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Class
Novice Skull
?
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 15 1 3 0 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
19
75%
28
110%
7
70%
8
80%
15
120%
12
110%
12
100%
14
110%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-5 C-10 C-10 D-5 E-3 D-5 B-16 D-8
Resistances
Fire: 25% Wind: 25% Ice: 25% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% 0% 0% -10% -10% 30% 50% -10%
Unlocked By: Available from the start
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
10 100 500 2000 10000 50000

Class
Good Skull
?
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 15 1 3 0 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
21
75%
31
115%
8
70%
9
80%
17
125%
13
115%
13
105%
16
115%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-5 C-11 C-11 D-5 E-3 D-5 B-17 D-8
Resistances
Fire: 25% Wind: 25% Ice: 25% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% 0% 0% -10% -10% 30% 50% -10%
Unlocked By: Rank 2 Magician
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
12 120 600 2400 12000 60000

Class
Trained Skull
?
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 15 1 3 0 4%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
23
80%
34
120%
9
75%
10
85%
19
130%
14
120%
14
110%
18
120%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-6 C-12 C-12 D-6 E-4 D-6 B-18 D-9
Resistances
Fire: 25% Wind: 25% Ice: 25% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% 0% 0% -10% -10% 30% 50% -10%
Unlocked By: Rank 3 Magician
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
14 140 700 2800 14000 70000

Class
Professional Skull
?
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 15 1 3 0 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
25
80%
37
125%
10
75%
11
85%
21
135%
15
125%
15
115%
20
125%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-6 C-13 C-13 D-6 E-4 D-6 B-19 D-9
Resistances
Fire: 25% Wind: 25% Ice: 25% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% 0% 0% -10% -10% 30% 50% -10%
Unlocked By: Rank 4 Magician
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
16 160 800 3200 16000 80000

Class
Master Skull
?
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 15 1 3 0 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
27
85%
40
130%
11
80%
12
90%
23
140%
16
130%
16
120%
22
130%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-7 C-14 C-14 D-7 D-5 D-7 A-20 C-10
Resistances
Fire: 25% Wind: 25% Ice: 25% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% 0% 0% -10% -10% 30% 50% -10%
Unlocked By: Rank 5 Magician
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
18 180 900 3600 18000 90000

Class
Ultimate Skull
?
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 15 1 3 0 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
29
85%
43
135%
12
80%
13
90%
25
145%
17
135%
17
125%
24
135%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe St'f Arm
D-7 B-15 B-15 D-7 D-5 D-7 A-21 C-10
Resistances
Fire: 25% Wind: 25% Ice: 25% Star: 0%
F'st Sw'd Sp'r Bow Gun Axe St'f Mon
-10% 0% 0% -10% -10% 30% 50% -10%
Unlocked By: Rank 6 Magician
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
20 200 1000 4000 20000 100000

Main article: Magician

The Magician is a Humanoid class in Disgaea 7: Vows of the Virtueless.

Overview[]

The Magician is a standard caster class, skilled at using Spells to hit the enemy's weakness from a distance. His magic is powerful, but spends energy quickly.

When creating one you have to choose an elemental forte, determining what Spells will be learned and modifying resistances.

Skills[]

Spells[]

Magicians will learn the Spells matching their chosen element, plus the ones in the Common tab.

Spell range and AoE depends on Skill Level and boosts.

Resistance modifier: Fire +50%, Ice -50%.

Name Lvl Stat / Effect Power SP Height Range / Description
Fire 1 Int: Fire F+(95%) 11 48/64 -
Damage the enemy with the power of fire. (Level 1)
Mega Fire 20 Int: Fire E+(110%) 34 48/64 Learned by Tier 2+
Damage the enemy with the power of fire. (Level 2)
Giga Fire 50 Int: Fire D+(125%) 69 48/64 Learned by Tier 3+
Damage the enemy with the power of fire. (Level 3)
Omega Fire 100 Int: Fire C+(140%) 139 48/64 Learned by Tier 4+
Damage the enemy with the power of fire. (Level 4)
Tera Fire 200 Int: Fire B+(155%) 279 48/64 Learned by Tier 5+
Damage the enemy with the power of fire. (Ultimate)

Resistance modifier: Wind +50%, Fire -50%.

Name Lvl Stat / Effect Power SP Height Range / Description
Wind 1 Int: Wind F+(95%) 11 48/64 -
Damage the enemy with the power of wind. (Level 1)
Mega Wind 20 Int: Wind E+(110%) 34 48/64 Learned by Tier 2+
Damage the enemy with the power of wind. (Level 2)
Giga Wind 50 Int: Wind D+(125%) 69 48/64 Learned by Tier 3+
Damage the enemy with the power of wind. (Level 3)
Omega Wind 100 Int: Wind C+(140%) 139 48/64 Learned by Tier 4+
Damage the enemy with the power of wind. (Level 4)
Tera Wind 200 Int: Wind B+(155%) 279 48/64 Learned by Tier 5+
Damage the enemy with the power of wind. (Ultimate)

Resistance modifier: Ice +50%, Wind -50%.

Name Lvl Stat / Effect Power SP Height Range / Description
Ice 1 Int: Ice F+(95%) 11 48/64 -
Damage the enemy with the power of ice. (Level 1)
Mega Ice 20 Int: Ice E+(110%) 34 48/64 Learned by Tier 2+
Damage the enemy with the power of ice. (Level 2)
Giga Ice 50 Int: Ice D+(125%) 69 48/64 Learned by Tier 3+
Damage the enemy with the power of ice. (Level 3)
Omega Ice 100 Int: Ice C+(140%) 139 48/64 Learned by Tier 4+
Damage the enemy with the power of ice. (Level 4)
Tera Ice 200 Int: Ice B+(155%) 279 48/64 Learned by Tier 5+
Damage the enemy with the power of ice. (Ultimate)

Name Lvl Stat / Effect Power SP Height Range / Description
Star 10 Int: Star F+(95%) 11 48/64 Learned by Tier 3+
Damage the enemy with the power of star. (Level 1)
Mega Star 20 Int: Star E+(110%) 34 48/64 Learned by Tier 4+
Damage the enemy with the power of star. (Level 2)
Giga Star 50 Int: Star D+(125%) 69 48/64 Learned by Tier 5+
Damage the enemy with the power of star. (Level 3)
Omega Star 100 Int: Star C+(140%) 139 48/64 Learned by Tier 6 only
Damage the enemy with the power of star. (Level 4)
Resist Break 10 Res -20% - 12 48/64 -
Decrease the target's RES temporarily. (Lasts 3 turns)

Unique[]

Name Lvl Stat / Effect Power SP Height Range / Description
Energy Potion 10 - - 2 - Self buff: Recover 10% ~ 20% max SP at the end of each turn. (Lasts 3 turns)
Wrap yourself in magic that restores SP every turn.
Astral Impact 20 Int E+(110%) 23 16/16 Rng: 3(Line). Hits 3 panels in a line(rotatable).
Release the magic stored in your staff all at once!
Inspiration 30 - - 69 - Applies buff on your 8 surrounding panels, increasing Spell range by 2. (Lasts 3 turns)
Bleep, bleep... BLOOP! Eureka!
Elemental Burst 50 Int - All 32/32 Hits 5 panels vertically, in front of you. Spends all SP, and Base Power depends on the amount of digits spent.
Unleash magic power for the ultimate spell.
  • Elemental Burst power from 2 to 9 digits: 1%/33%/59%/81%/101%/117%/133%/146%

Evility/Jumbility[]

Generic Evility: Click here for generic evilities
Name Effect Requirement Slots
M. Convergence Increase attacking stat by 30% during skills, but increase all SP costs by 50%. Initial Unique
Casting Mastery Increase INT Aptitude by 20%. Rank 2 2
Magical Discipline Increase Skill EXP earned by 50%. Rank 3 2
Enlarge Increase Spell range by 2, but increase all SP costs by 50%. Rank 4 3
Lights of Life When remaining SP is insufficient, use HP for skills instead. Rank 5 3
Over the Limit Increase attacking stat by 50% during skills, but lose 10% max SP at the end of each turn. Rank 6 5
Jumbility Effect
Buff Magic ATK Power Increase the Base Power of attack/healing Spells by +7%.

Gallery[]

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