
Lvl 5: Accuracy bonus = 2% per member | 80,000,000 | |||
Prinny Squad | Have a level 11+ Prinny | Members are considered Prinnies and become explosive. | Lvl 1: Squad size = 5 | - |
Lvl 2: Squad size = 7 | 10 | |||
Lvl 3: Double members' explosion range | 200 | |||
Lvl 4: Squad size = 10 | 4,000 | |||
Lvl 5: Boost members' stats by 30% on Prinny Day | 80,000 | |||
Base Defenders | Clear 100 stages | Decrease stats of Members by 70%, but they gain a percentage of the EXP/Mana earned by all units. | Lvl 1: Gained EXP/Mana = 1%. Squad size = 2 | - |
Lvl 2: Squad size = 3 | 500 | |||
Lvl 3: Gained EXP/Mana = 2% | 10,000 | |||
Lvl 4: Squad size = 4 | 200,000 | |||
Lvl 5: Gained EXP/Mana = 3% | 4,000,000 | |||
Voter Squad | Pass 3 bills | Members can attend Bill proposals as Senators. Also improves certain Dark Assembly options. | Lvl 1: Members have a 30% chance to attend. Squad size = 3 | - |
Lvl 2: Squad size = 5 | 500 | |||
Lvl 3: Bribe efficacy +50% (favor gain only) | 10,000 | |||
Lvl 4: Squad size = 9 | 200,000 | |||
Lvl 5: Members have a +20% chance to attend | 4,000,000 | |||
Lvl 6: Squad size = 14 | 80,000,000 | |||
Lvl 7: Halve the cost when using Pay Up | 1,600,000,000 | |||
Lvl 8: Squad size = 20 | 32,000,000,000 | |||
Lvl 9: Members will always vote Aye | 640,000,000,000 | |||
Item Adventurers | Defeat an Item God | Grants various bonuses to exploration of the Item World. | Lvl 1: Level Sphere rate +1% per member. Squad size = 4 | - |
Lvl 2: Squad size = 5 | 10,000 | |||
Lvl 3: Mystery Room rate +1% per member | 200,000 | |||
Lvl 4: Squad size = 7 | 4,000,000 | |||
Lvl 5: Lucky Board rate +1% per member | 80,000,000 | |||
Lvl 6: Squad size = 10 | 1,600,000,000 | |||
Escort Duty | Finish an Item World research | Enhances the Item World Research Squad based on members' stats. | Lvl 1: Add 10% of member stats to researchers. Squad size = 4 | - |
Lvl 2: Research expeditions = 3 | 250 | |||
Lvl 3: Squad size = 5 | 5,000 | |||
Lvl 4: Research expeditions = 5 | 100,000 | |||
Lvl 5: Squad size = 7 | 2,000,000 | |||
Lvl 6: Research expeditions = 8 | 40,000,000 | |||
Lvl 7: Squad size = 10 | 800,000,000 | |||
Lvl 8: Additional level bonus from battle victories | 16,000,000,000 | |||
Lvl 9: Add 20% of member stats to researchers | 320,000,000,000 | |||
Life Support Unit | Available from the start | Grants additional actions while out of combat. | Lvl 1: Enable double jump. Squad size = 1 | - |
Lvl 2: Enable facility shortcuts | 100 | |||
Lvl 3: Enable triple jump | 2,000 | |||
Lvl 4: Enable standing on characters | 40,000 | |||
Evility Scholars | Clear the main story | Members gain Evilities after a certain number of battles have been completed. (Evility details here) | Lvl 1: Obtain Unity after 5 battles. Squad size = 3 | - |
Lvl 2: Obtain Gum Eater after 15 battles | 500 | |||
Lvl 3: Obtain Aggression after 30 battles | 10,000 | |||
Lvl 4: Obtain Number Padding after 50 battles | 200,000 | |||
Lvl 5: Obtain Gender Bender after 75 battles | 4,000,000 | |||
Lvl 6: Obtain Image Change after 100 battles | 80,000,000 | |||
Lvl 7: Obtain Board Freak after 150 battles | 1,600,000,000 | |||
Lvl 8: Obtain Seal of Betrayal after 200 battles | 32,000,000,000 | |||
Lvl 9: Obtain Infernal Corrosion after 300 battles | 640,000,000,000 | |||
Overlord's Guard | Complete Postlude: Reminiscence | Increase stat growth of members, but multiply their EXP earned by 0.25. | Lvl 1: Growth bonus = 20%. Squad size = 4 | - |
Lvl 2: Growth bonus = 30% | 1,000,000 | |||
Lvl 3: Growth bonus = 40% | 10,000,000 | |||
Lvl 4: Growth bonus = 50% | 100,000,000 | |||
Lvl 5: Growth bonus = 60% | 1,000,000,000 | |||
Lvl 6: Growth bonus = 70% | 10,000,000,000 | |||
Lvl 7: Growth bonus = 80% | 100,000,000,000 | |||
Lvl 8: Growth bonus = 90% | 1,000,000,000,000 | |||
Lvl 9: Growth bonus = 100% | 10,000,000,000,000 | |||
Juice Bar Squad | Initial bill | Increases EXP and Mana that gets stocked into the Juice Bar depending on the amount of members. | Lvl 1: Stock bonus = 1% per member. Squad size = 5 | - |
Lvl 2: Squad size = 7 | 100 | |||
Lvl 3: Squad size = 9 | 2,000 | |||
Lvl 4: Squad size = 12 | 40,000 | |||
Lvl 5: Squad size = 15 | 800,000 | |||
Lvl 6: Stock bonus = 3% per member | 16,000,000 | |||
Jumbificationers | Initial bill | Improve Jumbification and increase stats of Jumbified members. | Lvl 1: Stat bonus = 25%. Squad size = 1 | - |
Lvl 2: Squad size = 2 | 1,000 | |||
Lvl 3: Jumbify duration for members +1 turn | 20,000 | |||
Lvl 4: Rage Meter gain rate +25% | 400,000 | |||
Lvl 5: Squad size = 3 | 8,000,000 | |||
Lvl 6: Jumbify duration for members +1 turn | 160,000,000 | |||
Lvl 7: Rage Meter gain rate +50% | 3,200,000,000 | |||
Lvl 8: Stat bonus = 75% | 64,000,000,000 | |||
Lvl 9: Units that can be Jumbified at once +1 | 1,280,000,000,000 | |||
Item Reincarnators | Unlock Item Reincarnation | Increases Item Reincarnation effectiveness per assigned member | Lvl 1: Increase LP gain by 1% per member. Squad size = 5 | - |
Lvl 2: Squad size = 7 | 2,000 | |||
Lvl 3: Inheritable properties +1 | 40,000 | |||
Lvl 4: Squad size = 10 | 800,000 | |||
Lvl 5: Halve point cost of Item Reincarnation | 16,000,000 | |||
Lvl 6: Squad size = 13 | 320,000,000 | |||
Lvl 7: Increase LP gain by an additional 1% per member | 6,400,000,000 | |||
Lvl 8: Enable simultaneous Item Reincarnation for multiple items | 128,000,000,000 | |||
Lvl 9: Inheritable properties +1 | 2,560,000,000,000 | |||
Swordplay Squad | Unlock all other Squads | Grants various bonuses to Pirilika. | Lvl 1: Members' attacks only deal 1 damage to Pirilika. Squad size = 3 | - |
Lvl 2: Squad size = 4 | 30 | |||
Lvl 3: Members' Team Attack rate with Pirilika +50% | 600 | |||
Lvl 4: Squad size = 5 | 12,000 | |||
Lvl 5: Members cover Pirilika when adjacent | 240,000 | |||
Lvl 6: Squad size = 7 | 4,800,000 | |||
Lvl 7: Boost Pirilika's stats by 1% per member | 96,000,000 | |||
Lvl 8: Squad size = 10 | 1,920,000,000 | |||
Lvl 9: Boost Pirilika's stats by 2% per member | 38,400,000,000 |