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This is the formula that determines the Damage dealt by attacks.

Disgaea 1 to Disgaea 4[]

  • Power is the inherent strength of the attack used.
    • Additive modifiers are applied before multiplicative ones.
    • In D1 and D2, skills receive a power multiplier from Skill Level. Additionally, all attacks get a random multiplier between 90% and 110% in D1, and between 100% and 120% in D2.
    • In D3 and D4, attacks receive a power multiplier from Evility Shop boosts (100% if unboosted), plus the bonus from Skill Level, plus a random value between 0% and 20%.
  • Attacking Stat is the stat taken from the attacker.
    • In D1 and D2, skills add a small modifier to attacking stat, which increases based on the user's level.
  • Defending Stat is the stat taken from the target. DEF is used against physical attacks, and RES against magical attacks. (Only attacks that naturally depend on INT count as magical, others are physical)
    • In all these games, this gets a random multiplier between 90% and 120%.
  • Damage Modifiers are effects that increase or decrease damage dealt or taken. Each one applies a separate multiplier of 100% + Modifier.
    • In D1 and D2, physical skills have an innate 50% bonus.
    • In D3, physical skills have an innate 50% bonus and magical skills a 20% bonus.
    • In D4, non-Giant skills have an innate 20% bonus and Giant skills have a 30% bonus.

Disgaea D2, 5 and 7[]

While the overall logic is the same, damage dealt has been effectively tripled and damage modifiers can be additive.

  • Power is the inherent strength of the attack used.
  • Attacking Stat is the stat taken from the attacker. Percentage-based modifiers are added together and apply a single multiplier of 100% + TotalModifiers.
    • In D5, all attacks get a random innate bonus between 0% and a maximum value based on the equipped weapon: 29% for Axe, 9% for Staff, 4% for other weapons.
    • In D7, all attacks get a random innate bonus between 0% and 4%.
  • Defending Stat is the stat taken from the target. DEF is used against physical attacks, and RES against magical attacks. Percentage-based modifiers are added together and apply a single multiplier of 100% + TotalModifiers.
    • In D5 and D7, all attacks get a random innate bonus between 0% and 14%.
    • In DD2 and D5, only attacks that naturally depend on INT count as magical. In D7, any attack based on INT counts as magical.
  • Damage Modifiers are effects that increase or decrease damage dealt or taken. Most effects that increase damage dealt are added together to apply a single multiplier of 100% + TotalModifiers. Effects that decrease damage taken each apply a separate multiplier of 100% + Modifier. Within this wiki, damage increases that apply separate multipliers will be written directly as a multiplier or noted as being multiplicative bonuses.

Disgaea 6 only[]

This game uses 2 separate formulas based on whether the Attacking Stat is higher or lower than the Defending Stat (after applying modifiers).

If it's higher:

If it's lower:

  • Power is the inherent strength of the attack used.
  • Attacking Stat is the stat taken from the attacker. Percentage-based modifiers are added together and apply a single multiplier of 100% + TotalModifiers.
  • Defending Stat is the stat taken from the target. DEF is used against physical (not based on INT) attacks, and RES against magical (based on INT) attacks. Percentage-based modifiers are added together and apply a single multiplier of 100% + TotalModifiers.
  • Damage Modifiers are effects that increase or decrease damage dealt or taken. Most effects that increase damage dealt are added together to apply a single multiplier of 100% + TotalModifiers. Effects that decrease damage taken each apply a separate multiplier of 100% + Modifier. Within this wiki, damage increases that apply separate multipliers will be written directly as a multiplier or noted as being multiplicative bonuses.
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