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Units will be facing in one of the 4 cardinal directions. While highlighting an ally unit, a button can be held to then freely change a unit's facing direction, and this can be done even if the unit has spent their action and movement or if they're immobilized by a Status Ailment.

It's important to pay attention to the facing direction of allies and enemies, as attacks get bonuses when coming from the side or from the back:

  • Damage:
    • D1 and D2: On normal attacks, increase damage dealt by 20% from the side, and 40% from the back.
    • D3 and D4: On normal attacks, increase damage dealt by 10% from the side, and 20% from the back.
    • D5: Increase damage dealt by 20% from the side, and 40% from the back(additive bonus).
    • D6: Increase attacking stat by 2% from the side, and 5% from the back.
    • D7: Increase damage dealt by 20% from the side, and 40% from the back(multiplicative bonus).
  • Accuracy:
    • D2 to D4: Side multiplies accuracy by 5/4 and sets a minimum of 40%, back multiplies by 5/3 and sets a minimum of 80%.
    • D5 onward: Side sets a minimum accuracy of 30%, back sets a minimum of 60%.

See also[]

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