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The board game-esque Chara World of Disgaea 5

The Chara World is a feature in Disgaea 5: Alliance of Vengeance that allows characters to become stronger.

It is opened at the beginning of Episode 6. Entry cost starts at 100 Mana, and each successful visit multiplies the cost by 10, capping at 100,000 Mana. Unlike previous games there's no limit to the amount of visits, with Reincarnation simply resetting the Mana cost back to 100.

It has undergone a major revamp from its previous incarnation, turning the entire feature into a board game rather than just being nearly identical to Item World, while most of its rewards remained the same. On each turn the character will spin a roulette to move, with the objective of reaching the Goal that sends them to the rewards room. The panels of the board grant various bonuses or penalties, depending on the symbol on it. Various enemies can be encountered and fought through the board, and a roulette is also spinned to modify the strength of your attack.

Difficulty[]

Only Demon is available by default, with other difficulties being unlocked by a quest that requires beating the previous difficulty. Super Overlord can only be unlocked once Carnage Dimension is available.

Name Board Size Resident Level Starting Moves
Demon Small 24 20
Demon Lord Medium 100 (120 in D5C) 30
Overlord Large 2000 40
Super Overlord Extra Large 7999 50

Panels[]

Most panels on the board have a special effect(positive or negative) that activates if the player lands on it. Once an effect is played out the panel becomes blank and will play no effect if landed on again.

Name Event Effect
Blue Question Mark Maid's Gift Receive a random Chara World Item or Evility Scroll.
Alraune's Comfort Restores 50% max HP.
Fairy's Blessings Gain Mana equal to the character's level times 1/1.5/2/2.5(depending on difficulty).
Archer's Gift Spawns 1 to 3 chests around the player, or gives HL equal to the character's level times 50/75/100/125(depending on difficulty).
Monk's Ominous Teaching Grants a random Generic Evility.
Wandering Dark Knight Kills 1/1/2/2(depending on difficulty) random enemies.
Mothman Taxi Lets the player move freely up to 6 spaces, playing the effect of the panel they land on.
Master Prinny's Martial Art Dojo Allows the purchase of an Ultimate Weapon Skill Scroll(only 1 per visit). Only appears on Super Overlord difficulty.
Construction Worker Rerolls the effect of all panels on the board, including blank panels.
Blue Stat/Aptitude Up Master Prinny's Martial Art Dojo Raises a random stat.
Mysterious Warrior's Training Raises HP.
Mysterious Mage's Training Raises SP.
Mysterious Samurai's Training Raises ATK.
Mysterious Knight's Training Raises DEF.
Mysterious Skull's Training Raises INT.
Mysterious Priest's Training Raises RES.
Mysterious Gunner's Training Raises HIT.
Mysterious Ninja's Training Raises SPD.
Blue Duration Up Sage's Repent Increase remaining turns by 1 to 3.
Red Question Mark Professor's Concoction Reduce Aptitudes gained on this Chara World visit.
Taunting Succubus Lose Mana equal to the character's level times 1/1.5/2/2.5(depending on difficulty).
Playful Thief Lose HL equal to the character's level times 50/75/100/125(depending on difficulty).
Orc and Imp Summons 1/1/2/2(depending on difficulty) enemies onto the board.
Chimera's Curse Movement roll wil be one for the next 2 turns.
Red Duration Down Shroom's Spore Decrese remaining turns by 1 to 3.
Green Question Mark Nine-Tails' Fortune Telling Grants a random fortune, increasing or decreasing the effect of panels depending on the result.
Sea Angel's Cheer Roll for movement again in the same turn.
Wrestling Fighter Teleports the player randomly.
Pirate Ship Offers to randomly teleport the player. Can be declined for no effect.
Hot Spring Fully restores HP and increases all Aptitudes by 2%.
Green Dice Shop Wandering Kitty Cat Shop Enter a shop that sells Chara World Items.
Danger Bear's Attack Character loses 10% max HP.
Warp Warp Teleports to the other Warp panel.
White Question Mark Any Plays any other event at random.

Items[]

Each turn the player may use one item before they move, granting various bonuses.

Name Effect
Forward by 1 Your next movement roll will be 1.
Forward by 2 Your next movement roll will be 2.
Forward by 3 Your next movement roll will be 3.
Forward by 4 Your next movement roll will be 4.
Forward by 5 Your next movement roll will be 5.
Forward by 6 Your next movement roll will be 6.
Forward by Lots Your next movement roll will be 12.
Forward by Tons Your next movement roll will be 20.
Taxi Ticket Summons a Mothman Taxi to move the player up to 6 spaces, playing the effect of the panel they land on.
Limo Ticket Summons a high class Mothman Taxi to move the player up to 12 spaces, playing the effect of the panel they land on.
Bumper Soul Warps a target enemy/obstacle within 3 panels to another random location.
Rift Generator Warps user to a random panel, activating its effect. Using this counts as a turn.
Switcher Ring Switch places with target enemy/obstacle within 10 panels.
Action Booster Roll 3 slots on your next movement.
Grid Paper Increase battle slots by 1 on your next battle.
12-Sided Die Increase battle slots by 2 on your next battle.
Quick Draw Increase battle slots by 3 on your next battle.
Victor's Ego Increase battle slots by 4 on your next battle.
Devil's Spirit Increase battle slots by 5 on your next battle.
4D Printer Increase battle slots by 10 on your next battle.
Evil God's Advice Increase battle slots to 20 on your next battle.
Dodging Advice Evade the next attack you receive in battle.
Strategy Textbook Evade the next 2 attacks you receive in battle.
Future Calculator Evade the next 3 attacks you receive in battle.
Cracked Hourglass Increase remaining turns by 1.
Grandpa's Clock Increase remaining turns by 2.
Mature Hourglass Increase remaining turns by 3.
Chrono's Hourglass Increase remaining turns by 4.
Kairos Clock Reset remaining turns to the initial value.
Construction Order Rerolls the effect of all panels on the board, including blank panels.
Ghost Cat's Bell Summons the Kitty Cat Shop. Does not use up a turn.
Dowsing Rod Summons the Hot Springs event. Does not use up a turn.

Rewards[]

Reaching the Goal at the end of the board teleports the player to the Rewards Room, where they may select one upgrade from any of the NPCs there. There's also the option to leave without taking a reward.

Evility Effect
Create an Evility Secret Scroll Create a Scroll containing a Common Evility the character knows. Chara World Evilities can only be selected if playing on the same difficulty they're obtained in or higher. Evilities learned from Squads can't be selected.
Create a Skill Secret Scroll Create a Scroll containing a Spell the character knows. For elemental and healing Spells, only up to Mega/Giga/Omega/Tera tier(depending on difficulty) can be selected.
Enhance Equipment Aptitude Increase an Aptitude of the player's choice by 2/3/4/5%(depending on difficulty).
Enhance Weapon Mastery Increase proficiency on a Mastery of the player's choice by one rank.
Learn a New Evility Learn an Evility from a list of 5 randomly chosen Generic Evilities(available options depends on difficulty).
Enhance Movement Increase Move by 1. (Max 2 times)
Enhance Jumping Power Increase Jump by 5.
Enhance Throw Range Increase Throw by 1.
Enhance Counter Attack Increase Counter by 1. (Max 2 times)
Enhance Critical Rate Increase Critical Hit Rate by 5%. (Max 5 times)
Increase Evility Slots Increase Common Evility Slots by 1. (Max 5 times)

Special Enemies[]

Shadow Characters[]

From Demon Lord Difficulty onwards, a dark-colored variant of the character inside the Chara World will spawn as an enemy. Their stats are usually higher than the chosen character's and unlike normal enemies they can move through the board, but fighting them is important for character growth, as each one defeated increases all Aptitudes by 1%.

Miss Evil[]

Only on Super Overlord difficulty, a powerful enemy known as Miss Evil can be randomly encountered. Miss Evil is stronger than the normal Chara World residents, though she does not scale to the player character's stats like their Shadows do. She can move a long distance, nullifying the effects of every panel she passes through, but disappears after a few turns. Defeating Miss Evil rewards a Common Evility Slot(max 3 times per character), as well as a Dowsing Rod item. After she's been defeated once, a Bill can be passed that ensures she appears on the next Chara World visit.

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