Magnificent Gate
D1area 03.jpg
Disgaea: Hour of Darkness map

Japanese 美しき門
Romaji Utsukushiki mon
Location Vyers Castle
Episode Episode 1: Prince of the Netherworld
Enemies Lv. 1 Ghost x6
Lv. 2 Hobbit x2
Lv. 2 Red Skull
Bonus rank 1
Symbols Lv. 1 D1 Symbol Yellow.png 'EnemyBoost x3'
Lv. 1 D1 Symbol Blue.png 'Exp +50%'
Panels Red
prevmap Tutorial
Nextmap Blessed Court

Japanese 美しき門
Romaji Utsukushiki mon
Location Vyers Castle
Episode Episode 1: Super Dimensional Etna
Enemies Lv. 1/Lv. 65 Ghost x5
Lv. 2/Lv. 70 Hobbit x2
Lv. 2/Lv. 70 Male Cleric x2
Lv. 3/Lv.75 Archer
Bonus rank 2
Symbols Lv. 1/Lv. 65 D1 Symbol Yellow.png 'AllyDamage 20%'
Lv. 1/Lv. 65 D1 Symbol Blue.png 'Exp +50%'
Panels Red
prevmap Valgipus IV
Nextmap Blessed Court

The Magnificent Gate is the first proper map in Disgaea: Hour of Darkness and the second map in the remakes' Etna Mode.

Typical Strategy[edit | edit source]

This map has very few enemies, and the Ghosts should be pretty easy to defeat. Destroy the Enemy Boost 50% Symbol to weaken the enemies by the walls with a Geo Chain. Then throw the EXP+50% Symbol down on the now-Yellow panels. Position your troops carefully, long-range attackers in the back so they don't get ripped apart by the Hobbits. Be aware that the Red Mage will blast your character with Magic, so use the "Defend" command to prevent unnecessary damage.

Later on, this map is great for getting a few levels in on newly-created characters, as the experience boost lets them gain a few levels if they solo the map (which is easy with higher-ranked equipment and a healer supporting them).

Etna Mode Strategy[edit | edit source]

Unlike the original version, the Enemy Boost Symbol is replaced by an Ally Damage 20% Symbol, with the EXP +50% symbol sitting just outside of the other. The red Panels form a "carpet" of sorts across to the entrance. An Archer replaces the Red Mage. Aside from these cosmetic changes, the strategy for this map remains the same as its original counterpart.

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