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- Main article: Clergy
The Clergy is a Humanoid class in Disgaea 7: Vows of the Virtueless.
Overview[]
The Clergy is a support class specialized in healing. He keeps allies safe through versatile healing skills and defensive boosts.
Skills[]
Spells[]
Spell range and AoE depends on Skill Level and boosts.
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Heal | 1 | Res | F(90%) | 11 | 48/64 | - Restore the target's HP. (Level 1) |
Mega Heal | 20 | Res | D(120%) | 35 | 48/64 | Learned by Tier 2+ Restore the target's HP. (Level 2) |
Giga Heal | 50 | Res | A(160%) | 69 | 48/64 | Learned by Tier 3+ Restore the target's HP. (Level 3) |
Omega Heal | 100 | Res | SS+(340%) | 139 | 48/64 | Learned by Tier 4+ Restore the target's HP. (Level 4) |
Tera Heal | 200 | Res | SS+(580%) | 279 | 48/64 | Learned by Tier 5+ Restore the target's HP. (Ultimate) |
Espoir | 4 | - | - | 11 | 48/64 | - Cure all ailments. |
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Magic Wall | 10 | Res +20% | - | 12 | 48/64 | Learned by Tier 2+ Increase the target's RES temporarily. (Lasts 3 turns) |
Mind Break | 20 | Int -20% | - | 12 | 48/64 | Learned by Tier 3+ Decrease the target's INT temporarily. (Lasts 3 turns) |
Shield | 10 | Def +20% | - | 12 | 48/64 | Learned by Tier 4+ Increase the target's DEF temporarily. (Lasts 3 turns) |
Enfeeble | 20 | Atk -20% | - | 12 | 48/64 | Learned by Tier 5+ Decrease the target's ATK temporarily. (Lasts 3 turns) |
Unique[]
Name | Lvl | Stat / Effect | Power | SP | Height | Range / Description |
---|---|---|---|---|---|---|
Sanctuary | 10 | - | - | 69 | 48/48 | Rng: 4(Free). Places buff over a size-3 line(rotatable), decreasing damage taken by 20% ~ 30%. (Lasts 3 turns. Does not apply to self) A magic shield that protects. |
Overlife | 20 | - | - | 69 | 48/48 | Rng: 4(Free). Places buff over cross-shaped area, increasing Max HP by 10% ~ 25%. (Lasts 3 turns. Does not apply to self) A magic flower that restores energy. |
Heroism | 30 | - | - | 93 | 48/48 | Rng: 4(Free). Places buff on single target, increasing damage dealt by 10% ~ 25%. (Lasts 3 turns) A magic sword that increases strength. |
Sacred Force | 50 | - | - | 93 | 32/32 | Rng: 3(Free). Places buff on single target, letting them survive the next instance of lethal damage with 1 HP. (Lasts 3 turns. Only one use per unit) A prayer that creates miracles. |
Evility/Jumbility[]
- Generic Evility: Click here for generic evilities
Name | Effect | Requirement | Slots |
---|---|---|---|
Medical Aid | When using healing skills, also remove target's ailments. | Initial | Unique |
Healing Plus | Increase effect of healing skills used by 30%. | Rank 2 | 2 |
Staff Rebellion | If Staff is equipped, damage of normal attacks is based on RES. | Rank 3 | 3 |
Light Salvation | When using healing skills, you will also recover 30% of max HP. | Rank 4 | 3 |
Staff of Healing | If Staff is equipped, reverse the damage of normal attacks. | Rank 5 | 3 |
Light Protection | When using healing skills, increase target's DEF and RES by 20%. (Lasts 3 turns) | Rank 6 | 5 |
Jumbility | Effect |
---|---|
INT-Based Attack | Attacking stat is always INT. |