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Class
Magic Knight
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
24
100%
14
110%
14
110%
10
90%
14
110%
10
90%
10
90%
6
70%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe
- 3 - - - -
Fire: 25% Wind: 25% Ice: 25%
Unlocked By: Level 25 Warrior/Valkyrie and level 25 Magician/Witch
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 12 60 240 1200 6000

Class
Dark Knight
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
26
105%
16
115%
16
115%
11
90%
16
115%
11
90%
11
90%
7
70%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe
- 4 - - - -
Fire: 25% Wind: 25% Ice: 25%
Unlocked By: Lvl 30 Magic Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 15 75 300 1500 7500

Class
Rune Knight
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
28
110%
18
120%
18
120%
12
95%
18
120%
12
95%
12
95%
8
75%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe
- 4 - - - -
Fire: 25% Wind: 25% Ice: 25%
Unlocked By: Lvl 70 Dark Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
1 18 90 360 1800 9000

Class
Mega Knight
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
30
115%
20
125%
20
125%
13
95%
20
125%
13
95%
13
95%
9
75%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe
- 4 - - - -
Fire: 25% Wind: 25% Ice: 25%
Unlocked By: Lvl 140 Rune Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 21 105 420 2100 10500

Class
Force Knight
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
32
120%
22
130%
22
130%
14
100%
22
130%
14
100%
14
100%
10
80%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe
- 4 - - - -
Fire: 25% Wind: 25% Ice: 25%
Unlocked By: Lvl 280 Mega Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 24 120 480 2400 12000

Class
Space Knight
Japanese ??
Romaji  ??
Mv Jm Rng Thr Ctr Crit
4 20 1 4 1 5%
Base Stats/Aptitude%
HP SP ATK DEF INT RES HIT SPD
34
125%
24
135%
24
135%
15
100%
24
135%
15
100%
15
100%
11
80%
Weapon Mastery
F'st Sw'd Sp'r Bow Gun Axe
- 4 - - - -
Fire: 25% Wind: 25% Ice: 25%
Unlocked By: Lvl 560 Force Knight
Reincarnation Costs
G-f-N Inc. Avg. Skil. Dist. Gen.
2 27 135 540 2700 13500

Main article: Magic Knight

The Magic Knight is a Humanoid class in Disgaea 3: Absence of Justice.

Overview[]

The Magic Knight is a mixed offensive class, skilled at fighting with Swords and Spells. She excels at dealing and blocking elemental damage.

Skills[]

Spells[]

Spell range and AoE depends on boost level.

Name Lvl Stat / Effect Power SP Height Range / Description
Fire 1 Int: Fire F(120%) 4 48/64 Mana Cost: -
Damages enemy with the power of fire. (Level 1)
Mega Fire 1 Int: Fire E(180%) 12 48/64 Mana Cost: 400. Learned by Tier 2+
Damages enemy with the power of fire. (Level 2)

Name Lvl Stat / Effect Power SP Height Range / Description
Wind 1 Int: Wind F(120%) 4 48/64 Mana Cost: -
Damages enemy with the power of wind. (Level 1)
Mega Wind 1 Int: Wind E(180%) 12 48/64 Mana Cost: 400. Learned by Tier 2+
Damages enemy with the power of wind. (Level 2)

Name Lvl Stat / Effect Power SP Height Range / Description
Ice 1 Int: Ice F(120%) 4 48/64 Mana Cost: -
Damages enemy with the power of ice. (Level 1)
Mega Ice 1 Int: Ice E(180%) 12 48/64 Mana Cost: 400. Learned by Tier 2+
Damages enemy with the power of ice. (Level 2)

Unique[]

Range and AoE depends on boost level. Effect increased by 3% per boost.

Name Lvl Stat / Effect Power SP Height Range / Description
Fire Charge 25 Fire +25% - 6 48/64 Increases target's Fire resistance. (Lasts 3 turns)
Wind Charge 25 Wind +25% - 6 48/64 Increases target's Wind resistance. (Lasts 3 turns)
Ice Charge 25 Ice +25% - 6 48/64 Increases target's Ice resistance. (Lasts 3 turns)
Anti-Fire 50 Fire -25% - 6 48/64 Decreases target's Fire resistance. (Lasts 3 turns)
Anti-Wind 50 Wind -25% - 6 48/64 Decreases target's Wind resistance. (Lasts 3 turns)
Anti-Ice 50 Ice -25% - 6 48/64 Decreases target's Ice resistance. (Lasts 3 turns)

Evilities[]

Generic Evility: Click here for generic evilities
Evility Effect Requirement
Spirit Benediction Increase elemental damage dealt by 20%. Initial
Elemental Force When performing an elemental attack, your resistance to that element(if positive) becomes a damage bonus. Tier 2, Lv 30
Echo Skills have a 25% chance of being performed an additional time.* Tier 4, Lv 150
Sword Force If Sword is equipped, 30% of base ATK is added to INT. Tier 6, Lv 800
  • About Echo: The chance is rolled upon selecting a target, not when executing actions, and you'll even see the user appear twice in the Attack Entry. Thus, you can keep de-selecting and re-selecting your target until the user is listed twice and ensure it triggers whenever you want.

Gallery[]

Trivia[]

  • All official art of the Magic Knight has her shown in her 4th tier form (Mega Knight). This is likely due to the fact that in the original Disgaea: Hour of Darkness, this color scheme was used for the first tier.