Squads are a character grouping feature available in Disgaea 6: Defiance of Destiny.
Each unit can be assigned to one of many squads that are unlocked throughout the game. Every squad has different effects which may give bonuses to their members, to all ally units, or even improve facilities at the base. Note that a squad needs to have at least one member in order to activate its effects, even those whose effects don't depend on the number of members.
One member of each squad will be assigned as its Leader, with the effect of some squads being based around the Leader unit. Additionally, the Leader gets a 1% stats boost per additional squad member.
Experience stocked at the Juice Bar can be used level up Squads. As each squad gains levels it obtains new effects or improves the effects it already has.
List of Squads[]
Name | Unlock | Description | Base Size | Upgrades |
---|---|---|---|---|
Innocent Farm Squad | Unlock the Item World | Enables and enhances the Innocent Farm. | 1 | Lvl 1: Enables the farm. Size = 3 |
Lvl 2: Innocent level growth = 2% | ||||
Lvl 3: Farm size = 4 | ||||
Lvl 4: Innocent level growth = 4% | ||||
Lvl 5: Farm size = 6 | ||||
Lvl 6: Innocent level growth = 7% | ||||
Lvl 7: Farm size = 9 | ||||
Lvl 8: Innocents born at the farm are immediately subdued. | ||||
Lvl 9: Innocent birth rate +10%. | ||||
Skill Training Squad | Initial | Increases Skill EXP gained by members. | 3 | Lvl 1: No bonus |
Lvl 2: Bonus = 10% | ||||
Lvl 3: Bonus = 20%. Squad size = 4 | ||||
Lvl 4: Bonus = 30% | ||||
Lvl 5: Bonus = 40%. Squad size = 5 | ||||
Lvl 6: Bonus = 50% | ||||
Lvl 7: 50% of the Skill EXP earned by a Member is also earned by all other Members who know that skill. | ||||
Boot Camp Squad | Pass corresponding bill(Episode 3 onwards) | A percentage of the kill EXP earned by the Leader is also gained by Members. | 4 | Lvl 1: Gained EXP = 10% |
Lvl 2: Squad size = 5 | ||||
Lvl 3: Gained EXP = 15% | ||||
Lvl 4: Squad size = 6 | ||||
Lvl 5: Gained EXP = 20% | ||||
Lvl 6: Squad size = 7 | ||||
Lvl 7: Squad size = 8 | ||||
Lvl 8: Squad size = 9 | ||||
Lvl 9: Squad size = 11 | ||||
Channeling Squad | Pass corresponding bill(Episode 3 onwards) | A percentage of the kill Mana earned by the Leader is also gained by Members. | 4 | Lvl 1: Gained Mana = 50% |
Lvl 2: Squad size = 5 | ||||
Lvl 3: Gained Mana = 70% | ||||
Lvl 4: Squad size = 7 | ||||
Lvl 5: Gained Mana = 100% | ||||
Lvl 6: Squad size = 10 | ||||
Relief Party | Heal 1.000.000 HP in total at the Hospital | Units inside the Base Panel are healed every turn. | 10 | Lvl 1: Restore 1% max HP per member. |
Lvl 2: Squad size = 12 | ||||
Lvl 3: Also cures ailments. | ||||
Lvl 4: Squad size = 15 | ||||
Lvl 5: HP restore = 3% per member | ||||
Lvl 6: Squad size = 20 | ||||
Lvl 7: HP restore = 6% per member | ||||
Lvl 8: Also restore 1% max SP per member. | ||||
Supply Depot | Reach Customer Rank 3 | Player is able to use items on units inside the Base Panel (once per turn per member). Also increases the effect of healing items. | 3 | Lvl 1: Can use items in the Base Panel. |
Lvl 2: Squad size = 4 | ||||
Lvl 3: Item effect bonus = 10% | ||||
Lvl 4: Squad size = 5 | ||||
Lvl 5: Item effect bonus = 20% | ||||
Flatty Squad | Recruit the Disgaea 1 Trio | Increases the stats of flat-chested members based on the number of flat-chested members. | 3 | Lvl 1: Increase stats by 2% per member. |
Lvl 2: Squad size = 4 | ||||
Lvl 3: Squad size = 5 | ||||
Lvl 4: Squad size = 6 | ||||
Lvl 5: Squad size = 8 | ||||
Hunter Team | Subdue 10 Innocents | Increase chance of Innocents appearing in the Item World and ease subduing them. | 5 | Lvl 1: Increase Innocent rate by 3% per member. |
Lvl 2: Squad size = 7 | ||||
Lvl 3: Attacks from members Deathblow Innocents. | ||||
Lvl 4: Squad size = 10 | ||||
Lvl 5: Innocents subdued by members have their level quadrupled(instead of doubled). | ||||
Cyber Special Squad | Clear Episode 3 | Grants various combat bonuses. | 4 | Lvl 1: Increase accuracy of allies by 1% per member. |
Lvl 2: Enemy Team Attack chance -50% | ||||
Lvl 3: Squad size = 5 | ||||
Lvl 4: Halve side/back attack bonus against allies | ||||
Lvl 5: Squad size = 7 | ||||
Lvl 6: Able to see enemy AI. | ||||
Lvl 7: Squad size = 10 | ||||
Lvl 8: Accuracy bonus becomes 2% per member. | ||||
Lvl 9: Nullify side/back attack bonus against allies. | ||||
Prinny Squad | Initial | Members are considered Prinnies and become explosive. | 5 | Lvl 1: Members are treated like Prinnies. |
Lvl 2: Squad size = 7 | ||||
Lvl 3: Double the explosion range of members. | ||||
Lvl 4: Squad size = 10 | ||||
Lvl 5: Boost member stats by 30% if Prinny Day is active. | ||||
Defensive Outpost Squad | Have 30+ units | Members' stats are debuffed by 70%, but they gain a percentage of the EXP/Mana earned by all units. | 2 | Lvl 1: Gained EXP/Mana = 1% |
Lvl 2: Squad size = 3 | ||||
Lvl 1: Gained EXP/Mana = 3% | ||||
Lvl 4: Squad size = 5 | ||||
Lvl 1: Gained EXP/Mana = 5% | ||||
Dark Assembly Squad | Pass 3 bills | Members can attend bill proposals as Senators. Also improves certain Dark Assembly options. | 3 | Lvl 1: Members have a chance to appear as Senators. |
Lvl 2: Squad size = 5 | ||||
Lvl 3: Increase effect of bribes by 50%. | ||||
Lvl 4: Squad size = 9 | ||||
Lvl 5: Members have a 50% chance to attend | ||||
Lvl 6: Squad size = 14 | ||||
Lvl 7: Halve the cost of passing bills by using Pay Up. | ||||
Lvl 8: Squad size = 20 | ||||
Lvl 9: Members will always vote Aye. | ||||
Item Adventure Squad | Reach floor 100 in the Item World | Grants various bonuses to exploration of the Item World. | 4 | Lvl 1: Increase chance of Level Sphere appearing by 1% per member. |
Lvl 2: Squad size = 5 | ||||
Lvl 3: When a member enters the Skip Gate, increase the floor count by 1 more than usual. | ||||
Lvl 4: Squad size = 7 | ||||
Lvl 5: Increase chance of a Lucky Board appearing by 1% per member. | ||||
Lvl 6: Squad size = 10 | ||||
Lvl 7: When a member enters the Skip Gate, increase the floor count by 1 more than usual. (Stacks with Lvl 3 effect) | ||||
Research Support Unit | Unlock the Item World Research Squad | Improves the Item World Research Squad. | 2 | Lvl 1: Increase stats of the research squads by 2% per member |
Lvl 2: Squad size = 3 | ||||
Lvl 3: Research Squads +2 | ||||
Lvl 4: Increase Item/Innocent/Extract discovery rate by 1% per member | ||||
Lvl 5: Research Squads +2 | ||||
Lvl 6: Squad size = 5 | ||||
Lvl 7: Double the speed of research | ||||
Lvl 8: Research Squads +3 | ||||
Lvl 9: Squad size = 8 | ||||
Life Support Unit | Initial | Grants additional jumps while out of combat. | 1 | Lvl 1: No effect |
Lvl 2: Enables double jump. | ||||
Lvl 3: No effect | ||||
Lvl 4: Enables triple jump. | ||||
Ability Squad | Clear the Postlude | Increases the amount of Evilities gained upon using Super Reincarnation. Also applies a multiplier to attacking stat during normal attacks. | 5 | Lvl 1: No effect |
Lvl 2: Power bonus = x1.25 | ||||
Lvl 3: Gained Evilities = 2 | ||||
Lvl 4: Power bonus = x1.5 | ||||
Lvl 5: Power bonus = x1.75 | ||||
Lvl 6: Gained Evilities = 3 | ||||
Lvl 7: Power bonus = x2 | ||||
Lvl 8: Gained Evilities = 4 | ||||
Lvl 9: Gained Evilities = 5 | ||||
Overlord's Guard | Recruit Ivar | Members gain 75% less post-battle EXP but have increased stat growth rate. | 4 | Lvl 1: Growth bonus = 50% |
Lvl 2: Growth bonus = 60% | ||||
Lvl 3: Growth bonus = 70% | ||||
Lvl 4: Growth bonus = 80% | ||||
Lvl 5: Growth bonus = 90% | ||||
Lvl 6: Growth bonus = 100% | ||||
Lvl 7: Growth bonus = 110% | ||||
Lvl 8: Growth bonus = 130% | ||||
Lvl 9: Growth bonus = 150% | ||||
Juice Bar Squad | Initial | Increases EXP and Mana that gets stocked into the Juice Bar depending on the amount of members. | 5 | Lvl 1: Stock bonus = 1% per member |
Lvl 2: Squad size = 7 | ||||
Lvl 3: Squad size = 9 | ||||
Lvl 4: Squad size = 12 | ||||
Lvl 5: Squad size = 15 | ||||
Lvl 6: Stock bonus = 2% per member |