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Metallia is the main protagonist of The Witch and The Hundred Knight, who appears as an individual DLC Class in the Disgaea series. She is a "swamp witch" and the summoner of the titular Hundred Knight, a mysterious, legendary solider. With the Hundred Knight at her command, Metallia means to transform her entire world into swamps.


Spoiler warning: Plot and/or ending details follow.

Even though Metallia calls herself the "Swamp Witch", she isn't actually a real witch at the beginning of the game. She is self-taught, yet wound up with a tremendous amount of magical power, in addition to immortality. Despite this, she apparently predicted her own death due to unknown circumstances. She is physically unable to leave the swamp or she will perish. To be able to leave it, she'd use a ring called the Green Crystal, but it was stolen by Malia, the Forest Witch.

The strange aspects of her condition are later revealed to be because she was artificially created by Malia using a magical seed from Great Witch, Uruka. The swamp she calls home was created from the remains of Niike, a late godlike entity, and her purpose was to rid the world of the poisonous swamp, as she uses up the liquid mana that forms it in order to use magic. Once the swamp was gone, she would inevitably perish.

Ultimately, this plan backfires when the Hundred Knight helps her release the swamp throughout the world again. She chooses to be the new seal on Niike's power, but the Hundred Knight convinces her to defeat Niike instead. She gives her life to resurrect Viscole Dotrish, but is able to regrow her body from a new seed and return to normal.


Metallia is an overconfident and arrogant witch who's made it her goal in life to spread swamps all over the world. She believes swamps are the most beautiful things ever, and gets mad if any one insults or tries to damage them. She's also quite foul-mouthed and believes anyone and everyone--whether they're a demon, an angel, or a god--is a vassal to her and nothing more.

Other Appearances[]

Disgaea D2: A Brighter Darkness[]

In Disgaea D2: A Brighter Darkness, Metallia appears in the DLC as a Monster Unit.

Laharl and company are investigating a mysterious and foul-smelling swamp that had suddenly materialized out of nowhere. As they complain about the smell, Metallia appears and seems very angry. She says they should thank her for creating the beautiful stink that brings out her inner powers. When they continue complaining about the stench and ask her to undo her creation, she gets angry at the party and bellows she will turn the Netherworld into swamps and make everyone in her vassals. Following her defeat, she blames her loss on the fact that she was only within the boundaries of a makeshift swamp.

Succinctly, Laharl orders her to turn the surrounding area back into its original form. When she says she can't get rid of the swamp, Laharl threatens to burn it down, causing Metallia to retort that the swamp is essentially the only thing letting her stay in their world. Etna says the Prinny Squad can handle the job of eliminating the swamp but Flonne and Sicily feel bad for the witch so Flonne tells her she can be their friend (with Flonne breaking the fourth wall by saying out loud that "Metallia joined the party"), despite the latter's objections. Laharl says she can't stay because the swamp is going to be destroyed, but Flonne says they should just make the swamp smell better. Flonne and Sicily decide to go get some bathroom fresheners, much to Metallia's chagrin. Despite this, the dialogue states that Metallia did, indeed, join Laharl's party.

Disgaea 5: Alliance of Vengeance[]

In Disgaea 5: Alliance of Vengeance, Metallia once again appears as a DLC Monster Unit. Unlike D2, however, there's no story to introduce her to Killia's group. Thus, she becomes available in the player's squad as soon as the DLC pack is opened.

Disgaea RPG[]

Metallia appears as obtainable character during the limited collaboration "The Witch and the Hundred Knight". Variations of Metallia can also be obtained.

Battle Style[]

Metallia's highest stats are INT and RES making her a magic tank, though her DEF is fair. At the start, Metallia has the basic set of tier 1 offensive spells: Fire, Ice, Wind and Star. If one puts in enough time and effort, Metallia can learn the tier 4 offensive spells, which can put her at a huge advantage over the generic magic using classes since she learns these spells earlier. She is even able to learn tier 5 offensive magic, which makes her a useful unit in battle. Other skills include Twilight Elemental, and skills whose visuals showcase mechanics from The Witch and The Hundred Knight. She is a Monster Unit and can Magichange into a staff.


  • Metallia appears to be at least partially based off the children's book character Pippi Longstocking. They share such characteristics as being a young (or young-looking) girl with long, orange, braided hair, living alone in a large house with solely non-human companions, having little idea of how to behave in the outside world, a lack of conventional education, and possessing incredible innate strength (or in Metallia's case, magical power). Metallia, however, is extremely well-read and taught herself magic.
  • Metallia's original Japanese name, "Metallica", was changed most likely due to NISA wanting to avoid legal issues with the heavy metal band Metallica.
  • Despite bearing a humanoid appearance, Metallia is a Monster class in the Disgaea games. This is likely because she's not really human, but an artificial creation of Malia's.
  • Her Magichange, Witch Domination, involves her making a Unit on the field enter a enemy Unit's house, beat the Unit up, and "dominate" the house, which ultimately results in an item being stolen from the Unit. This is a reference to the "Witch Domination" mechanic from The Witch and the Hundred Knight, where Hundred Knight does the same thing: Breaks into people's houses, beats their owners up, "dominates" the houses, and steals whatever's inside the houses to use as items.