- Main article: Magic Knight
The Knight is a class in Disgaea: Hour of Darkness and its remakes. Knights focus on both dealing physical damage and using elemental magic, and thus can wield swords and staves equally skillfully. When a Knight uses the Attack command, she has a chance to follow up the attack with a random learned offensive spell.
Having two overlying proficiencies, her overall stat Aptitudes and growth are slightly lower than most classes, making her best used as a support or follow-up attacker.
Also, when Transmigrating this class, there is a chance that they will learn a new set of elemental spells upon completing the process. Thus with subsequent Transmigrations, the Knight can learn all Elemental spells up to Omega level. Healing and Star-element spells must still be Pupil-taught, however.
A level 100 Knight is one of the requirements to unlock the Celestial Host.
Disgaea DS Collection BookEdit
Only one demon in a hundred can become a rune knight, a special breed of soldier capable of wielding both magic and swords. It's said that they can see the future using a power called the "Zone." Although they are demons, they have a strong sense of loyalty and will die if they break a sword oath.
|Name||Lvl||Effect||Power||SP||Height||Range / Description|
|Fire||1||Int: light Fire damage||100%||4||36/36|
|Mega Fire||10||Int: moderate Fire damage||125%||10||36/36|
|Giga Fire||30||Int: heavy Fire damage||150%||25||36/36|
|Omega Fire||50||Int: very heavy Fire damage||175%||60||36/36|
|Ice||1||Int: light Ice damage||100%||4||36/36|
|Mega Ice||10||Int: moderate Ice damage||125%||10||36/36|
|Giga Ice||30||Int: heavy Ice damage||150%||25||36/36|
|Omega Ice||50||Int: very heavy Ice damage||175%||60||36/36|
|Wind||1||Int: light Wind damage||100%||4||36/36|
|Mega Wind||10||Int: moderate Wind damage||125%||10||36/36|
|Giga Wind||30||Int: heavy Wind damage||150%||25||36/36|
|Omega Wind||50||Int: very heavy Wind damage||175%||60||36/36|
|Magic Wall||6||Res +20%||--||8||24/24|
|Magic Boost||7||Int +20%||--||8||24/24|
Note: Knights may only learn one set of elemental spells at a time (not including spells learned from pupils, or kept from transmigration).