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Netherworld Effects are a gameplay feature available in Disgaea 5: Alliance of Vengeance. Certain stages will have special effects applied to them, affecting every unit on the stage or sometimes just one team.

Once the player unlocks the Netherworld Editor they gain the ability to spend 1 level of the Bonus Gauge in order to summon their custom Netherworld, replacing the stage's current effect with the one assigned to the Netherworld(if any).

List of Effects[]

List of effects that the player can assign to their custom Netherworld. New effects are unlocked at random by defeating Lost Armies or Invading Armies found inside the Item World.

Evility Effect
Sandstorm Decrease accuracy of all units by 20%.
Fire Powder Decrease Fire resistance of all units by 50%.
Snow Decrease Ice resistance of all units by 50%.
Gale Force Winds Decrease Wind resistance of all units by 50%.
Group Activity Increase stats of the team with the most units by 10%. (Ties favor the Player Team)
Bounce Thrown units will bounce 3 panels in the direction they're facing.
Final Trump Card Increase stats of your team by 50%, but lose the battle at the end of the turn.
Bonus Costs Increase stats of your team by 10%, but the Bonus Gauge won't fill anymore.
EXP Up Increase EXP earned by 50%.
Mana Up Increase Mana earned by 50%.
HL Up Increase HL earned by 50%.
WM Up Increase Weapon Mastery earned by 50%.
Skill EXP Up Increase Skill EXP earned by 50%.
Class Prof Up Increase Class Proficiency earned by 50%.
Netherworld Drop Once this battle, any unit of your team can use the Netherworld Drop skill: Hits radius-5 circle around the user, dealing damage equal to 50% of the target's max HP. (Does not work on bosses)
Total Geo Break Once this battle, any unit of your team can use the Total Geo Break skill: Destroys all Geo Symbols on the map. (Ignores invincibility. Only usable in the Item World)
Fire Providence Increase Fire resistance of all units by 50%.
Water Providence Increase Ice resistance of all units by 50%.
Wind Providence Increase Wind resistance of all units by 50%.
Elemental Barrier Increase Fire, Ice and Wind resistance of all units by 10%.
Fast Walk Increase Move of all units by 1.
Hop Around Increase Jump of all units by 10.
Strong Arms Increase Throw of all units by 1.
Relief Support Spawn a treasure chest at a random location at the end of each turn.
Auto HP Recovery Units recover 5% max HP at the end of each turn.
Auto SP Recovery Units recover 5% max SP at the end of each turn.
Auto Healing Units recover 2% max HP and SP at the end of each turn.
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