Disgaea Wiki
m (This page was made to put generic evilities so they wouldn't clog up the class pages.)
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|Valvatorez, Fenrich, Fuka, Desco, Axel, Prinny Kurtis, Warrior, Magic Knight, Lady Samurai, Android, Bouncer, Ghost, Mothman, Succubus, Prinny
 
|Valvatorez, Fenrich, Fuka, Desco, Axel, Prinny Kurtis, Warrior, Magic Knight, Lady Samurai, Android, Bouncer, Ghost, Mothman, Succubus, Prinny
 
|}
 
|}
  +
{| border="0" cellpadding="0" cellspacing="0" width="468"
 
|- height="40" style="height:30.0pt"
 
| class="xl65" height="40" style="height:30.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
| style="width:48pt" width="64"|
 
|- height="86" style="mso-height-source:userset;height:64.5pt"
 
| class="xl66" height="86" style="height:64.5pt;width:71pt" width="94"|Sweet Aroma
 
| class="xl67" style="width:104pt" width="139"|Recovers 20% of HP of adjacent ally units at end of turn.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="86" style="mso-height-source:userset;height:64.5pt"
 
| class="xl66" height="86" style="height:64.5pt;width:71pt" width="94"|Prevention
 
| class="xl67" style="width:104pt" width="139"|Prevent ailments to adjacent allies.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="107" style="mso-height-source:userset;height:80.25pt"
 
| class="xl66" height="107" style="height:80.25pt;width:71pt" width="94"|Relaxation
 
| class="xl67" style="width:104pt" width="139"|SP consumption of adjacent ally units decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="97" style="mso-height-source:userset;height:72.75pt"
 
| class="xl66" height="97" style="height:72.75pt;width:71pt" width="94"|Herbal Therapy
 
| class="xl67" style="width:104pt" width="139"|Element stats of adjacent ally units increased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|One Man Army
 
| class="xl67" style="width:104pt" width="139"|When left as the last unit, stats increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Revival
 
| class="xl67" style="width:104pt" width="139"|When HP is under 25%, recovers fully at the end of turn.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Gimmick Body
 
| class="xl67" style="width:104pt" width="139"|Aptitude becomes 200%, but base stats decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Basic Rule
 
| class="xl67" style="width:104pt" width="139"|Doesn't inflict damage to allies within the attack range.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Angel Glitter
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats of adjacent male ally units by 20%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Gold Finger
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|HL gain increased by 100% if killing blow is dealt.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 20
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Unconditional Love
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase ATK by 30%, but obtained HL will become 0.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 40
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Healing Paradise
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Healing magic effects to allies on map increased by 100%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Love Field
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Nulls all instant death effects on allies
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Natural Oafy Aura
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Damage decreased by 50% when receiving elemental attack
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Accel Shot
 
| class="xl67" style="width:104pt" width="139"|Attack power increased by range (panels) x 5 %.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Hawk Down
 
| class="xl67" style="width:104pt" width="139"|Damage dealt increased by 50% if enemy can fly.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Boy Hunt
 
| class="xl67" style="width:104pt" width="139"|Damage dealt increased by 20% if enemy is male.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Bow Range
 
| class="xl67" style="width:104pt" width="139"|Attack range increased by 1 panel(s) when bow is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Badass Overlord<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Attack with the highest stats when using a special skill.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Ultimate Power
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|ATK up by 30% on odd turns, INT up by 30% on even turns.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 100
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Strongest Body<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|DEF up by 30% on odd turns, RES up by 30% on even turns.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 200
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Self-Destruct<span style="mso-spacerun:yes"> </span>
 
| class="xl67" style="width:104pt" width="139"|Self-destruct when HP hits below 10% by an attack.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Limiter Release
 
| class="xl67" style="width:104pt" width="139"|Increase stats by 20%, consume SP by 10% every turn.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Rear Monitor
 
| class="xl67" style="width:104pt" width="139"|Turns around when receiving an attack from behind.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Damage Cut
 
| class="xl67" style="width:104pt" width="139"|Nullify damage that is less than 10% of maximum HP.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Dark Tamer
 
| class="xl67" style="width:104pt" width="139"|Increase stats of adjacent ally monster units by 20%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Synchronize
 
| class="xl67" style="width:104pt" width="139"|Team attack chance with monster becomes 99%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Dark Blood
 
| class="xl67" style="width:104pt" width="139"|Stats increased by 5% per monster unit on map.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|M Weapon Master
 
| class="xl67" style="width:104pt" width="139"|Aptitude increased by 20% when Magichange weapon equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Official Protection
 
| class="xl67" style="width:104pt" width="139"|Increase DEF/RES of an adjacent ally by 20%
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Synch Guard
 
| class="xl67" style="width:104pt" width="139"|Decreased damage received by an adjacent unit by 10% upon defense
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Damage Shift
 
| class="xl67" style="width:104pt" width="139"|Take 20% of damage received by another unit in the same ATK range.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Deadly Support
 
| class="xl67" style="width:104pt" width="139"|Increase stats of an adjacent unit by 20% upon defeat(3 turns)
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Calming Aura
 
| class="xl67" style="width:104pt" width="139"|Damage taken from monster-type units decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Cat Step
 
| class="xl67" style="width:104pt" width="139"|50% chance to evade if on higher height than attacker.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Trick Move
 
| class="xl67" style="width:104pt" width="139"|Evasion bonus increased by moved panels x 10% (within turn).
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Rapid Move
 
| class="xl67" style="width:104pt" width="139"|Move increased by 2 when SP is at max.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Miasma of Silence
 
| class="xl67" style="width:104pt" width="139"|Prohibits special skill use by adjacent enemy units.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Miasma of Laze
 
| class="xl67" style="width:104pt" width="139"|SPD of adjacent enemy units decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Miasma of Darkness
 
| class="xl67" style="width:104pt" width="139"|Deprave effect doubled to adjacent enemy units.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Miasma of Defiance
 
| class="xl67" style="width:104pt" width="139"|Element stats of adjacent enemy units decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Star Aura
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Damage taken from human-type units decreased by 50%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Entertainment Life
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Nulls non-elemental special attacks if HP is under 25%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl69" height="40" style="height:30.0pt;border-top:none; width:71pt" width="94"|Image Change<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Switch values of HP & SP, and ATK & INT
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Concentration
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase magic damage by 50% when aimed at single unit
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Magical Boost
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Special magic attack damage increased by 15%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 20
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Generate Pain<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|20% of damage recovers SP when attack is received
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 40
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Bundle Attack
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase damage by 10% x the # of empty panels within ATK range
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Earth Hero's Gun<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|(Max. HP- Current HP) x 0.25 = Added damage.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 50
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Earth Hero's Sword<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|(Max. SP - Current SP) x 0.25 = Added damage.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 100
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Dominant Smile
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Stats of ally Prinnies on map increased by 30%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Ecstasy
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|When joining a team attack, EXP increased by 50%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Sadistic<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Damage dealt increased by 30% if enemy's HP is max.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Rising Dragon
 
| class="xl67" style="width:104pt" width="139"|Increase ATK by 10% every time attack is received (attack resets).
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Fire's Blessing
 
| class="xl67" style="width:104pt" width="139"|Fire attack damage increased by 30%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Dragon's Treasure
 
| class="xl67" style="width:104pt" width="139"|Increase aptitude by 20% when a treasure (Emblem) is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|King's Dignity
 
| class="xl67" style="width:104pt" width="139"|Increase damage by 50% towards a boss unit.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Immortal Body
 
| class="xl67" style="width:104pt" width="139"|Damage decreased by 50% when receiving physical attacks.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Blood Insanity
 
| class="xl67" style="width:104pt" width="139"|Damage dealt increased by 30% when target HP is under 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Death Fang
 
| class="xl67" style="width:104pt" width="139"|Damage to Paralyzed targets increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Vendetta
 
| class="xl67" style="width:104pt" width="139"|10% chance to deathblow target on counter attack.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Shroom Power
 
| class="xl67" style="width:104pt" width="139"|Decrease stats of adjacent female enemy units by 20%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Soft Inspiration
 
| class="xl67" style="width:104pt" width="139"|Stats decrease by 50%, but HP recovers at end of turn.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Punishing Punisher
 
| class="xl67" style="width:104pt" width="139"|Damage to Depraved target increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Macho Splendor
 
| class="xl67" style="width:104pt" width="139"|Damage taken from female units decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Violent Courage
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Attack power increased by number of enemy units on map x3%.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="89" style="mso-height-source:userset;height:66.75pt"
 
| class="xl69" height="89" style="height:66.75pt;border-top:none; width:71pt" width="94"|?
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|If the target is weak to the element, increase damage by 100%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|?
 
|
 
|- height="80" style="mso-height-source:userset;height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|?
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase star damage by 20%, decrease star damage taken by 20%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|?
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Healing Paradise
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Healing magic effects to allies on map increased by 100%.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Love Field
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Nulls all instant death effects on allies.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Natural Oafy Aura
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Damage decreased by 50% when receiving elemental attack.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Final Boss Setting
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|ATK increased by 20% per adjacent ally unit
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|?
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Mana Scarcity (normal)
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Decrease the obtained Mana by 30%, but increase ATK by 50%.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|?
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|3 Transformations (fusio​n)
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats by 20% when HP becomes below 2/3 and 1/3.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|?
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Stone Statue
 
| class="xl67" style="width:104pt" width="139"|Increase DEF by 10% every turn of not moving.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Stone Guard
 
| class="xl67" style="width:104pt" width="139"|The closer to the base panel, the higher the stats.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Stone Piece
 
| class="xl67" style="width:104pt" width="139"|Stats increased by number of times thrown x 10% (within turn).
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Stone Wall
 
| class="xl67" style="width:104pt" width="139"|Increase DEF/RES by 30%, move -2.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Gimmick Body
 
| class="xl67" style="width:104pt" width="139"|Aptitude becomes 200%, but base stats decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Magic Creation
 
| class="xl67" style="width:104pt" width="139"|10% of SP recovered at end of turn.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Spiritual Wave
 
| class="xl67" style="width:104pt" width="139"|Damage to target affected by Forget increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Mind Focus
 
| class="xl67" style="width:104pt" width="139"|30% of base RES added to INT when monster weapon is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Grudge Time
 
| class="xl67" style="width:104pt" width="139"|INT increased by 50% when self HP is under 25%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Marking
 
| class="xl67" style="width:104pt" width="139"|During Combo, next ally to attack has 100% critical rate.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Assist
 
| class="xl67" style="width:104pt" width="139"|During Combo, next ally to attack has 100% accuracy.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Second Attack
 
| class="xl67" style="width:104pt" width="139"|Damage dealt increased by 50% if part of a Combo.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Gun Trick
 
| class="xl67" style="width:104pt" width="139"|30% of base HIT added to SPD when gun is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
| class="xl67" style="width:48pt" width="64"|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Corpse Heal
 
| class="xl67" style="width:104pt" width="139"|Increase recovery by 50% x the # of adjacent units.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Heart's Fertility
 
| class="xl67" style="width:104pt" width="139"|50% more Mana gained if killing blow is dealt.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Veteran Nurse
 
| class="xl67" style="width:104pt" width="139"|Add 1% to the strength of healing magic.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Death's Heal
 
| class="xl67" style="width:104pt" width="139"|Stats decrease by 50%, but heal magic gains reverse effect.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Aegis
 
| class="xl67" style="width:104pt" width="139"|Damage decreased by 30% when attacked from front.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Last Fortress
 
| class="xl67" style="width:104pt" width="139"|DEF & RES increased by 50% when HP is under 25%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Advance Guard
 
| class="xl67" style="width:104pt" width="139"|Damage taken decreased by 80% when Defending.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Spear Defense
 
| class="xl67" style="width:104pt" width="139"|30% of base ATK added to DEF when spear is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="65" style="mso-height-source:userset;height:48.75pt"
 
| class="xl69" height="65" style="height:48.75pt;border-top:none; width:71pt" width="94"|?
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Drain 10% HP from adjacent enemies at the end of the turn
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|?
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Reflect 10% of damage taken back to the enemy
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|?
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Calm Waters
 
| class="xl67" style="width:104pt" width="139"|Attack power increased by 30% when attacking single target.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Mind's Eye
 
| class="xl67" style="width:104pt" width="139"|Null accuracy bonus when attacked from side or behind.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Euthanasia
 
| class="xl67" style="width:104pt" width="139"|Normal attack will deathblow targets with less than 25% HP.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Magic Moderation
 
| class="xl67" style="width:104pt" width="139"|50% less SP used on special skills
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Concentrate
 
| class="xl67" style="width:104pt" width="139"|30% of base INT added to HIT when staff is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Magic Wand
 
| class="xl67" style="width:104pt" width="139"|Damage by a staff attack is based on INT.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Enlarge
 
| class="xl67" style="width:104pt" width="139"|Magic range increased by 1 panel(s).
 
| class="xl67" style="width:128pt" width="171"|Tier 2 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Spirit Benediction
 
| class="xl67" style="width:104pt" width="139"|Elemental damage increased by 20%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Elemental Force
 
| class="xl67" style="width:104pt" width="139"|Reflect element value onto elemental attcks (+element only).
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Echo
 
| class="xl67" style="width:104pt" width="139"|25% chance to use the same special skill.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Sword Force
 
| class="xl67" style="width:104pt" width="139"|30% of base ATK added to INT when sword is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Heroine's Dream
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats by 5% per male ally unit on map
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl69" height="40" style="height:30.0pt;border-top:none; width:71pt" width="94"|Sky High
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Movement type becomes Flying type
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Dead or Alive<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Normal attack crit rate becomes 100%, for both sides.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Speedy Move
 
| class="xl67" style="width:104pt" width="139"|Increase SPD Bonus by 5% x moving panels (during turns).
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Power Survival
 
| class="xl67" style="width:104pt" width="139"|If enemy level is lower, damage dealt increased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Superiority
 
| class="xl67" style="width:104pt" width="139"|If enemy level is lower, damage taken decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Chicken Heart
 
| class="xl67" style="width:104pt" width="139"|Move increased by 3, stats decreased by 30%
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Flicker Wing
 
| class="xl67" style="width:104pt" width="139"|50% chance to evade close range attacks.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Hypnosis Wave
 
| class="xl67" style="width:104pt" width="139"|50% chance to add Sleep effect to normal attack.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Star Crossed Fate
 
| class="xl67" style="width:104pt" width="139"|Ailment success rate increased by 30%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Evade Danger
 
| class="xl67" style="width:104pt" width="139"|Null damage from bombs.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Accel Element
 
| class="xl67" style="width:104pt" width="139"|Increase the power of an elemental ATK by 10% x moved panels.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Accel Blow
 
| class="xl67" style="width:104pt" width="139"|Critical damage increased by panels moved x 10% (within turn).
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Wind's Blessing
 
| class="xl67" style="width:104pt" width="139"|Wind attack damage increased by 30%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Mach Strike
 
| class="xl67" style="width:104pt" width="139"|30% of base SPD added to ATK when monster weapon is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
|
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Tyrant Guard
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Nullify the first damage received every turn.
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Special Counter
 
| class="xl67" style="width:104pt" width="139"|Counter attack when receiving special skill.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Cross Counter
 
| class="xl67" style="width:104pt" width="139"|Increase damage by 50% when countering an attack from the front.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Ambush
 
| class="xl67" style="width:104pt" width="139"|Increase ATK by 20% by the # of turns out of the base panel.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Team Formation
 
| class="xl67" style="width:104pt" width="139"|When joining a team attack, damage dealt increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
|
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Mind Killer
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Inflict 50% of damage to SP during an attack.
 
|
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Protection Target
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats of the dispatched ally Bouncers by 30%.
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Misty Haze
 
| class="xl67" style="width:104pt" width="139"|50% chance to evade attacks from front.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Sharp Eye
 
| class="xl67" style="width:104pt" width="139"|Critical chance increased by 20%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Vision Blur
 
| class="xl67" style="width:104pt" width="139"|Damage is nulled when Nicked.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Killing Hand
 
| class="xl67" style="width:104pt" width="139"|30% of base SPD added to HIT when fist weapon is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Love Thy Heart
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|If enemy level is higher, damage dealt increased by 20%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Law by Range
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Magic range increased by 2, but 50% more sp used.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Helping Hand
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Decrease the damage on an ally who used Protect by 50%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Mass Blaster
 
| class="xl67" style="width:104pt" width="139"|Damage increased by 10% per target in area attack
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Geo Energy
 
| class="xl67" style="width:104pt" width="139"|Stats increased by 10% per Geo Block color on map.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Geo Resist
 
| class="xl67" style="width:104pt" width="139"|Nullified Geo Effect and fall damage.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Geo Damage
 
| class="xl67" style="width:104pt" width="139"|Increase Geo Chain damage by 50%
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Mass Psyche
 
| class="xl67" style="width:104pt" width="139"|Stats increased by 20% per same species unit.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Amnesic Blast
 
| class="xl67" style="width:104pt" width="139"|50% chance to add Forget effect to normal attack.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Patience
 
| class="xl67" style="width:104pt" width="139"|Normal attack damage increased by 50% when self HP under 25%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Dark Mastery
 
| class="xl67" style="width:104pt" width="139"|Aptitude increased by 20% when monster weapon is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Tyrant Soul<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Special attack damage increased by 20%.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Furious Rage
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|ATK increased every time a normal attack is received.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 30
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Suppression Stare<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Damage taken decreased by 50% if enemy HP is under 50%.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 60
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Explosive Nature
 
| class="xl67" style="width:104pt" width="139"|Will explode when thrown
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|1 HL
 
| class="xl67" style="width:104pt" width="139"|Healing fee at the Infirmary becomes 1 HL.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Degraded Life
 
| class="xl67" style="width:104pt" width="139"|Mana gain increased by 100% when Depraved.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Voluntary Bondage
 
| class="xl67" style="width:104pt" width="139"|EXP gain increased by 100% when Paralyzed.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl71" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl71" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl71" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl72" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Bloody Battle
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase ATK by the number of defeated enemies x 5%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl72" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Physical Boost
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Special physical attack damage increased by 15%.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 20
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl72" height="40" style="height:30.0pt;border-top:none; width:71pt" width="94"|Absorption
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Absorb 10% of the defeated unit's stats
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 40
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Dream Girl
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Damage decreased by 50% when receiving special attack
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Revenge Throw
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Triple Fuka's damage caused by Prinny explosions
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 20
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Prinny Annihilation<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats by 20% x the # of defeated Prinnies
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 40
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Medical Insertion
 
| class="xl67" style="width:104pt" width="139"|Effect of boost magic increased by 50%
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Effective Delivery
 
| class="xl67" style="width:104pt" width="139"|Extend the effect of support magic by 2 turns
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl66" height="20" style="height:15.0pt;width:71pt" width="94"|Secret Potion
 
| class="xl67" style="width:104pt" width="139"|Item effect +100%
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Teaching License<span style="mso-spacerun:yes"> </span>
 
| class="xl67" style="width:104pt" width="139"|EXP gain of allies on map increased by 20%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Mind Killer
 
| class="xl67" style="width:104pt" width="139"|Inflict 50% of damage to SP during an attack.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Dismal Omen
 
| class="xl67" style="width:104pt" width="139"|Heal magic effects by enemies on the map decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Mind Shackle
 
| class="xl67" style="width:104pt" width="139"|SP consumption of enemies on map increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Magic Force
 
| class="xl67" style="width:104pt" width="139"|10% of current SP added to INT if monster weapon is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Invincible Ruler
 
| class="xl67" style="width:104pt" width="139"|Increase damage by 50% when attacking without moving.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Anti Elements
 
| class="xl67" style="width:104pt" width="139"|Element stats increased by 50% when HP is under 25%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Star's Blessing
 
| class="xl67" style="width:104pt" width="139"|Star attack damage increased by 30%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Heavy Stance
 
| class="xl67" style="width:104pt" width="139"|Cannot be lifted, but stats increased by 20%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Magic Bundle
 
| class="xl67" style="width:104pt" width="139"|Special skill power increased by 30%, but 50% more SP used.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Ilusion
 
| class="xl67" style="width:104pt" width="139"|30% of base INT added to SPD when staff is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Magic Ward
 
| class="xl67" style="width:104pt" width="139"|Damage by a staff attack is based on INT.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Magic Conversion
 
| class="xl67" style="width:104pt" width="139"|10% of current SP added to INT.
 
| class="xl67" style="width:128pt" width="171"|Tier 2 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Gel Body
 
| class="xl67" style="width:104pt" width="139"|Damage decreased by 50% when receiving non-elemental attack.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Poisonous Matter
 
| class="xl67" style="width:104pt" width="139"|50% chance to add Poison effect to normal attack.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Poison Chance
 
| class="xl67" style="width:104pt" width="139"|Damage to targets affected by Poison increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Deadly Poison
 
| class="xl67" style="width:104pt" width="139"|Poison damage of poisoned adjacent enemy increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Cursed Dance
 
| class="xl67" style="width:104pt" width="139"|Stats of enemies on map decreased by 5%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Hazard Dance
 
| class="xl67" style="width:104pt" width="139"|Ailments chance of enemies on map increased by 20%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Ominous Dance
 
| class="xl67" style="width:104pt" width="139"|Evasion of enemies on map decreased by 20%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Ruin Dance
 
| class="xl67" style="width:104pt" width="139"|Elemental stats of enemies on map decreased by 25%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Tyrant's Slave
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats by 30% when adjacent to Valvatorez.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Revenge
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|The lower HP of the dispatched Valvatorez, the higher the stats.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 20
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Symbol of Loyalty<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Shoulder the damage received by Valvatorez when adjacent.
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 40
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Sexy Aura
 
| class="xl67" style="width:104pt" width="139"|Decrease stats of adjacent male enemy units by 20%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Temptation
 
| class="xl67" style="width:104pt" width="139"|50% chance to add Deprave effect to normal attack.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Dream Hunt
 
| class="xl67" style="width:104pt" width="139"|Damage to Sleeping targets increased by 100%.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Pretty Motion
 
| class="xl67" style="width:104pt" width="139"|Damage taken from male units decreased by 50%.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
|
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Special Skill Solved
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Nullify the damage by a special skill from a unit of the same job.
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
| class="xl68" style="border-left:none;width:128pt" width="171"|Requirements
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Final Boss Setting
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|ATK increased by 20% per adjacent ally unit
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|3 Transformations
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats by 20% when HP becomes below 2/3 and 1/3
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 25
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl69" height="80" style="height:60.0pt;border-top:none; width:71pt" width="94"|Mana Scarcity<span style="mso-spacerun:yes"> </span>
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Decrease the obtained Mana by 30%, but increase ATK by 50%
 
| class="xl70" style="border-top:none;border-left:none;width:128pt" width="171"|Level 50
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Thief Skills
 
| class="xl67" style="width:104pt" width="139"|Success rate doubled when stealing.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Evade Danger
 
| class="xl67" style="width:104pt" width="139"|Null damage from bombs.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Heart Steal
 
| class="xl67" style="width:104pt" width="139"|Able to steal stat values when stealing.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Lucky Finger
 
| class="xl67" style="width:104pt" width="139"|When breaking a chest, contents increased by 1 rank.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl68" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl68" style="border-left:none;width:104pt" width="139"|Effect
 
|
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Physical Malice
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Summon a Malice unit to the map on every turn.
 
|
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl69" height="60" style="height:45.0pt;border-top:none; width:71pt" width="94"|Flooding Malice
 
| class="xl70" style="border-top:none;border-left:none;width:104pt" width="139"|Increase stats by 10% x the # of Malice units on the map.
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Assault Attack
 
| class="xl67" style="width:104pt" width="139"|Damage bonus for number of enemy defeated x 10%.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="80" style="height:60.0pt"
 
| class="xl66" height="80" style="height:60.0pt;width:71pt" width="94"|Shield Mastery
 
| class="xl67" style="width:104pt" width="139"|Damage decreased by 50% when receiving normal attack.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Power Shot
 
| class="xl67" style="width:104pt" width="139"|30% of base ATK added to HIT when bow is equipped
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Spear Sting
 
| class="xl67" style="width:104pt" width="139"|30% of base HIT added to ATK when spear is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Wild Cry
 
| class="xl67" style="width:104pt" width="139"|Increase stats by 20% per adjacent enemy unit.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Armor Mastery
 
| class="xl67" style="width:104pt" width="139"|Equipment aptitude for HP & DEF increased by 30%.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Energy Slash
 
| class="xl67" style="width:104pt" width="139"|10% of current SP added to ATK when sword is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Heavy Slash
 
| class="xl67" style="width:104pt" width="139"|30% of base DEF added to ATK when axe is equipped.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl65" height="20" style="height:15.0pt;width:71pt" width="94"|Evility
 
| class="xl65" style="width:104pt" width="139"|Effect
 
| class="xl65" style="width:128pt" width="171"|Requirement
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Photosynthesis
 
| class="xl67" style="width:104pt" width="139"|10% of HP recovered at end of turn.
 
| class="xl67" style="width:128pt" width="171"|Initial
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Activation
 
| class="xl67" style="width:104pt" width="139"|Stats increased by 20% when HP is max.
 
| class="xl67" style="width:128pt" width="171"|Tier 1 Level 1
 
|
 
|- height="60" style="height:45.0pt"
 
| class="xl66" height="60" style="height:45.0pt;width:71pt" width="94"|Anger of Earth
 
| class="xl67" style="width:104pt" width="139"|10% of damage dealt by normal attack recovers HP.
 
| class="xl67" style="width:128pt" width="171"|Tier 3 Level 1
 
|
 
|- height="40" style="height:30.0pt"
 
| class="xl66" height="40" style="height:30.0pt;width:71pt" width="94"|Fresh Green Sprout
 
| class="xl67" style="width:104pt" width="139"|Fully recovers upon level up.
 
| class="xl67" style="width:128pt" width="171"|Tier 5 Level 1
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Adell
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase damage by 30% during 1-on-1
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase fist normal attack range by 1
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase fire damage by 20%, decrease fire damage taken by 20%
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Rozalin
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase adjacent male allies' stats on the Cam-Pain Map by 10%
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase adjacent allies' critical chance on the Cam-Pain Map by 20% (does not stack)
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase adjacent allies' magic range on the Cam-Pain Map by 1 (does not stack)
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Asagi (HD)
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Normal attacks with gun will be performed twice.
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Allow diagonal shots with gun normal attacks (like bows)
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase gun's melee-range damage by 50%
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Priere (Axe)
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Allow Priere to take another turn after defeating an enemy with normal attack (once per turn)
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Force the target to counter-attack
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - During level-up, increase ATK by 30%, decrease DEF by 30%
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Mao
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase damage by 3% for every enemy on the map
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - If the target is weak to the element, increase damage by 100%
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase star damage by 20%, decrease star damage taken by 20%
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="3" height="24" style="height:18.0pt;mso-ignore:colspan"|Pink / Deathsaber (Fist) (flying)
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - After a melee-range attack, target will face away from Pink/deathsaber
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase stats by 10% for every cat-type unit on the map
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Decrease damage taken by 50% if own elevation is higher than the enemy
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|3 - Able to survive deathblows, but will put self to sleep (once per turn)
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Pleinair
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase ally stats on the map by 10%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase adjacent allies' movement range by 1
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - After defeating enemies, recover 50% SP from skill usage
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Main Char B. / Angel (flying)
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Decrease non-elemental damage taken by adjacent allies by 50%
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Healing items will also affect target's adjacent units.
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Healing spells will also cure status alignments.
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|3 - Increase healing spell effectiveness by 10% x the number of spaces moved (within turn)
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="3" height="24" style="height:18.0pt;mso-ignore:colspan"|Prism Red / Prism Ranger (humanoid)
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase stats by 5% x deployed allies in the same Evil Area*
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase adjacent allies' ATK by 10%*
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase the stats of 7 other prism-type allies on the map
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Generic prism rangers will get +5% ATK, INT, DEF, RES, HIT or SPD instead.
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Kyoko Needleworker
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase evasion by 50% when next to Raspberyl in battle
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - During full HP, increase SPD by 30%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - When next to Raspberyl, increase Raspberyl's damage by 10%
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Asuka Cranekick
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase damage by 50% when next to Raspberyl in battle
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - During full HP, increase ATK by 30%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - When next to Raspberyl, increase Raspberyl's evasion by 5%
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Kunoichi
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - 50% chance to evade ranged and area special attacks. (same as D3)
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase attack damage by 50% when you attack multiple times.
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase stats by 5% every time you evade an enemy's attack.
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|3 - Crit rate becomes 100% against defending units.
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Gig (Sword) (flying)
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - During magichange/fusion, increase aptitudes by 50%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - When set to leader, increase Evil Area members' stats by 5%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - When deployed from base, increase stats by 20%
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Tyrant Valvatorez
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase weapon stats by 50%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase stats by 20% x the number of adjacent allies on Cam-Pain Map
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Defeated enemies become neutral* (cannot be transferred through Chara World)
 
|- height="20" style="height:15.0pt"
 
| class="xl74" height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="2" height="20" style="height:15.0pt;mso-ignore:colspan"|AI-controlled
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Nisa / Nippon-ichi chan
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase stats by 1% for every 10-hour playtime
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase stats by 10% x the number of flat-chested character in the same Evil Area. (capped at 100%)*
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase stats by amount of HP recovered from healing spells
 
|- height="20" style="height:15.0pt"
 
| class="xl74" height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Characters include Nisa, Fuka, Desco, Flonne, Raspberyl, Etna, Pleinair, Pram, Valkyrie, Witch, Archer, Thief, Sorcerer, Alraune
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Pram
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="2" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Random evility every turn*
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Decrease adjacent enemy RES by 50%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase stats by 5% x the number of deployed male allies
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Random evilities pool include 100% accuracy, 100% evasion, +50% damage, +50% DEF, +1 movement, +1 spell range, double normal attack or no effect
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Medic/Orderly
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Recover 5% HP/SP for base panel allies every turn.
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Cure adjacent allies' status alignments at the end of the turn.
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Poison adjacent enemies at the end of the turn.
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|3 - Adds a new command to instantly transport an ally back to the base panel.
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Necromancer
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Defeated enemies become neutral zombies*
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Become a neutral zombie yourself during deathblow*
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase stats by 5% x number of zombies on the map
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|3 - Zombified units will reward EXP and mana
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="2" height="20" style="height:15.0pt;mso-ignore:colspan"|AI-controlled
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Petta
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase adjacent allies' normal attack and magic range by 2
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Increase adjacent ally Overlords' stats by 30%
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase critical chance and critical damage by 20% x number of adjacent enemies
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Marona
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase stats by 5% x the number of ghost allies on the map
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Enables the usable of the Confine command (cannot be transferred through CW)
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase stats by 10% x number of times equipping magichanging weapons
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" height="24" style="height:18.0pt"|Ash
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase stats by 100% during the last turn of magichange
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - When summoned by Confine, increase stats by 50% (cannot be transferred through CW)
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|2 - Increase water damage by 20%, decrease water damage taken by 20%
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Hugo (Bow)
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - 10% chance to inflict deathblow when casting spells
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="2" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Same as reapers
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|Nemo (humanoid)
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="4" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Drain 10% HP from adjacent enemies at the end of the turn
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Reflect 10% of damage taken back to the enemy
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="24" style="height:18.0pt"
 
| class="xl73" colspan="2" height="24" style="height:18.0pt;mso-ignore:colspan"|DES X (Sword)
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| height="20" style="height:15.0pt"|
 
|
 
|
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="3" height="20" style="height:15.0pt;mso-ignore:colspan"|Innate - Increase ATK by 40% when next to Fuka or Desco
 
|
 
|- height="20" style="height:15.0pt"
 
| class="xl74" colspan="2" height="20" style="height:15.0pt;mso-ignore:colspan"|1 - Same as Desco
 
|
 
|
 
|}
 
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 01:39, 18 March 2013

This is a list of Evilities that are generic or can be gained for multiple classes as Chara World bonuses. For Evilites that are exclusive to a specific class without the use of the Chara World, check the page for the class who gets them.

Generic Evilities

Common

All classes and characters can learn these evilites.

Evility Name Evility Description
Fire Body Damage decreased by 50% when receiving fire attack.
Windy Body Damage decreased by 50% when receiving wind attack.
Cool Body Damage decreased by 50% when receiving ice attack.
Star Body Damage decreased by 50% when receiving star attack.
Life's Breath Base HP increased by 5%.
Mind Discipline Base SP increased by 5%.
Muscle Enchancement Base ATK increased by 5%.
Iron Body Base DEF increased by 5%.
Pool of Knowledge Base INT increased by 5%.
Reflexes Base SPD increased by 5%.
Dynamic Vision Base HIT increased by 5%.
Mystic Protection Base RES increased by 5%.
Poison Vaccine Chance to evade Poison effect increased by 50%.
Sleep Vaccine Chance to evade Sleep effect increased by 50%.
Paralyze Vaccine Chance to evade Paralyze effect increased by 50%.
Forget Vaccine Chance to evade Forget effect increased by 50%.
Deprave Vaccine Chance to evade Deprave effect increased by 50%
Ailment Immunity Chance to evade ailments increased by 20%.
Impromptu Team attack chance increased by 50%.

Uncommon

Every class gets at least two of the follow evilites except post game characters. DLC characters?

Evility Name Evility Description Character/Class
Muscle Mastery HP Aptitude increased by 10%. Mage, Skull, Cleric, Magic Knight, Shaman, Masked Hero, Ghost, Catsaber
Mind Mastery SP Aptitude increased by 10%. Fenrich, Warrior, Heavy Knight, Bouncer, Battle Suit, Prinny, Zombie, Dragon, Orc, Cockatrice, Dragon Zombie, Wood Golem
Offensive Mastery ATK Aptitude increased by 10%. Emizel, Vulcanus, Skull, Gunner, Shaman, Professor, Bouncer, Gargoyle, Mystic Beast, Slime, Catsaber, Reaper
Defense Mastery DEF Aptitude increased by 10%. Fenrich, Vulcanus, Mage, Thief, Magic Knight, Ninja, Masked Hero, Ghost, Succubus, Mothman, Reaper
Casting Mastery INT Aptitude increased by 10%. Valvatorez, Fuka, Valkyrie, Thief, Archer, Lady Samurai, Beast Master, Gunner, Prinny, Nekomata, Mothman, Alraune, Rifle Demon
Dodge Mastery SPD Aptitude increased by 10%. Valvatorez, Desco, Cleric, Archer, Professor, Battle Suit, Gargoyle, Cockatrice, Wood Golem, Rifle Demon, Eryngi, Android
Snipe Mastery HIT Aptitude increased by 10%. Desco, Emizel, Warrior, Lady Samurai, Heavy Knight, Dragon, Orc, Alraune, Mystic Beast, Eryngi, Android
Resist Mastery RES Aptitude increased by 10%. Fuka, Valkyrie, Ninja, Beast Master, Zombie, Nekomata, Succubus, Dragon Zombie, Slime

Chara World Evilities

Evility Name Evility Description Character/Class
Striker Guild Increase stats by 5% x # of allies on map equipped with fists. Fenrich, Axel, Ninja, Masked Hero, Gunner, Bouncer
Fencer Guild Increase stats by 5% x # of allies on map equipped with swords. Valvatorez, Fuka, Zetta, Warrior, Ninja, Lady Samurai
Lancer Guild Increase stats by 5% x # of allies on map equipped with spears. Valvatorez, Etna, Zetta, Valkyrie, Archer, Sorcerer
Gunner Guild Increase stats by 5% x # of allies on map equipped with guns. Vulcanus, Asagi, Fallen Angel Flonne, Etna, Rozalin, Masked Hero, Gunner, Thief, Bouncer
Mage Guild Increase stats by 5% x # of allies on map equipped with staves. Emizel, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Rozalin, Pleinair, Skull, Mage, Onmyo Monk, Sorcerer
Archer Guild Increase stats by 5% x # of allies on map equipped with bows. Archangel Flonne, Fallen Angel Flonne, Asagi, Cleric, Archer, Thief
Magichange Guild Increase stats by 30% x # of allies on map equipped with magichange weapons. Valvatorez, Fenrich, Fuka, Emizel, Vulcanus, Asagi, Fallen Angel Flonne, Archangel Flonne, Axel, Laharl, Etna, Rozalin, Mage, Ninja, Lady Samurai, Masked Hero, Gunner, Sorcerer, Android, Bouncer
Hero-Style Combat Non-element attack damage increased by 20%. Valvatorez, Fenrich, Fuka, Axel, Laharl, Etna, Zetta, Overlord Priere, Lady Samurai, Valkyrie, Android, Bouncer
Hero-Style Defense Automatically defend when receiving an attack from front. Etna, Heavy Knight, Bouncer
Princess Hope Increase critical rate of adjacent ally units by 20% Fuka, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Desco, Raspberyl, Rozalin, Mage, Thief, Magic Knight, Lady Samurai, Archer, Android, Sorcerer
Princess Orders Increase magic range of adjacent ally units by 1. Fuka, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Raspberyl, Rozalin, Mage, Sorcerer, Lady Samurai, Professor, Succubus, Desco, Valkyrie, Thief, Archer, Android
Beauty is Sin Increase stats of adjacent female ally units by 20%. Valvatorez, Fenrich, Emizel, Axel, Laharl, Zetta, Masked Hero, Gunner, Bouncer
Light's Blessing Magic damage to adjacent allies decreased by 50%. Emizel, Vulcanus, Rozalin, Mage, Magic Knight, Onmyo Monk, Sorcerer, Ghost, Succubus
Power of Eros Increase stats by 20% per adjacent female ally (capped at 100%). Valvatorez, Fenrich, Emizel, Axel, Laharl, Warrior, Skull, Gunner, Bouncer
Hunter's Range HIT increased by 30% only if distance is kept from enemy. Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Thief, Archer, Ninja, Masked Hero, Celestial Host, Gunner
Wide View ATK increased by 20% only if distance is kept from enemy. Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Gunner, Thief, Archer, Ninja, Professor, Masked Hero
Heal Gain Heal amount increased by 50% when receiving healing magic. Valvatorez, Fenrich, Fuka, Desco, Emizel, Vulcanus, Fallen Angel Flonne, Archangel Flonne, Prinny Kurtis, Raspberyl, Asagi, Etna, Zetta, Rozalin, Valkyrie, Mage, Sorcerer, Cleric, Thief, Gunner, Ninja, Masked Hero, Onmyo Monk, Android, Bouncer, Ghost, Mothman, Alraune, Succubus
Heal Mastery Healing Magic effects increased by 100%. Vulcanus, Archangel Flonne, Fallen Angel Flonne, Cleric
Camellia Chaos If enemy level is higher, critical rate increased by 30%. Fuka, Prinny Kurtis, Desco, Ghost, Alraune, Catsaber, Prinny, Nekomata, Succubus, Eryngi
Fallen Peony If enemy level is higher, critical damage increased by 80%. Valvatorez, Fenrich, Axel, Gig, Warrior, Lady Samurai, Android, Bouncer, Ghost, Mothman, Nekomata, Succubus, Catsaber, Eryngi, Beast Master
Merciful Attack Always leave 1 HP, when enemies are lower level. Valvatorez, Fenrich, Fuka, Desco, Emizel, Vulcanus, Axel, Raspberyl, Fallen Angel Flonne, Asagi, Laharl, Zetta, Rozalin, Valkyrie, Skull, Mage, Lady Samurai, Magic Knight, Masked Hero, Gunner, Sorcerer, Android, Bouncer, Ghost, Prinny, Nekomata, Succubus
Daisy's Vow Become immune to ally attacks. Ninja
Blade Dance 30% of base ATK added to SPD when sword is equipped. Valvatorez, Fuka, Laharl, Zetta, Valkyrie, Lady Samurai, Ninja
Bow Focus 30% of base HIT added to ATK when bow is equipped. Archangel Flonne, Fallen Angel Flonne, Asagi, Valkyrie, Archer, Thief, Lady Samurai
Psycho Barrier 20% of current SP added to DEF if monster weapon is equipped. Desco, Raspberyl, Prinny Kurtis, Ghost, Mothman, Succubus, Prinny
Divine Body 30% of base RES added to ATK when monster weapon is equipped. Desco, Raspberyl, Prinny Kurtis, Gig, Ghost, Mothman, Succubus, Prinny
Fury Strike Crit damage + 100%, HIT - 30% when axe is equipped. Fenrich, Fuka, Etna, Masked Hero
Long Shot +1 normal attack range when gun is equipped. Vulcanus, Asagi, Fallen Angel Flonne, Rozalin, Archer, Thief, Masked Hero, Gunner, Ninja
Saintly Air When equipping orb item, increase aptitude by 20% Emizel, Vulcanus, Archangel Flonne, Asagi, Fallen Angel Flonne, Raspberyl, Rozalin, Skull, Mage, Cleric, Onmyo Monk, Sorcerer, Ghost, Succubus
Earth Hero's Proof When equipping belt item, increase aptitude by 20%. Prinny Kurtis, Lady Samurai, Bouncer, Magic Knight, Heavy Knight, Android, Nisa
Tom's Glasses When equipping glasses item, increase aptitude by 20% Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Desco, Etna, Pleinair, Thief, Ninja, Archer, Masked Hero, Gunner,
Beautiful Step When equipping shoe item, increase aptitude by 20%. Fenrich, Axel, Mothman, Catsaber, Nekomata, Thief, Masked Hero, Gunner
Eros Change Increases weapon stats by 20% when Magichange is done with a female. Prinny Kurtis, Ghost, Mothman, Prinny, Orc
Ties Magichange effective range + 1 panel. Desco, Prinny Kurtis, Raspberyl, Ghost, Mothman, Catsaber, Nekomata, Succubus, Prinny, Alraune, Orc
Bond of Souls No turn limit when using Magichange. Valvatorez, Fenrich, Fuka, Emizel, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Axel, Asagi, Raspberyl, Rozalin, Warrior, Archer, Sorcerer, Mage, Masked Hero, Gunner, Bouncer, Android
Madness ATK increased by 50% when self HP is under 25%. Valvatorez, Fenrich, Fuka, Etna, Archangel Flonne, Axel, Warrior, Valkyrie, Heavy Knight, Lady Samurai, Android, Bouncer, Beast Master
Kamikaze Critical damage increased by 100% when self HP is under 25%.

Valvatorez, Fenrich, Fuka, Axel, Lady Samurai, Android, Bouncer, Nisa

Fatal Counter Counter damage increased by 100% when self HP is under 25%. Fenrich, Axel, Gunner, Bouncer, Nekomata
Chasing Fang 50% chance to hit twice when self HP is under 25%. Fenrich, Axel, Ninja, Gunner, Masked Hero, Bouncer, Nekomata
Second Attack Win When HP is below 25%, 100% chance to activate counter. Fenrich, Axel, Ninja, Battle Suit, Masked Hero, Gunner, Bouncer, Nekomata
Trance Increase magic damage by 50% when SP is less than 25%. Emizel, Archangel Flonne, Raspberyl, Rozalin, Ghost, Mage, Skull, Onmyo Monk, Sorcerer, Succubus
Healthy Milk Increases ATK & HIT by 30% for 3 turns when defending. Valvatorez, Fenrich, Fuka, Axel, Warrior, Valkyrie, Lady Samurai, Bouncer, Android
Defense Mechanism When defending, automatically faces toward attacker. Heavy Knight, Bouncer
Forgotten Arts ATK increased by 50% while affected by forget. Valvatorez, Zetta, Warrior, Lady Samurai, Android, Bouncer
Doze Off Recover 20% HP/SP when sleeping. Catsaber, Nekomata
Auto Protection Automatically defend against physical special attacks. Bouncer
Earth Hero's Shield Automatically defend against magical special attacks. Prinny Kurtis, Bouncer
Girl Hunt Damage dealt increased by 20% if enemy is female. Fallen Angel Flonne, Asagi, Archer
Lion Stance Damage taken is added to the damage of the counter attack. Fenrich, Axel, Ninja, Masked Hero, Gunner, Bouncer, Nekomata
Screw Counters Will not counter attack, but damage taken decreased by 20%. Fenrich, Axel, Bouncer, Ninja, Masked Hero, Gunner, Nekomata
Armor Pierce 25% of ATK becomes fixed value for normal attack. Valvatorez, Zetta, Lady Samurai, Bouncer, Android
Energy Eater 10% of damage dealt by normal attack recovers SP. Emizel, Rozalin, Mage, Sorcerer, Magic Knight, Ghost, Succubus
Kung-Fu Master Normal attacks inflict 10% splash damage to adjacent units from target. Fenrich, Axel, Ninja, Masked Hero, Gunner, Bouncer, Nekomata
Saintly Aggression Increase normal attack damage by 100%. Valvatorez, Fenrich, Fuka, Desco, Emizel, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Axel, Raspberyl, Asagi, Prinny Kurtis, Zetta, Rozalin, Valkyrie, Mage, Skull, Cleric, Archer, Lady Samurai, Thief, Beast Master, Ninja, Masked Hero, Gunner, Onmyo Monk, Android, Bouncer, Sorcerer, Ghost, Prinny, Mothman, Nekomata, Catsaber
Retribution Number of counter hits increased by 2. Fenrich, Axel, Ninja, Masked Hero, Bouncer, Nekomata
Fury Number of counter hits x25% damage increase. (within turn) Fenrich, Axel, Overlord Priere, Ninja, Masked Hero, Gunner, Bouncer, Nekomata
Counter Power Counter attack damage dealt increased by 50%. Fenrich, Axel, Gunner, Bouncer, Masked Hero, Gunner, Nekomata
Counter Chance Critical rate increased by 50% for counter attacks. Fenrich, Axel, Ninja, Nekomata, Masked Hero, Gunner, Bouncer
Feint/ Faint Cancel out the enemy's counter attack. Fenrich, Axel, Ninja, Masked Hero, Bouncer, Nekomata
Hurt Me, Kill You Counter attacks will always hit. Fenrich, Axel, Ninja, Bouncer, Masked Hero, Gunner, Nekomata
E-Canceller Ignores elemental defense for attack. Emizel, Rozalin, Mage, Skull, Mage, Sorcerer, Ghost, Succubus
Skill Count Increases stats by 3% x # of units damaged using specials. Desco, Raspberyl, Prinny Kurtis, Ghost, Prinny, Mothman, Nekomata, Succubus
Super Gut When at max HP, HP will remain even attacked by a death blow. Desco, Raspberyl, Prinny Kurtis, Ghost, Prinny, Mothman, Nekomata, Succubus
Metal Wall Number of counter attacks will not decrease during defense. Warrior, Lady Samurai, Bouncer, Android, Bouncer
Greatest Kunoichi Avoid attacks from the side by 30%. Ninja
Back to Basics Increase exp gain by 100% when not equipping any items. Valkyrie, Skull, Thief, Heavy Knight, Magic Knight, Ninja, Archer, Lady Samurai, Onmyo Monk, Masked Hero, Gunner, Android, Bouncer, Sorcerer, Ghost, Mothman, Succubus, Nekomata
Captain Tower Increases damage by 10% x # of units below you in a tower. Prinny Kurtis, Warrior, Heavy Knight, Cleric, Magic Knight, Onmyo Monk, Mage, Ninja, Sorcerer, Archer, Bouncer, Gunner, Android
Bomb Trainer Increase all barrel splash damage to 100%. Warrior, Mage, Heavy Knight, Thief, Lady Samurai, Sorcerer, Magic Knight, Onmyo Monk, Beast Master, Masked Hero, Gunner, Android, Bouncer
Requiem Increase stats by 5% for every exploded prinny. Valvatorez, Fenrich, Fuka, Desco, Emizel, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Prinny Kurtis, Zetta, Axel, Rozalin, Warrior, Mage, Lady Samurai, Sorcerer, Ninja, Masked Hero, Gunner, Android, Bouncer, Onmyo Monk, Ghost, Prinny, Mothman, Nekomata
Isolation Increase stats by 30% when no other ally is in battle. Valvatorez, Fenrich, Fuka, Desco, Emizel, Vulcanus, Axel, Etna, Prinny Kurtis, Fallen Angel Flonne, Archangel Flonne, Asagi, Zetta, Rozalin, Skull, Heavy Knight, Lady Samurai, Thief, Masked Hero, Gunner, Magic Knight, Sorcerer, Android, Bouncer, Ghost, Prinny, Mothman, Succubus, Nekomata
Shine of Souls Increase Mana gain of allies on map by 20%. Professor
Absorb Magic Increases INT by 5% every time you get hit by magic. Emizel, Archangel Flonne, Raspberyl, Rozalin, Mage, Cleric, Sorcerer, Onmyo Monk, Ghost, Succubus
Vortex Aptitude becomes 10%, but base stats increased by 100% Android, Overlord Priere
Violence Stats increased by 50%, EXP gain becomes 50%. Android, Overlord Priere
Kendo Black Belt Increase damage against armed units by 30%. Valvatorez, Fuka, Laharl, Zetta, Lady Samurai, Ninja, Overlord Priere
Karate Black Belt Increase damage against unarmed units by 30%. Fenrich, Axel, Bouncer, Ninja, Masked Hero, Gunner, Bouncer
Positional Energy Attack power increased by 30% to targets at lower height. Thief, Ninja, Masked Hero, Gunner
Big Chance Bonus gauge increased by 50% if part of combo. Vulcanus, Asagi, Fallen Angel Flonne, Etna, Rozalin, Thief, Archer, Masked Hero, Gunner
Treasure Hunt 30% chance for chest to appear if killing blow is dealt. Vulcanus, Asagi, Etna, Fallen Angel Flonne, Rozalin, Thief, Gunner, Masked Hero
Strange Force Stats increased by 10% per bonus rank gained. Onmyo Monk
Chivalry Damage increased by 30% when attacking from front. Valvatorez, Fenrich, Fuka, Axel, Etna, Zetta, Mage, Android, Bouncer, Medic
Divine Punishment Damage dealt to human type units increased by 25%. Fenrich, Axel, Lady Samurai
Assassination Attacks from behind are always critical. Valvatorez, Fenrich, Fuka, Axel, Warrior, Lady Samurai, Android, Bouncer
Purgatory Critical damage increased by 50%. Valvatorez, Fenrich, Fuka, Axel, Laharl, Warrior, Valkyrie, Lady Samurai, Magic Knight, Android, Bouncer, Beast Master
Lucky Song Critical damage of allies on map increased by 20%. Fuka, Desco, Vulcanus, Archangel Flonne, Fallen Angel Flonne, Asagi, Rozalin, Thief, Lady Samurai, Archer, Android, Sorcerer
Reverse Element Reverse + and - values of elements. Emizel, Mage, Cleric, Sorcerer, Ghost, Succubus
Safety When attacked, attack cannot be critical. Fenrich, Axel, Bouncer, Gunner, Nekomata
Mist Cloak Damage decreased by 50% when receiving magic attack. Vulcanus, Archangel Flonne, Fallen Angel Flonne, Rozalin, Skull, Mage, Sorcerer, Onmyo Monk, Ghost, Succubus
Heaven's Blessing Attack power increased by half of current dm x1%. Desco, Prinny Kurtis, Raspberyl, Masked Hero, Ghost, Reaper, Mothman, Nekomata, Succubus, Alraune, Prinny
Ice's Blessing Ice attack damage increased by 30%. Emizel, Archangel Flonne, Raspberyl, Rozalin, Onmyo Monk, Skull, Cleric, Sorcerer, Ghost, Succubus
Zone Accuracy Accuracy increased by 10% per target in area attack. Onmyo Monk
Assault Charge Crit rate increased by panels moved x10%. (within turn) Fenrich, Axel, Masked Hero, Catsaber
C-Sniping Normal attack's crit damage increased by 100% if not moved. Vulcanus, Asagi, Fallen Angel Flonne, Rozalin, Gunner, Professor, Masked Hero, Thief, Succubus
Fire of Revenge Stats increased by 10% per ally unit defeated. Valvatorez, Fenrich, Fuka, Desco, Axel, Archangel Flonne, Laharl, Prinny Kurtis, Asagi, Zetta, Ghost, Magic Knight, Mothman, Android, Bouncer, Alraune, Succubus, Catsaber
Overdrive ATK increased by # of criticals occurred x10%. Valvatorez, Fenrich, Fuka, Desco, Axel, Prinny Kurtis, Warrior, Magic Knight, Lady Samurai, Android, Bouncer, Ghost, Mothman, Succubus, Prinny