This is the formula that determines the **Damage** dealt by attacks.

## Disgaea 1 to Disgaea 4[]

**Power**is the inherent strength of the attack used.- Additive modifiers are applied before multiplicative ones.
- In D1 and D2, skills receive a power multiplier from Skill Level. Additionally, all attacks get a random multiplier between 90% and 110% in D1, and between 100% and 120% in D2.
- In D3 and D4, attacks receive a power multiplier from Evility Shop boosts (100% if unboosted), plus the bonus from Skill Level, plus a random value between 0% and 20%.

**Attacking Stat**is the stat taken from the attacker.- In D1 and D2, skills add a small modifier to attacking stat, which increases based on the user's level.

**Defending Stat**is the stat taken from the target. DEF is used against physical attacks, and RES against magical attacks. (Only attacks that naturally depend on INT count as magical, others are physical)- In all these games, this gets a random multiplier between 90% and 120%.

**Damage Modifiers**are effects that increase or decrease damage dealt or taken. Each one applies a separate multiplier of**100% + Modifier**.- In D1 and D2, physical skills have an innate 50% bonus.
- In D3, physical skills have an innate 50% bonus and magical skills a 20% bonus.
- In D4, non-Giant skills have an innate 20% bonus and Giant skills have a 30% bonus.

## Disgaea D2, 5 and 7[]

While the overall logic is the same, damage dealt has been effectively tripled and damage modifiers can be additive.

**Power**is the inherent strength of the attack used.**Attacking Stat**is the stat taken from the attacker. Percentage-based modifiers are added together and apply a single multiplier of**100% + TotalModifiers**.- In D5, all attacks get a random innate bonus between 0% and a maximum value based on the equipped weapon: 29% for Axe, 9% for Staff, 4% for other weapons.
- In D7, all attacks get a random innate bonus between 0% and 4%.

**Defending Stat**is the stat taken from the target. DEF is used against physical attacks, and RES against magical attacks. Percentage-based modifiers are added together and apply a single multiplier of**100% + TotalModifiers**.- In D5 and D7, all attacks get a random innate bonus between 0% and 14%.
- In DD2 and D5, only attacks that naturally depend on INT count as magical. In D7, any attack based on INT counts as magical.

**Damage Modifiers**are effects that increase or decrease damage dealt or taken. Most effects that increase damage dealt are added together to apply a single multiplier of**100% + TotalModifiers**. Effects that decrease damage taken each apply a separate multiplier of**100% + Modifier**. Within this wiki, damage increases that apply separate multipliers will be written directly as a multiplier or noted as being multiplicative bonuses.

## Disgaea 6 only[]

This game uses 2 separate formulas based on whether the Attacking Stat is higher or lower than the Defending Stat (after applying modifiers).

If it's higher:

If it's lower:

**Power**is the inherent strength of the attack used.**Attacking Stat**is the stat taken from the attacker. Percentage-based modifiers are added together and apply a single multiplier of**100% + TotalModifiers**.**Defending Stat**is the stat taken from the target. DEF is used against physical (not based on INT) attacks, and RES against magical (based on INT) attacks. Percentage-based modifiers are added together and apply a single multiplier of**100% + TotalModifiers**.**Damage Modifiers**are effects that increase or decrease damage dealt or taken. Most effects that increase damage dealt are added together to apply a single multiplier of**100% + TotalModifiers**. Effects that decrease damage taken each apply a separate multiplier of**100% + Modifier**. Within this wiki, damage increases that apply separate multipliers will be written directly as a multiplier or noted as being multiplicative bonuses.