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The amount of HP restored by healing skills follows a specific formula, which changes throughout the franchise.

Disgaea 1[]

  • StatScaling changes depending on the user's INT:
    • (25 + INT*0.25) from 1 to 400 INT
    • (75 + INT*0.125) from 401 to 900 INT
    • (142,5 + INT*0.05) from 901 INT onwards
  • BasePower is the inherent power of the skill(generally 100%).
  • SecondaryMult is a multiplier that accompanies the Base Power and is listed with it.

Disgaea 2[]

  • StatScaling changes depending on the user's RES:
    • (80 + RES*0.8) from 1 to 400 RES
    • (240 + RES*0.4) from 401 to 900 RES
    • (456 + RES*0.16) from 901 RES onward
  • BasePower is the inherent power of the skill.
  • SecondaryMult is a multiplier that accompanies the Base Power and is listed with it.
  • Flonne's passive ability applies a multiplier of (1.5 + FlonneLovers/100)

Disgaea 3 and 4[]

  • RES is simply the user's RES stat.
  • BasePower is the inherent power of the skill.
  • BoostMultiplier is the increase from boosts purchased at the Evility Shop.
  • EvilityMod is the effect modifiers from Evilities.
    • Effect-increasing Evilities are added together into a single multiplier of (100%+SumOfModifiers)
    • Effect-decreasing Evilities each apply a multiplier of (100%-Modifier)

Disgaea 5 onwards[]

  • RES is simply the user's RES stat.
  • BasePower is the inherent power of the skill, plus the increases from Skill Shop boosts.
  • EvilityMod is the effect modifiers from Evilities.
    • Effect-increasing Evilities are added together into a single multiplier of (100%+SumOfModifiers)
    • Effect-decreasing Evilities each apply a multiplier of (100%-Modifier)
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