Squads are a gameplay feature available in Disgaea 5: Alliance of Vengeance, unlocked upon reaching Episode 3.
Each unit can be assigned to one of many squads that are unlocked throughout the game. Every squad has different effects which may give bonuses to their members, to all ally units, or even improve facilities at the base. Note that a squad needs to have at least one member in order to activate its effects, even those whose effects don't depend on the number of members.
One member of each squad will be assigned as its Leader, with the effect of some squads being based around the Leader unit. Leaders can also use the powerful Squad Attack skill(details below).
Incarcerated prisoners can be assigned to aid a squad, which gives it experience to level up. As each squad gains levels it obtains new effects or improves the effects it already has.
Squad Attack[]

The end of the Squad Attack animation, which features all Squad members
The Leader of each Squad gains access to a powerful skill known as the Squad Attack. Each Leader may only use it once per battle, while in Revenge Mode. It's a single target attack with a free range of 3, whose base power follows the next formula:
BasePower = 100% + SquadMembers*(5% + 0.2%*AidingPrisoners)
- SquadMembers is the number of assigned Squad members except for the Leader
- AidingPrisoners is the number of prisoners that has been used to level up the Squad, capped at 225
Since the largest Squads have a max size of 20, its base power can reach a value of 1050%.
The most notable feature of Squad Attacks is that they hit all enemies on the map in the same Squad as the target, though its damage is reduced by 5% per unit beyond the first one.
List of Squads[]
Name | Unlock | Description | Base Size |
EXP to Max | Upgrades |
---|---|---|---|---|---|
Capture Squad | Initial | Members can use the Capture Skills to capture enemies. | 4 | 12.000 | Lvl 1: Enables Capture Skill 1. |
Lvl 2: Increase the Base Power of Capture Skills by +7%. | |||||
Lvl 3: Squad size = 6 | |||||
Lvl 4: Enables Capture Skill 2. | |||||
Lvl 5: Increase the Base Power of Capture Skills by +7%. | |||||
Lvl 6: Squad size = 8 | |||||
Lvl 7: Enables Capture Skill 3. | |||||
Interrogation Squad | Initial | Enable and enhance the Interrogation Room. | 1 | 2.500 | Lvl 1: Leader can interrogate a prisoner. |
Lvl 2: Interrogate all prisoners at once. | |||||
Lvl 3: Interrogation effect bonus = 5%. | |||||
Lvl 4: Squad size = 2 | |||||
Lvl 5: Interrogation effect bonus = 10%. | |||||
Lvl 6: Squad size = 3 | |||||
Lvl 7: Interrogation effect bonus = 15%. | |||||
Innocent Aid Squad | Episode 9 | Enable and enhance the Innocent Farm. | 1 | 60.000 | Lvl 1: Farm size = 3. Growth = 1% |
Lvl 2: Innocent level growth = 2% | |||||
Lvl 3: Farm size = 4 | |||||
Lvl 4: Innocent level growth = 4% | |||||
Lvl 5: Farm size = 6 | |||||
Lvl 6: Innocent level growth = 7% | |||||
Lvl 7: Farm size = 9 | |||||
Lvl 8: Innocents born at the farm are immediately subdued. | |||||
Lvl 9: Innocent birth rate +10%. | |||||
Skill Training Squad | Episode 9 | Members can use the Leader's Weapon Skills and Spells, but earn only 10 Skill EXP per use(ignores modifiers). A borrowed skill is permanently learned if it reaches level 1. Also increases Skill EXP gained. | 2 | 15.000 | Lvl 1: Members can use Leader's skills. |
Lvl 2: Skill EXP bonus = 10% | |||||
Lvl 3: Squad size = 3 | |||||
Lvl 4: Skill EXP bonus = 30% | |||||
Lvl 5: Squad size = 5 | |||||
Lvl 6: Skill EXP bonus = 60% | |||||
Lvl 7: 50% of the Skill EXP earned by a Member is also earned by all other Members who know that skill. | |||||
Boot Camp Squad | Pass corresponding Bill(Episode 3 onwards) | A percentage of the kill EXP earned by the Leader is also gained by members. | 4 | 15.000 | Lvl 1: Gained EXP = 10% |
Lvl 2: Squad size = 5 | |||||
Lvl 3: Gained EXP = 20% | |||||
Lvl 4: Squad size = 6 | |||||
Lvl 5: Gained EXP = 35% | |||||
Lvl 6: Squad size = 7 | |||||
Channeling Squad | Pass corresponding Bill(Episode 3 onwards) | A percentage of the kill Mana earned by the Leader is also gained by members. | 4 | 9.000 | Lvl 1: Gained Mana = 50% |
Lvl 2: Squad size = 5 | |||||
Lvl 3: Gained Mana = 70% | |||||
Lvl 4: Squad size = 7 | |||||
Lvl 5: Gained Mana = 100% | |||||
Lvl 6: Squad size = 10 | |||||
Relief Party | Heal 2000 HP and revive 3 units in total at the Hospital | Units inside the Base Panel are healed every turn. | 10 | 15.000 | Lvl 1: Restore 1% max HP per member. |
Lvl 2: Squad size = 12 | |||||
Lvl 3: Also cures ailments. | |||||
Lvl 4: Squad size = 15 | |||||
Lvl 5: HP restore = 2% per member | |||||
Lvl 6: Squad size = 20 | |||||
Lvl 7: HP restore = 3% per member | |||||
Lvl 8: Also restore 1% max SP per member. | |||||
Supply Depot | Reach Customer Rank 3 | Player is able to use items on units inside the Base Panel(once per turn per member). Also increases the effect of healing items. | 3 | 24.000 | Lvl 1: Can use items in the Base Panel. |
Lvl 2: Squad size = 4 | |||||
Lvl 3: Item effect bonus = 10% | |||||
Lvl 4: Squad size = 5 | |||||
Lvl 5: Item effect bonus = 30% | |||||
Alchemy Squad | Beat the main story | Enable and enhance the Alchemy Shop. Item synthesis speed is multiplied by the amount of members. | 5 | 90.000 | Lvl 1: Enable the Alchemist. |
Lvl 2: Squad size = 6 | |||||
Lvl 3: More items available to create. | |||||
Lvl 4: Squad size = 7 | |||||
Lvl 5: More items available to create. | |||||
Lvl 6: Squad size = 9 | |||||
Lvl 7: More items available to create. | |||||
Lvl 8: Double the speed of item synthesis. | |||||
Flatty Squad | Recruit Majorita | Increase stats of flat-chested members based on the number of flat-chested members. | 3 | 72.000 | Lvl 1: Increase stats by 5% per member. |
Lvl 2: Squad size = 4 | |||||
Lvl 3: Squad size = 5 | |||||
Giant Killer Squad | Have units turn Giant 3 times | Members become Giant temporarily when first dispatched in a battle. | 3 | 4.000 | Lvl 1: Effect lasts 3 turns. |
Lvl 2: Squad size = 4 | |||||
Lvl 3: Effect lasts 4 turns. | |||||
Lvl 4: Squad size = 5 | |||||
Lvl 5: Effect lasts 5 turns. | |||||
Asagi Fan Club | Recruit Asagi | Increases stats of Asagi based on the number of members. | 5 | 1.000.000 | Lvl 1: Increase stats by 2% per member. |
Lvl 2: Squad size = 6 | |||||
Lvl 3: Squad size = 8 | |||||
Lvl 4: Squad size = 11 | |||||
Lvl 5: Squad size = 15 | |||||
Hunter Team | Subdue 10 Innocents | Increases chance of Innocents appearing in the Item World and ease subduing them. | 5 | 30.000 | Lvl 1: Increase Innocent rate by 3% per member. |
Lvl 2: Squad size = 7 | |||||
Lvl 3: Attacks from members Deathblow Innocents. | |||||
Lvl 4: Squad size = 10 | |||||
Lvl 5: Innocents subdued by members have their level quadrupled(instead of doubled). | |||||
Foot Soldier Squad | Perform a Squad Attack | Increases stats of members based on the number of members. | 10 | 100.000 | Lvl 1: Increase stats by 1% per member. |
Lvl 2: Squad size = 11 | |||||
Lvl 3: Squad size = 13 | |||||
Lvl 4: Squad size = 16 | |||||
Lvl 5: Squad size = 20 | |||||
Cyber Special Squad | Episode 4 | Grants various combat bonuses. | 4 | 65.535 | Lvl 1: Increase accuracy of allies by 1% per member. |
Lvl 2: Enemies can't perform Team Attacks. | |||||
Lvl 3: Squad size = 5 | |||||
Lvl 4: Halve the side/back attack bonuses against allies | |||||
Lvl 5: Squad size = 7 | |||||
Lvl 6: Able to see enemy AI. (Listed next to buffs/debuffs) | |||||
Lvl 7: Squad size = 10 | |||||
Lvl 8: Accuracy bonus becomes 2% per member. | |||||
Lvl 9: Nullify the side/back attack bonuses against allies. | |||||
Prinny Squad | Level 10+ Prinny | Members are considered Prinnies and become explosive. | 5 | 40.000 | Lvl 1: Members are treated like Prinnies. |
Lvl 2: Squad size = 7 | |||||
Lvl 3: Double the explosion range of members. | |||||
Lvl 4: Squad size = 10 | |||||
Lvl 5: Boost member stats by 30% if Prinny Day is active. | |||||
Defense Outpost Squad | Have 30+ party members | Multiply the stats of members by 0.3, but they gain a percentage of the EXP/Mana earned by all other units. | 2 | 5.000 | Lvl 1: Gained EXP/Mana = 1% |
Lvl 2: Squad size = 3 | |||||
Lvl 3: Gained EXP/Mana = 2% | |||||
Lvl 4: Squad size = 4 | |||||
Lvl 5: Gained EXP/Mana = 3% | |||||
Dark Assembly Squad | Pass 3 Bills | Members can attend bill proposals as Senators. Also improves certain Assembly options. | 3 | 30.000 | Lvl 1: Members have a chance to appear as Senators. |
Lvl 2: Squad size = 5 | |||||
Lvl 3: Increase effect of bribes by 50%. | |||||
Lvl 4: Squad size = 9 | |||||
Lvl 5: Increase attendance of members by 20%. | |||||
Lvl 6: Squad size = 14 | |||||
Lvl 7: Halve the cost of passing bills by using Pay Up. | |||||
Lvl 8: Squad size = 20 | |||||
Lvl 9: Members will always vote Aye. | |||||
Item Adventure Squad | Reach floor 100 in the Item World | Grants various bonuses to exploration of the Item World. | 4 | 65.000 | Lvl 1: Increase chance of Level Sphere appearing by 1% per member. |
Lvl 2: Squad size = 5 | |||||
Lvl 3: When a member enters the Skip Gate, increase floor count by 1 more than usual. | |||||
Lvl 4: Squad size = 7 | |||||
Lvl 5: Increase chance of Bonus Character appearing by 1% per member. | |||||
Lvl 6: Squad size = 10 | |||||
Lvl 7: When a member enters the Skip Gate, increase floor count by 1 more than usual. (Stacks with Lvl 3 effect) | |||||
Support Group | Beat Chara World in Overlord difficulty | Grants various bonuses to exploration of the Chara World. | 1 | 8.000 | Lvl 1: Increase stats of allies in the Chara World by 2% of the members' stats. |
Lvl 2: Squad size = 3 | |||||
Lvl 3: Units learn a Chara World-related Evility for every 3 Chara World wins(details here). | |||||
Lvl 4: Squad size = 5 | |||||
Lvl 5: Increase Chara World starting turns by 5. | |||||
Research Support Unit | Discover 3 Netherworlds | Improves the Nether Research Squad. | 2 | 2.000 | Lvl 1: Enhance the Nether Research Squad. |
Lvl 2: Squad size = 3 | |||||
Lvl 3: Halve the collapse rate of Netherworlds. | |||||
Lvl 4: Squad size = 5 | |||||
Lvl 5: Double the progress speed of a research if any of its researchers is a member. | |||||
Lvl 6: Squad size = 8 | |||||
Life Support Unit | Initial | Grants additional actions while out of combat. | 1 | 150 | Lvl 1: Able to perform a rolling jump. |
Lvl 2: Able to double jump. | |||||
Lvl 3: Able to perform an attack. | |||||
Lvl 4: Able to triple jump. | |||||
Ability Squad | Beat the main story | Members learn Evilities after participating in a certain amount of battles. Evility details here. | 3 | 250.000 | Lvl 1: Learn Unity after 5 battles. |
Lvl 2: Learn Aggression after 15 battles. | |||||
Lvl 3: Learn Magichange Reform after 30 battles. | |||||
Lvl 4: Learn Double Bladed after 50 battles. | |||||
Lvl 5: Learn Cross Formation after 75 battles. | |||||
Lvl 6: Learn Bond of Souls after 105 battles. | |||||
Lvl 7: Learn Fusing Souls after 140 battles. | |||||
Lvl 8: Learn Weapon Fusion after 180 battles. | |||||
Lvl 9: Learn Double Bladed Plus after 225 battles. | |||||
Elite Four | Recruit Void | Increases stat growth rate of members, but multiplies their EXP gained by 0.25. | 4 | 5.000.000 | Lvl 1: Growth bonus = 50% |
Lvl 2: Growth bonus = 55% | |||||
Lvl 3: Growth bonus = 60% | |||||
Lvl 4: Growth bonus = 65% | |||||
Lvl 5: Growth bonus = 70% | |||||
Lvl 6: Growth bonus = 75% | |||||
Lvl 7: Growth bonus = 80% | |||||
Lvl 8: Growth bonus = 90% | |||||
Lvl 9: Growth bonus = 100% | |||||
Curry Connoisseurs | Episode 5 | Enables and enhances the Curry Shop. | 1 | 1000 | Lvl 1: Enable the Curry Shop. |
Lvl 2: Can use Sub Ingredient 1. | |||||
Lvl 3: Can use Sub Ingredient 2. |