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Evil Symbols are buildings that you can place on the Cam-Pain HQ map. Each symbol takes up one tile on the map for itself and has its own predefined "Evil Area" shape which provides a Leader tile and zero or more member tiles. Characters placed inside the Evil Area tiles have special traits applied to them.

Units on a Leader tile get 2 bonuses from the other members:

  • They gain a stat boost, working under the same principle as the boost from the Extra Gain system.
  • They are able to use the spells of members standing next to them in battle(at level 0 and boost 0). Unlike with Extra Gain, the Leader can't learn the spells.

More tiles can be added to an Evil Symbol's area by way of the Chara World. Each symbol can have a maximum of six tiles, counting one for the leader and up to five other members. Additional tiles can be placed on the map from the [Edit Area] submenu of [Place Evil Symbol] in Cam-Pain HQ.

List of Evil Symbols[]

Name Initial
Unlock Condition Description
Base 0 Initial No effect. It is placed by default and can't be removed or repositioned.
Aura Pyramid 3 Initial 50% of the kill Mana gained by a member is also gained by other members.
Training Ground 4 Initial 10% of the kill EXP gained by a member is also gained by other members.
Defense Fortress 4 Initial Bill Members gain the Protect effect: While you're Defending, take damage in place of adjacent allies. (Max per turn equal to your Counter stat)
Heart Cannon 2 Initial Bill Members can perform Support Attacks: If an enemy within your normal attack range is hit by an ally, follow up with a normal attack. (Spends from your Counter stat)
Discipline Room 3 Throw enemies 3 times Members can capture enemies by throwing them into the Base Panel. Also enables the Discipline Room.
Hall Monitor 4 Steal from an enemy Allows you to extort items from Senators during Senate Hearings.
Babel Tower 4 Use a Tower Attack on an enemy Members gain the Dual Throw effect: If you're the base of a Tower, the Throw command can be used by any unit in the tower(except the top) instead of only the base. Also increases member's Throw height by 12dm.
Cam-Pain Board 4 Pass 3 Bills Members appear as a Senator during Senate Hearings.
Nether Shoe Lab 4 Automatically during Episode 2 Increases Move stat of members by 5, but they can only move in a straight line. If they're thrown, they'll only be able to move along the same axis as the throw.
Nether Express 1 Have a unit move 10 or more spaces in 1 direction Members gain the Station Creation skill: (Range: 3(Free) +1 per boost, max 3 boosts) Summons a train station onto the map. Allies standing on the Base Panel can teleport to the station(if unoccupied) without spending their movement. (Max one station per battle)
petanque.hades.org 4 Throw allies at ally monster units 30 times Members can throw ally units onto enemies. The ally will take over the enemy's tile and throw the enemy as far as they can in the direction they're facing.
Sacrificial Altar 3 Have 2 units die in a span of 4 different stages If the Leader dies while a member is dispatched, the member will die instead and the Leader will survive with as much HP as the member had.
General Advisor 4 Have 10 units die in total When a member dies, all other members will gain 10% of the dead member's base stats for the rest of the battle.
Fusion Weapon Lab 2 Kill a level 100 enemy with a Fused monster Allows Monster members to use Giant Magichange.
Dual Dojo 1 Kill a level 1000 enemy with a Magichanged monster Allows Monsters members to use Dual Magichange.
Item World Radar 3 Defeat an Item King Increases the chances of random events in the Item World. Also increases chance of the Senate NPC appearing in Innocent Town(members increase this bonus).
Rosen Queen 3 Complete Episode 2 Opens the Specialty Shop in your base. The available items depend on the Cam-Pain HQ tiles covered by the Evil Area. (List of items here)
Legendary Tree 3 Automatically during Episode 4 Lets you establish relationships between the Leader and members for different bonuses. (Explanation here)
Information Bureau 4 Complete Episode 4 If a member is hit by a skill, all members will take 10% less damage from that skill for the rest of the battle.
Blight House 3 Complete Episode 7 If a member is also a Cabinet Member, they gain a 10% stats boost.
Beast Lab 3 Beat Extra Stage 6 If a Monster member Magichanges, they also pass along a percentage of their equipment stats. If a Monster member uses Fusion, they also pass along a percentage of their Weapon stats. Also increases duration of Magichange by 2 turns.
Carnage Master 1 Have any base stat reach 20.000.000+ in a unit Monster members can fuse into an already Fused Monster, adding more stats and passing along their main Evility.