Mana is a recurring gameplay element in Disgaea. It is used as a currency for most Dark Assembly proposals such as character creation, Reincarnation, and unlocking various gameplay elements such as Shoe/Belt/Weight Inventories, the Land of Carnage, etc. It is not the same as SP, short for Special Points, which functions like the "mana" or "mana/magic points" in most other games and fuels special attacks.

Methods of gaining ManaEdit

Mana is earned the exact same way as EXP, by defeating enemies, objects, and Geo Symbols (Geo Blocks in Disgaea 3: Absence of Justice).  The Manager Specialist increases Mana gain; one 'point' of Manager gives a 1% gain, and a single stack of Manager caps at 300, for 300% extra Mana on every kill. Multiple stacks of 300 Managers will allow for tremendous Mana gain.

When a team attack is used, the character who initiates the attack gets 50% of the earned Mana. The other 50% is then split among the others who joined in. Prinnies also give double the Mana compared to any other enemy.

Beginning in Disgaea 2: Cursed Memories, Mystery Gates in the Item World may include Mana Potion vendors. Mana Potions can only be used in battle, and will increase a character's mana, specifically by the amount of HP the item has.

Disgaea 3: Absence of JusticeEdit

In Disgaea 3: Absence of Justice, Mana is used to purchase and upgrade skills and evilities along with funding Dark Assembly proposals. It is also used to get into the Class World.

The "Robber Shop" club allows a character to gain 50% of the Mana that a character sitting next to them in the Homeroom earns. The "True Robber Shop" is an upgraded form of the Robber Shop Club which allows characters to gain 100% of the mana of the character sitting beside them.

Disgaea 4: A Promise UnforgottenEdit

In Disgaea 4: A Promise Unforgotten, Mana is used and obtained in a similar fashion to Disgaea 3, for purchasing and upgrading skills and for Senate proposals. The "Aura Pyramid" Evil Symbol is similar to the Robber Shop Club from Disgaea 3 as any character in the Evil Symbol will gain (not take) 50% of the mana from other members of the Evil Symbol.

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