Geo Effects are special bonuses granted by certain panels of a map.
Geo Panels and Geo Symbols[]
Geo Panels are sets of bright, colored panels that appear on each map. Geo Symbols are special colored crystals containing a different Geo Effect each. When a Geo Symbol is placed on a Geo Panel, all panels of the same color as that one gain the effect of the symbol and will grant said effect to units standing on it.
Geo Symbols are objects that can be moved or destroyed, allowing the player to manipulate the conditions of the battlefield.
Geo Blocks[]
Disgaea 3 and Disgaea 4 replace Geo Symbols for objects called Geo Blocks. They serve the exact same function as Symbols, with additional rules:
- Units can stand on the blocks, gaining their effect without the need of Geo Panels. If a unit stands on a stack of blocks they will gain all their effects.
- If 2 or more blocks of the same color spawn next to each other they can't be lifted or moved.
- If 2 non-adjacent blocks of the same color are moved together they will disappear, and this will spread as a chain reaction to any other blocks of the same color connected by adjacency.
- Units standing on blocks that get destroyed by this chain reaction will suffer a Geo Fall, taking damage equal to 20% max HP per Block of height they fell from.
- Some blocks have a number of them. This number goes down by 1 at the start of each turn(unless the block is being lifted), and the block is automatically destroyed if it reaches 0.
Geo Chain[]
Destroying a symbol standing in a panel of a different color than it causes a Geo Chain, where all panels of that color begin exploding one by one, changing to the color of the destroyed symbol(or disappearing if the symbol was transparent) and damaging units standing on them.
Symbols hit by an explosion will be instantly destroyed, and will then create their own set of explosions. Thus, it's possible to create a chain reaction of explosions, with each set dealing more damage than the last.
The damage caused by explosions is:
- Up to Disgaea 4: (2*SymbolLevel + 3)*ChainSize
- Since Disgaea 5: SymbolLevel + UnitMaxHP*4%*ChainSize
If you manage to make all panels disappear(by use of transparent symbols) a giant explosion will happen, dealing the same damage as panels in the last chain of explosions but to all enemies on the map.
During a Geo Chain a counter will appear, increasing with each individual panel explosion by an amount equal to the current chain size. Once the chain is over, the Bonus Gauge will fill up depending on how big the counter was.
List of Geo Symbols[]
Numerical effects stack additively. In games up to Disgaea 5, effects that increase or decrease all stats modify the values input into calculations, not the unit's actual visible stats; from Disgaea 6 onward those effects properly modify the unit's visible stats.
Symbol | Effect | Introduced |
---|---|---|
Absolute Area | Invincibility, No Entry, and No Lifting effects combined into one. | Disgaea 3: Absence of Justice |
Ally Boost +50% | (Ally only) Increase all stats by 50%. | Disgaea 3: Absence of Justice |
Ally Damage 20% | (Ally only) Unit loses 20% max HP each turn. | Disgaea: Hour of Darkness |
Ally Damage 50% | (Ally only) Unit loses 50% max HP each turn. | Disgaea 3: Absence of Justice |
Ally Lonely | If an ally unit stands on one of these panels, no other ally units can enter. | Disgaea 4: A Promise Unforgotten |
Ally Move Damage | (Ally only) Unit takes damage if it walks on the panel. | Disgaea 4: A Promise Unforgotten |
ATK +50% | Before D5: Add 50% to the Base Power of unit's attacks/heals. D5 onwards: Increases unit's attacking stat by 50%. |
Disgaea: Hour of Darkness |
ATK -50% | Before D5: Substract 50% from the Base Power of unit's attacks/heals. D5 onwards: Decreases unit's attacking stat by 50%. |
Disgaea: Hour of Darkness |
Attacks +1/Attack +1/Attack Times +1 | Unit's executed actions are performed an additional time. Does not work on skills that move the user or target. | Disgaea: Hour of Darkness |
Byebye Panel | Unit dies at the end of the turn. | Disgaea 3: Absence of Justice |
Clone | Creates a clone of a random unit on this effect. Clone will be enemy even if it came from an ally unit. Any equipment carried by a clone cannot be stolen and clones give only 25% EXP and Mana. From Disgaea 3 onwards, no clone is created from an ally. | Disgaea: Hour of Darkness |
Counter Hits +1/ Counters +1 |
Increases number of Counter attacks by 1. | Disgaea 3: Absence of Justice |
Critical/ Deathblow |
Attacks against affected unit inflict Deathblow. In games up to Disgaea 4, it kills even if the calculated damage was 0. | Disgaea 2: Cursed Memories |
Damage 20% | Unit loses 20% max HP each turn. | Disgaea: Hour of Darkness |
DEF +50% | Increases unit's defending stat by 50%. | Disgaea: Hour of Darkness |
DEF -50% | Decreases unit's defending stat by 50%. | Disgaea: Hour of Darkness |
Disperse Damage | Damage to unit on this effect will be split among all units of the same team with this effect. | Disgaea 2: Cursed Memories |
Encroach | Panel spreads its color to its 4 adjacent panels at the end of each turn. | Disgaea 2: Cursed Memories |
Enemy Boost 50% | (Enemy only) Increases all stats by 50%. | Disgaea: Hour of Darkness |
Enemy Boost x3/ Enemy Turbo x3 |
(Enemy only) Increases all stats by 200%. | Disgaea: Hour of Darkness |
Enemy Level Up 10% | (Enemy only) Increases level by 10% each turn. | Disgaea 2: Cursed Memories |
Enemy Weaken -50% | (Enemy only) Decreases all stats by 50%. | Disgaea 3: Absence of Justice |
Evade | Increases unit's evasion by 50%. | Disgaea: Hour of Darkness |
EXP +50% | Unit gives 50% more experience upon death. (From Disgaea 5 onwards, this is added to Statisticians and similar bonuses on the attacker) | Disgaea: Hour of Darkness |
Fire Element +50% | Increases unit's Fire resistance by 50%. | Disgaea: Hour of Darkness |
Fire Element -50% | Decreases unit's Fire resistance by 50%. | Disgaea: Hour of Darkness |
Forever Counter/ Always Counter |
Unit has 100% counterattack chance and ignores the Counter stat. | Disgaea 4: A Promise Unforgotten |
Fusion | Fuses two random affected enemies together. | Disgaea 2: Cursed Memories |
Game Over | If any unit (ally or enemy) ends their turn in this panel, you lose the battle. | Disgaea 2: Cursed Memories |
Heal 20% | Unit recovers 20% max HP each turn. | Disgaea: Hour of Darkness |
HL +50% | Unit gives 50% more HL upon death. | Disgaea: Hour of Darkness |
HP/SP Switch | Effects that decrease the unit's HP instead decreases SP, and viceversa. Unit dies if SP reaches 0. | Disgaea: Hour of Darkness |
Innocent Boost/ Innocent |
Innocents killed on these panels have their level doubled. | Disgaea 3: Absence of Justice |
Invincibility/Invincible | Unit is immune to direct damage(still affected by Poison or damaging Geo Effects). | Disgaea: Hour of Darkness |
Jump +50%/ Jumping Power +50% |
Increase Jump stat by 50%. | Disgaea 3: Absence of Justice |
Lonely | If a unit stands on one of these panels, no other units can enter. | Disgaea 4: A Promise Unforgotten |
LV 4 Weaken | Only affects units whose level ends in the digit 4. Decreases all stats by 50%. | Disgaea 4: A Promise Unforgotten |
LV 7 Boost | Only affects units whose level ends in the digit 7. Increases all stats by 50%. | Disgaea 3: Absence of Justice |
Magic Range +1 | Increases Spell range by 1. | Disgaea 3: Absence of Justice |
Magic Range -1 | Decreases Spell range by 1. | Disgaea 4: A Promise Unforgotten |
Mana +50% | Unit gives 50% more Mana upon death. (From Disgaea 5 onwards, this is added to Managers and similar bonuses on the attacker) | Disgaea 2: Cursed Memories |
Mighty Enemy | (Enemy only) Unit is immune to direct damage (still affected by Poison or damaging Geo Effects). | Disgaea 3: Absence of Justice |
Move +1 | Increases unit's Move by 1 at the start of the turn. (Lasts 1 turn) | Disgaea 2: Cursed Memories |
Move -1 | Decreases unit's Move by 1 at the start of the turn. (Lasts 1 turn) | Disgaea 2: Cursed Memories |
No Close Combat/No Melee | Unit can't target adjacent panels. | Disgaea 2: Cursed Memories |
No Color Change | Panel won't explode and change color due to Geo Chain. | Disgaea: Hour of Darkness |
No Entry | Units can't walk or be thrown through this panel. Can still be crossed by using skills that move the user or target. | Disgaea: Hour of Darkness |
No Humans/No Humanoids | Has a no Entry effect on humanoid units. | Disgaea 4: A Promise Unforgotten |
No Lifting | Unit can't be lifted (can still lift others). | Disgaea: Hour of Darkness |
No Monsters | Has a No Entry effect on monster units. | Disgaea 4: A Promise Unforgotten |
No Ranged Attack/No Ranged | Unit can only target adjacent panels. | Disgaea 2: Cursed Memories |
No Tower/ No Tower Attack |
Unit can't perform Tower attacks. | Disgaea 2: Cursed Memories |
Reverse Damage | Attacks received will restore HP, healing effects received will deal damage. | Disgaea 2: Cursed Memories |
Silence | Unit can't use skills. | Disgaea: Hour of Darkness |
SP Damage | Unit loses 10% max SP each turn. | Disgaea 4: A Promise Unforgotten |
SP Recovery/ SP Heal |
Unit recovers 10% max SP each turn. | Disgaea 4: A Promise Unforgotten |
Stage Clear | (Ally only) Starting the turn with any ally on this effect will clear the stage. | Disgaea 2: Cursed Memories |
Super Encroach | Similar to Encroach, but spreads more panels per turn. | Disgaea 5: Alliance of Vengence |
Treasure Panel | Unit spawns a Treasure Chest when killed. | Disgaea 4: A Promise Unforgotten |
Warp | At the end of the turn, teleport affected units to another random panel with this effect. | Disgaea: Hour of Darkness |
Water Element +50%/Ice Element +50% | Increases unit's Water/Ice resistance by 50%. | Disgaea: Hour of Darkness |
Water Element -50%/Ice Element -50% | Decreases unit's Water/Ice resistance by 50%. | Disgaea: Hour of Darkness |
Wind Element +50% | Increases unit's Wind resistance by 50%. | Disgaea: Hour of Darkness |
Wind Element -50% | Decreases unit's Wind resistance by 50%. | Disgaea: Hour of Darkness |