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InformationEdit

Innocents are in essence, various buffs that are used to increase the stats or add an effect to pieces of equipment in the game; though some of them may not affect the equipment depending on what you equip it on. You will find Innocents on most pieces equipment that you obtain in various ways, such as finding them in chests, stealing them from enemies, winning them from various events, going through the Item World, and so on; the exception being anything purchased in the Pocket Netherworld's shops which will never contain Innocents, with small exceptions.

Each Innocent you find with have a value attached to it on the right, which determines how much the Innocent's effect will influence a particular stat or how powerful an effect is when attached to equipment. For stats (HP/SP/Atk/Def/Int/Res/Hit/Spd), the number directly indicates how much of that stat is added to the equipment's own stats, and for effects, the number directly indicates the % chance you have to activate said effect, though keep in mind that some enemies have resistance to those status effects by default.

Status of InnocentsEdit

Innocents also have one of three different types of status' directly to the left of their name.

Icon Name Description
 Unsubdued  Unsubdued Innocents are generally the most common type you'll find on equipment by default. They can be attached to equipment or stored via Innocent Shop.

Identified by a redish orange scary face to the left of their name.

Subdued

Subdued Innocents can only be found via Item World after finding the Innocents (known there as Notorious) you have equipped to the item in the Item World and subduing them within. They can be attached to equipment, stored, or combined via Innocent Shop. Indentified by a yellow smiley face to the left of their name.

Unique

Unique Innocents are found attached to certain equipment and are unable to be removed, stored, or combined together. Identified by a green happy face to the left of their name.

Innocents may also have a gold star on their icon on occasion; this means that Innocent cannot grow any further, and needs to be subdued in the Item World and combined with another subdued Innocent to grow any further.

Types of InnocentsEdit

Below is a list of Innocents, categorized by their effects.


Stat InnocentsEdit

Stat Innocents are the easiest kind of Innocent to obtain. Most non-store bought items have at least one of these.

Name Effect Game Description
Dietician Increases HP by the amount indicated on the Innocent. Add bonus points to an item's HP.
Master Increases SP by the amount indicated on the Innocent. Add bonus points to an item's SP.
Gladiator Increases ATK by the amount indicated on the Innocent. Add bonus points to an item's ATK.
Sentry Increases DEF by the amount indicated on the Innocent. Add bonus points to an item's DEF.
Tutor Increases INT by the amount indicated on the Innocent. Add bonus points to an item's INT.
Physician Increases RES by the amount indicated on the Innocent. Add bonus points to an item's RES.
Marksman Increases HIT by the amount indicated on the Innocent. Add bonus points to an item's HIT.
Coach Increases SPD by the amount indicated on the Innocent. Add bonus points to an item's SPD.


Dual-Stat InnocentsEdit

Dual-Stat Innocents can only be obtained by breeding two different types of Stat Innocents via Innocent Farm feature.

Name Effect Game Description
Muscleman Increases HP & ATK by the amount indicated on the Innocent.
Hard Worker Increases ATK & INT by the amount indicated on the Innocent.
Pugilist Increases ATK & HIT by the amount indicated on the Innocent. .
Sprinter Increases ATK & SPD by the amount indicated on the Innocent.
Patient Increases DEF & RES by the amount indicated on the Innocent.
Nerd Increases SP & INT by the amount indicated on the Innocent.
Sniper Increases HIT & SPD by the amount indicated on the Innocent.


Ailment InnocentsEdit

Ailment Innocents are found the same way as Stat Innocents, only they are less common and more difficult to get larger numbers on.

Name Effect Game Description
Alchemist Induces the Poison status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Poison status upon attack.
Amnesiac  Induces the Amnesia status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Amnesia status upon attack.
Charmer Induces the Charm status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Charm status upon attack.
Drainer Induces the Weaken status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Weaken status upon attack.
Hypnotist Induces the Sleep status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Sleep status upon attack.
Shrinker Induces the Shrink status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Shrink status upon attack.
Witch Doctor Induces the Paralysis status on enemies after attacking by a certain percentage, based directly on the Innocent's value. Inflicts Paralysis status upon attack.


Ailment Resist InnocentsEdit

Ailment Resist Innocents are found the same exact way as Ailment and Stat Innocents, and are difficult to get in large numbers.

Name Effect Game Description
Coffee Maker Reduces the chance of being inflicted with the Sleep status by a percent amount based directly on the Innocent's value. Increase Sleep resistance.
Expander Reduces the chance of being inflicted with the Shrink status by a percent amount based directly on the Innocent's value. Increase Shrink resistance.
Medicine Man Reduces the chance of being inflicted with the Paralysis status by a percent amount based directly on the Innocent's value. Increase Paralysis resistance.
Pastor Reduces the chance of being inflicted with the Charm status by a percent amount based directly on the Innocent's value. Increase Charm resistance.
Pharmacist Reduces the chance of being inflicted with the Poison status by a percent amount based directly on the Innocent's value. Increase Poison resistance.
Psychologist Reduces the chance of being inflicted with the Amnesia status by a percent amount based directly on the Innocent's value. Increase Amnesia resistance.
Toxicologist Reduces the chance of being inflicted with the Weaken status by a percent amount based directly on the Innocent's value. Increase Weaken resistance.


Miscellaneous Resist InnocentsEdit

Miscellaneous Resist Innocents are found in the same way as most of the others; randomly on Innocents you find attached to equipment you get in various ways. They are difficult to get in larger numbers.

Name Effect Game Description
Firefighter Gain resistance to Fire by a certain percentage based directly on the Innocent's value. Increase Fire resistance.
Cypophile Gain resistance to Water by a certain percentage based directly on the Innocent's value. Increase Water resistance.
Aeronaut Gain resistance to Wind by a certain percentage based directly on the Innocent's value. Increase Wind resistance.
Boxing Coach Gain resistance to Fist-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Fist-type weapons.
Fencing Coach Gain resistance to Sword-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Sword-type weapons.
Spear Teacher Gain resistance to Spear-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Spear-type weapons.
Archery Coach Gain resistance to Bow-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Bow-type weapons.
Marksman Coach Gain resistance to Gun-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Gun-type weapons.
Lumberjack Coach Gain resistance to Axe-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Axe-type weapons.
Staff Twirler Gain resistance to Staff-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Staff-type weapons.
Monster Tamer Gain resistance to Monster-type weapons by a certain percentage based directly on the Innocent's value. Increase resistance against Monster-type weapons.


Miscellaneous InnocentsEdit

Miscellaneous Innocents are found the same as most other types, and are usually difficult to get larger numbers on.

Name Effect Game Description
Broker Gain more HL upon defeating enemies by a certain percentage based directly on the Innocent's value. Obtain more money upon defeating enemies.
Manager Gain more Mana by a certain percentage based directly on the Innocent's value. Obtain more Mana points.
Statistician Gain more EXP by a certain percentage based directly on the Innocent's value. Obtain more EXP upon defeating enemies
Instructor Gain more Weapon Master experience by a certain percentage based directly on the Innocent's value. Increase Weapon Master gained.
Mentor Learn skills faster by a certain percentage based directly on the Innocent's value. Learn skills faster.
Professional Increase Critical hit chance by a certain percentage based directly on the Innocent's value. Inflict Criticals upon attack.


Unique InnocentsEdit

Unique Innocents are, as the name suggests, unique in that they cannot be permanently removed from the equipment under normal circumstances. Most of these are found by killing an Item God within the Item World, which will grant the player a random Unique Innocent on the item you were enhancing, but the first five listed are only on specific pieces of equipment.

Name Effect Game Description
Blower Adds the Wind element to an attack.
Burner Adds the Fire element to an attack.
Freezer Adds the Water element to an attack.
Overclocker Unit's movement type becomes flying, and increase Move.
Revenge Booster Start the stage with 20% of the Revenge Gauge.
45 Degree Angler Recover your status when performing a normal attack.
All Digger Increase damage by 30% when attacking from behind.
Ambusher Target of attack will not counter attack.
Balanced Dieter All element and weapon resistances will be 0.
Berry Picker Raises the chance of a Team Attack by 100%.
Blood Pumper Increase stats by 30% when HP is below 30%.
Boomerang Hunter Decrease chance of being the target of enemy attacks.
Bug King Increase Throw Range by 1.
Caregiver Reduce damage from magic attacks by 20%.
Cat Burglar 30% chance to steal from defeated enemy.
Chalkboard Scraper 25% chnce to inflict Weaken status with an attack.
Combo Maker Boosts number of normal attacks by 1.
Flyer Unit's movement type becomes flying.
Gourmet Chef Recover 30% of HP when defeating an enemy with a normal attack.
Habitual Licker 25% of damage inflicted by an attack is also inflicted to SP.
Homeopathic Healer After being attacked, reduce attackers ATK by 30% (3 turns).
Hostage Negotiator Increase chance defeated enemies will surrender by 30%.
Howler 50% chance to inflict Paralysis status with an attack.
Incubator Increase chance Mr. Egg appears when defeating an enemy by 5%.
Indoor Fighter Increase all aptitudes by 20%.
Joke Slapper 50% chance to inflict Amnesia status with an attack.
Juicer Increase chance of being the target of enemy attacks.
Kinder Gardener Decrease damage by 10%.
Lover Therapist User has a 25% chance to inflict the Charm status upon attacking an enemy. 25% chance to inflict Charm status with an attack.
Mana Robber Increase Mana earned by 10% with a normal attack.
Mogul Increase Bonus Gauge rate by 5%.
No.1 Man Increase stats by 1% of adjacent ally units' stats.
Pacifier 25% chance to inflict Shrink status with an attack.
Personal Trainer Reverses the damage during a normal attack.
Punisher Reduce target's HP by 1/3 with a normal attack from behind.
Rainbow Warrior Increase all elemental resistances, except star, by 50%.
Rubber During a normal attack, cure target's status ailments and stat drops.
Sand Thrower Reduces target's HIT by 50% with a normal attack (3 turns).
Secret Spice Chef Randomly increase one stat by 10% when attacking (3 turns).
Secret Trainer Boost stat increase when leveling up by 10%.
Slide Tackler After attacking, decrease target's mobility by 1 (3 turns).
Spear Fisherman Recover 3% of HP when performing a normal attack.
Sumo Wrestler Increase the ATK of all ally monster units on the map by 10%.
Sun Bather 50% chance to inflict Sleep status with an attack.
Sweet Tempter Recover 5% of your HP at the end of your turn.
Tag Champion When attacking, enemy units will have 1 or more HP remaining.
Town Crier Increase counter attacks by 5.
Utilitarian Recovers 5% of the user's SP at the end of the player's turn. Recover 5% of your SP at the end of your turn.
Watermelon Smasher When attacking, +50% to damage and -50% to accuracy.
Watersport Athlete Increase water element damage by 20% when attacking.
Wuss Decrease physical attack damage by 20%.
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