This is a list of Evilities not associated to any character. For Evilities that are learned by a specific class, check their class page.
Generic Evilities[]
These are the Evilities available for purchase by all units at the Skill Shop.
Evility | Effect | Slots | Mana Cost |
---|---|---|---|
Poison Vaccine | This unit is immune to Poison. | 1 | 200 |
Paralysis Vaccine | This unit is immune to Paralysis. | 1 | 200 |
Sleep Vaccine | This unit is immune to Sleep. | 1 | 200 |
Weaken Vaccine | This unit is immune to Weaken. | 1 | 200 |
Forget Vaccine | This unit is immune to Forget. | 1 | 200 |
Charm Vaccine | This unit is immune to Charm. | 1 | 200 |
Vaccine | Increase resistance to all ailments by 50%. | 1 | 1000 |
Fire Body | Increase Fire resistance by 25%. | 1 | 2000 |
Windy Body | Increase Wind resistance by 25%. | 1 | 2000 |
Cool Body | Increase Ice resistance by 25%. | 1 | 2000 |
Revitalizing Power | Increase effect of healing skills used on you by 25%. | 1 | 5000 |
Too Flat to Hit | Increase evasion by 10% if this unit is a flat-chested female. | 1 | 5000 |
Precocious Secret | Increase EXP gain by 20% if your level is below 1000. | 1 | 5000 |
Super Jump | Increase jump height while out of battle. | 1 | 5000 |
Gum Eater | Increase recovery from Mint Gum by 10000%, but it won't become an ABC Gum. | 1 | 5000 |
Alter Sound System | When controlling this unit out of battle, menu sound effects will be replaced by their action quotes. | 1 | 5000 |
D-Merits[]
Achieving certain D-Merits with a unit unlocks additional sets of Evilities for purchase at the Skill Shop.
Demon[]
D-Merit condition: Reach level 350.
Evility | Effect | Slots | Mana Cost |
---|---|---|---|
Kill With Fire | Decrease Fire resistance of all enemies on the map by 15%. | 5 | 5000 |
Kill With Wind | Decrease Wind resistance of all enemies on the map by 15%. | 5 | 5000 |
Kill With Water | Decrease Ice resistance of all enemies on the map by 15%. | 5 | 5000 |
Fire Blessing | Increase Fire damage dealt by 10%. | 1 | 5000 |
Wind Blessing | Increase Wind damage dealt by 10%. | 1 | 5000 |
Cold Blessing | Increase Ice damage dealt by 10%. | 1 | 5000 |
Star Blessing | Increase Star damage dealt by 10%. | 1 | 5000 |
Power Booster | Increase damage dealt with Unique Skills by 15%. | 2 | 5000 |
Magic Booster | Increase damage dealt with Spells by 15%. | 2 | 5000 |
Red Power | Increase stats by 20% while standing on a red Geo Panel. | 1 | 5000 |
Blue Power | Increase stats by 20% while standing on a blue Geo Panel. | 1 | 5000 |
Yellow Power | Increase stats by 20% while standing on a yellow Geo Panel. | 1 | 5000 |
Green Power | Increase stats by 20% while standing on a green Geo Panel. | 1 | 5000 |
Purple Power | Increase stats by 20% while standing on a purple Geo Panel. | 1 | 5000 |
Aqua Power | Increase stats by 20% while standing on an aqua Geo Panel. | 1 | 5000 |
Improved Recovery | Increase effect of healing skills used on you by 50%. | 2 | 5000 |
Enemy Lure | Enemies will prioritize targeting you instead of your allies. | 3 | 5000 |
Geo Heal | Reverse damage taken from Geo Effects and Geo Chains. | 3 | 5000 |
Gender Bender | Switch this unit's gender. | 1 | 5000 |
Buxom Bulwark | Increase defending stat by 30% if this unit has a big bust. | 2 | 100 |
Demon Lord[]
D-Merit condition: Reach level 1000.
Evility | Effect | Slots | Mana Cost |
---|---|---|---|
Flame Blessing | Increase Fire damage dealt by 20%. | 2 | 10000 |
Gale Blessing | Increase Wind damage dealt by 20%. | 2 | 10000 |
Snow Blessing | Increase Ice damage dealt by 20%. | 2 | 10000 |
Meteor Blessing | Increase Star damage dealt by 20%. | 2 | 10000 |
Opportunist | Increase damage dealt by 20% on even-numbered turns. | 1 | 5000 |
Ambush | Increase attacking stat by 20% if you have left the Base Panel this turn. | 2 | 5000 |
Medical Expertise | Increase effect of healing skills used on you by 100%. | 3 | 5000 |
Eagle Eye | Increase accuracy by 10%. | 1 | 5000 |
Safety | Attacks against you won't result in a Critical Hit. | 3 | 5000 |
Tough Guy | Increase HP growth rate by 10%. | 1 | 5000 |
Hyper Guy | Increase SP growth rate by 10%. | 1 | 5000 |
Mean Guy | Increase ATK growth rate by 10%. | 1 | 5000 |
Dense Guy | Increase DEF growth rate by 10%. | 1 | 5000 |
Smart Guy | Increase INT growth rate by 10%. | 1 | 5000 |
Wise Guy | Increase RES growth rate by 10%. | 1 | 5000 |
Agile Guy | Increase HIT growth rate by 10%. | 1 | 5000 |
Fast Guy | Increase SPD growth rate by 10%. | 1 | 5000 |
Study Lover | Increase EXP earned by 10%. | 1 | 5000 |
Mana Lover | Increase Mana earned by 50%. | 1 | 5000 |
Workshop Intern | Increase Class Proficiency earned by 10%. | 1 | 5000 |
Fist Tutor | Weapon Mastery grade for Fists becomes C. | 1 | 5000 |
Sword Tutor | Weapon Mastery grade for Swords becomes C. | 1 | 5000 |
Spear Tutor | Weapon Mastery grade for Spears becomes C. | 1 | 5000 |
Bow Tutor | Weapon Mastery grade for Bows becomes C. | 1 | 5000 |
Gun Tutor | Weapon Mastery grade for Guns becomes C. | 1 | 5000 |
Axe Tutor | Weapon Mastery grade for Axes becomes C. | 1 | 5000 |
Staff Tutor | Weapon Mastery grade for Staves becomes C. | 1 | 5000 |
Unity | Team Attack chance is always 100%. | 2 | 5000 |
Aggression | Increase attacking stat by 75% during normal attacks. | 3 | 5000 |
Overlord[]
D-Merit condition: Reach level 5000.
Evility | Effect | Slots | Mana Cost |
---|---|---|---|
Lava Blessing | Increase Fire damage dealt by 30%. | 3 | 20000 |
Storm Blessing | Increase Wind damage dealt by 30%. | 3 | 20000 |
Blizzard Blessing | Increase Ice damage dealt by 30%. | 3 | 20000 |
Comet Blessing | Increase Star damage dealt by 30%. | 3 | 20000 |
Treatment Testing | Increase effect of healing skills used on you by 200%. | 4 | 5000 |
Extreme Tough Guy | Increase HP growth rate by 20%. | 2 | 5000 |
Extreme Hyper Guy | Increase SP growth rate by 20%. | 2 | 5000 |
Extreme Mean Guy | Increase ATK growth rate by 20%. | 2 | 5000 |
Extreme Dense Guy | Increase DEF growth rate by 20%. | 2 | 5000 |
Extreme Smart Guy | Increase INT growth rate by 20%. | 2 | 5000 |
Extreme Wise Guy | Increase RES growth rate by 20%. | 2 | 5000 |
Extreme Agile Guy | Increase HIT growth rate by 20%. | 2 | 5000 |
Extreme Fast Guy | Increase SPD growth rate by 20%. | 2 | 5000 |
Study Whiz | Increase EXP earned by 20%. | 2 | 5000 |
Mana Maniac | Increase Mana earned by 100%. | 2 | 5000 |
Career Trainee | Increase Class Proficiency earned by 20%. | 2 | 5000 |
Fist Coach | Weapon Mastery grade for Fists becomes B. | 2 | 5000 |
Sword Coach | Weapon Mastery grade for Swords becomes B. | 2 | 5000 |
Spear Coach | Weapon Mastery grade for Spears becomes B. | 2 | 5000 |
Bow Coach | Weapon Mastery grade for Bows becomes B. | 2 | 5000 |
Gun Coach | Weapon Mastery grade for Guns becomes B. | 2 | 5000 |
Axe Coach | Weapon Mastery grade for Axes becomes B. | 2 | 5000 |
Staff Coach | Weapon Mastery grade for Staves becomes B. | 2 | 5000 |
Armor Coach | Weapon Mastery grade for Armor becomes B. | 2 | 5000 |
Super Overlord[]
D-Merit condition: Reach level 9999.
Evility | Effect | Slots | Mana Cost |
---|---|---|---|
Scorching Blessing | Increase Fire damage dealt by 40%. | 4 | 50000 |
Hurricane Blessing | Increase Wind damage dealt by 40%. | 4 | 50000 |
Icic-Hell Blessing | Increase Ice damage dealt by 40%. | 4 | 50000 |
Stellar Blessing | Increase Star damage dealt by 40%. | 4 | 50000 |
Warrior Killer | Increase damage dealt to Warriors by 50%. | 1 | 5000 |
Martial Nemesis | Increase damage dealt to Martial Artists by 50%. | 1 | 5000 |
Witch Hunter | Increase damage dealt to Witches by 50%. | 1 | 5000 |
Temple Burner | Increase damage dealt to Clergies by 50%. | 1 | 5000 |
Private Detective | Increase damage dealt to Thieves by 50%. | 1 | 5000 |
Arch-Enemy | Increase damage dealt to Archers by 50%. | 1 | 5000 |
Deputy Sheriff | Increase damage dealt to Gunners by 50%. | 1 | 5000 |
Samurai Subduer | Increase damage dealt to Samurai by 50%. | 1 | 5000 |
Counterninja | Increase damage dealt to Ninjas by 50%. | 1 | 5000 |
Knight Vanquisher | Increase damage dealt to Armor Knights by 50%. | 1 | 5000 |
Magic Sword Sealer | Increase damage dealt to Magic Knights by 50%. | 1 | 5000 |
Illusion Breaker | Increase damage dealt to Psychics by 50%. | 1 | 5000 |
High-Grade Oxidizer | Increase damage dealt to Mecha Girls by 50%. | 1 | 5000 |
Prinny Poacher | Increase damage dealt to Prinnies by 50%. | 1 | 5000 |
Sacrament | Increase damage dealt to Undeads by 50%. | 1 | 5000 |
Exterminator | Increase damage dealt to Winged Warriors by 50%. | 1 | 5000 |
Sea Angel Collector | Increase damage dealt to Sea Angels by 50%. | 1 | 5000 |
Womanizer | Increase damage dealt to Succubi by 50%. | 1 | 5000 |
Sukiyaki Caterer | Increase damage dealt to Evil Eyes by 50%. | 1 | 5000 |
Dragon Slayer | Increase damage dealt to Dragons by 50%. | 1 | 5000 |
Crab Hot Pot Caterer | Increase damage dealt to Pincer Shells by 50%. | 1 | 5000 |
Glue Factory | Increase damage dealt to Horsemen by 50%. | 1 | 5000 |
Super Reincarnation[]
Every time a unit Super Reincarnates they gain a random Evility from this list.
Evility | Effect | Slots |
---|---|---|
Fire Management | Nullify Fire damage taken. | 6 |
Wind Management | Nullify Wind damage taken. | 6 |
Water Management | Nullify Ice damage taken. | 6 |
Power Shot | Increase attacking stat by 10% during normal attacks. | 1 |
Piercing Shot | Normal attacks to non-adjacent enemies also damage enemies between you and the target. | 3 |
Mana Scarcity | Increase attacking stat by 50%, but multiply Mana earned by 0.3. | 4 |
No Critical | Increase attacking stat by 10%, but your attacks cannot result in a Critical Hit. | 1 |
Gambler | Increase Critical damage bonus by +100%, but Critical Hits have a 50% chance to deal 0 damage. | 1 |
Bad Trip | Normal attacks gain a 10% chance to inflict Poison, Sleep and Paralysis. | 2 |
Unstable Power | Increase stats by 50% when you're first dispatched, but then decrease stats by 20% at the end of each turn. | 1 |
Convert Force | Increase stats by 25%, but set elemental resistances to -50%. | 1 |
Power of Bowls | Increase stats by 5% per unused Evility slot. | 1 |
Counter Contemptor | Increase stats by 20%, but you can't counter attack. | 2 |
Taste of Victory | Increase stats by 1% per time the current stage has been cleared. | 4 |
Magic Bias | Decrease Max HP by 50%, but increase Max SP by 100%. | 1 |
Assassin's Soul | Your attacks ignore evasion boosts from Evilities. | 3 |
Handicap | Your attacks can't kill lower level units(leave them with 1 HP). | 1 |
Magical Mini Craft | Decrease stats by 10%, but movement type becomes Flying. | 2 |
Normal Soul | Set all elemental and weapon resistances to 0. | 2 |
Stalker Style | Set the Move stat of Lucky Boards on the map to 1. | 1 |
Auto Recovery | Recover 5% max HP at the end of each turn. | 2 |
Gourmet | Increase effect of healing items used on you by 100%. | 1 |
Hidden Blessing | Recover 10% max HP when attacked from behind. | 1 |
Treasure Hunter | Your movement is refreshed after breaking a treasure chest. | 1 |
Bonus Boost | Increase Bonus Gauge gain by 10%. | 1 |
Image Change | Switch values of Max HP and Max SP, and switch values of ATK and INT. | 2 |
Seal of Betrayal | Your attacks Deathblow allies. | 1 |
Counter Knowledge | Increase Counter by 1. | 1 |
Intense Tough Guy | Increase HP growth rate by 40%. | 3 |
Super Tough Guy | Increase HP growth rate by 80%. | 4 |
Ultimate Tough Guy | Increase HP growth rate by 100%. | 5 |
Intense Hyper Guy | Increase SP growth rate by 40%. | 3 |
Super Hyper Guy | Increase SP growth rate by 80%. | 4 |
Ultimate Hyper Guy | Increase SP growth rate by 100%. | 5 |
Intense Mean Guy | Increase ATK growth rate by 40%. | 3 |
Super Mean Guy | Increase ATK growth rate by 80%. | 4 |
Ultimate Mean Guy | Increase ATK growth rate by 100%. | 5 |
Intense Dense Guy | Increase DEF growth rate by 40%. | 3 |
Super Dense Guy | Increase DEF growth rate by 80%. | 4 |
Ultimate Dense Guy | Increase DEF growth rate by 100%. | 5 |
Intense Smart Guy | Increase INT growth rate by 40%. | 3 |
Super Smart Guy | Increase INT growth rate by 80%. | 4 |
Ultimate Smart Guy | Increase INT growth rate by 100%. | 5 |
Intense Wise Guy | Increase RES growth rate by 40%. | 3 |
Super Wise Guy | Increase RES growth rate by 80%. | 4 |
Ultimate Wise Guy | Increase RES growth rate by 100%. | 5 |
Intense Agile Guy | Increase HIT growth rate by 40%. | 3 |
Super Agile Guy | Increase HIT growth rate by 80%. | 4 |
Ultimate Agile Guy | Increase HIT growth rate by 100%. | 5 |
Intense Fast Guy | Increase SPD growth rate by 40%. | 3 |
Super Fast Guy | Increase SPD growth rate by 80%. | 4 |
Ultimate Fast Guy | Increase SPD growth rate by 100%. | 5 |
Study Nerd | Increase EXP earned by 40%. | 3 |
Study Maniac | Increase EXP earned by 80%. | 4 |
Genius Studier | Increase EXP earned by 100%. | 5 |
Overlord Training | Decrease stats by 50%, but increase EXP earned by 50%. | 1 |
Mana Collector | Increase Mana earned by 200%. | 3 |
Pro Mana Collector | Increase Mana earned by 300%. | 4 |
Mana Master | Increase Mana earned by 500%. | 5 |
Class Changer | Increase Class Proficiency earned by 40%. | 3 |
Pro Class Changer | Increase Class Proficiency earned by 80%. | 4 |
Career Master | Increase Class Proficiency earned by 100%. | 5 |
Fist Master | Weapon Mastery grade for Fists becomes A. | 3 |
Fist Guru | Weapon Mastery grade for Fists becomes S. | 4 |
Sword Master | Weapon Mastery grade for Swords becomes A. | 3 |
Sword Guru | Weapon Mastery grade for Swords becomes S. | 4 |
Spear Master | Weapon Mastery grade for Spears becomes A. | 3 |
Spear Guru | Weapon Mastery grade for Spears becomes S. | 4 |
Bow Master | Weapon Mastery grade for Bows becomes A. | 3 |
Bow Guru | Weapon Mastery grade for Bows becomes S. | 4 |
Gun Master | Weapon Mastery grade for Guns becomes A. | 3 |
Gun Guru | Weapon Mastery grade for Guns becomes S. | 4 |
Axe Master | Weapon Mastery grade for Axes becomes A. | 3 |
Axe Guru | Weapon Mastery grade for Axes becomes S. | 4 |
Staff Master | Weapon Mastery grade for Staves becomes A. | 3 |
Staff Guru | Weapon Mastery grade for Staves becomes S. | 4 |
Armor Master | Weapon Mastery grade for Armor becomes A. | 3 |
Armor Guru | Weapon Mastery grade for Armor becomes S. | 4 |
Archaeologist | Increase chance of finding rare items during Item World research. | 1 |
Invader | Increase stats by 50% during Item World research. | 1 |
Number Padding | When you kill a Quest target, increase the target counter by 1 more. | 1 |
Board Killer | Increase attacking stat by 50% against Lucky Boards. | 1 |
Damage Reward | Gain HL equal to the square root of the damage you deal. (Ignores all modifiers) | 3 |
Life Insurance | Gain HL when defeated by a non-ally unit. | 1 |
Board Freak | Increase bonus from defeating Lucky Boards by 100%. | 1 |
Knuckle Guard | Increase Fist resistance by 20%. | 2 |
Sword Guard | Increase Sword resistance by 20%. | 2 |
Lance Guard | Increase Spear resistance by 20%. | 2 |
Arrow Guard | Increase Bow resistance by 20%. | 2 |
Rifle Guard | Increase Gun resistance by 20%. | 2 |
Axe Guard | Increase Axe resistance by 20%. | 2 |
Staff Guard | Increase Staff resistance by 20%. | 2 |
Limit Break[]
These Unique Evilities occupy their own exclusive slot and can't be unequipped.
Evility | Effect | Slots | Unlock |
---|---|---|---|
Limit Break Lv 1 | Increase level limit to 9,999,999. | Unique | Unlock the Carnage Dimension, then pick the Lv Limit Break 1 enhancement during Super Reincarnation. |
Limit Break Lv 2 | Increase level limit to 99,999,999. (Replaces Limit Break Lv 1) | Unique | Unlock the Rakshasa Dimension, then pick the Lv Limit Break 2 enhancement during Super Reincarnation. |
Other[]
Evility | Effect | Slots | Unlock |
---|---|---|---|
Infernal Corrosion | When you defeat a unit, gain Extracts equal to 1/100,000 of their stats. | 1 | Automatically gained upon completing all the D-Merits on a character |