Level(abbreviated as Lv or Lvl) is a stat in the Disgaea series which is found in almost all role-playing games, serving as a measure of a characters growth and capabilities.
When a character gains a certain amount of Experience they gain a level, which gives them higher stats and sometimes even new skills and Evilities. As a character gains more levels, more Experience will be required to level up. Note that enemies can also increase in level during a battle, either by standing on a Geo Panel with the Level Up 10% effect or by killing your units. When a character levels up, a level up image will appear, a sound will play, they will take a leveling up pose for a few seconds, and starting in Disgaea D2: A Brighter Darkness, they will also shout a quip.
The Disgaea series is notorious for it's unusually high level cap of 9999, which Disgaea 6: Defiance of Destiny took even further by raising it to 99,999,999. Reincarnating resets a character back to level 1, granting you stat bonuses based on how many levels you have lost due to all your reincarnations. This allows characters to keep gaining levels to reach strengths far beyond that of simply reaching the level cap once.
From Disgaea 2: Cursed Memories onwards, the level of the protagonist increases the height of their jump while outside of battle(in their base or in Mystery Rooms inside the Item World).
Stat Multiplier[edit | edit source]
In Disgaea: Hour of Darkness, once a character crosses level 100 their equipment will start getting a stat multiplier based on the character's level. This applies to all equipment except human weapons, since those already get a bonus from Weapon Mastery.
The multipliers by level interval are as follows:
- From 101 to 500: 0.5 + Level/200
- From 501 to 2000: 2 + Level/500
- From 2001 to 9999: 4 + Level/1000
Thus reaching a multiplier of approximately 14 on the level cap.
This multiplier returned for Disgaea 2: Cursed Memories, though now it starts at level 1 and has different values per level:
- From 1 to 100: 1 + Level/100
- From 101 to 500: 1.5 + Level/200
- From 501 to 2000: 3 + Level/500
- From 2001 to 9999: 5 + Level/1000
Thus reaching a multiplier of approximately 15 on the level cap.
This system is not present in games besides the first two.
|Aptitude - Attack - Defense - Experience - Hit - Hit Points - Intelligence - Mana - Resistance - Special Points - Speed - Weapon Mastery|