|
- Main article: Rifle Demon
The Rifle Demon is a Monster class in Disgaea 7: Vows of the Virtueless.
Overview[]
The Rifle Demon is an aggressive frontliner with high attack range and accuracy. They shoot down incoming enemies while standing their ground.
Skills[]
Spells[]
Spell range and AoE depends on Skill Level and boosts.
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Target Lock | 10 | Hit +20% | - | 23 | 48/64 | - Increase the target's HIT temporarily. (Lasts 3 turns) |
Unique[]
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Ignition | 8 | Atk | E(100%) | 8 | 16/20 | Hits single panel, 2 spaces away. What's the point if it can't ignite? |
Annihilator Laser | 24 | Atk: PRZ | G+(85%) | 46 | 20/12 | Hits your 4 adjacent panels. Imbue every shot with the desire to make 'em disappear! |
Massacre Saber | 48 | Atk | B+(150%) | 139 | 12/16 | Hits 4x3 cross, centered 3 spaces away. A bundle of lasers turn into a sword... As you'd expect! |
Cruel Laser | 96 | Atk: Star | SS+(200%) | 349 | 24/24 | Rng: 3(Free). Hits 4x3 cross(rotatable). It's pretty much an awesome shot. |
Evility/Jumbility[]
- Generic Evility: Click here for generic evilities
Name | Effect | Requirement | Slots |
---|---|---|---|
Holy Smokes | If you haven't moved this turn, increase damage dealt by 50%. (Refreshing movement resets this bonus) | Initial | Unique |
Anti-Elements | If HP ≤ 25%, increase elemental resistances by 50%. | Rank 2 | 2 |
Long Range | Increase damage dealt by 10% per panel of distance to target. (Max 100%) | Rank 3 | 3 |
Double Lock | If your latest performed action was an attack, its next use cannot miss. | Rank 4 | 3 |
Precision Instrument | Increase Critical rate by 35%, but decrease Wind resistance by 50%. | Rank 5 | 4 |
Focused Attack | Increase damage dealt by 10% per empty panel in the attack's area of effect. (Max 100%) | Rank 6 | 4 |
Jumbility | Effect |
---|---|
Stay for Half DMG | If you haven't moved this turn, decrease damage taken by 50%. (Refreshing movement resets this bonus) |