Class
|
Bouncer
|
|
Japanese
|
バウンサー
|
Romaji
|
Baunsā
|
Mv
|
Jm
|
Rng
|
Thr
|
Ctr
|
Crit
|
5 |
20 |
1 |
5 |
3 |
5%
|
|
|
|
Fire: -25%
|
Wind: -25%
|
Ice: 50%
|
|
Unlocked By:
|
Complete Chapter 7 or have a level 100 Armor Knight
|
|
|
Class
|
Body Guard
|
|
Japanese
|
ボディガード
|
Romaji
|
Bodigādo
|
Mv
|
Jm
|
Rng
|
Thr
|
Ctr
|
Crit
|
5 |
20 |
1 |
5 |
3 |
5%
|
|
|
|
Fire: -25%
|
Wind: -25%
|
Ice: 50%
|
|
Unlocked By:
|
Level 35 Bouncer
|
|
|
Class
|
Problem Solver
|
|
Japanese
|
喧嘩師
|
Romaji
|
Kenka-shi
|
Mv
|
Jm
|
Rng
|
Thr
|
Ctr
|
Crit
|
5 |
20 |
1 |
5 |
3 |
5%
|
|
|
|
Fire: -25%
|
Wind: -25%
|
Ice: 50%
|
|
Unlocked By:
|
Level 80 Body Guard
|
|
|
Class
|
Netherworld SP
|
|
Japanese
|
魔界SP
|
Romaji
|
Makai SP
|
Mv
|
Jm
|
Rng
|
Thr
|
Ctr
|
Crit
|
5 |
20 |
1 |
5 |
3 |
5%
|
|
|
|
Fire: -25%
|
Wind: -25%
|
Ice: 50%
|
|
Unlocked By:
|
Level 160 Problem Solver
|
|
|
Class
|
Prom King
|
|
Japanese
|
タキシード魔神
|
Romaji
|
Takishīdo majin
|
Mv
|
Jm
|
Rng
|
Thr
|
Ctr
|
Crit
|
5 |
20 |
1 |
5 |
3 |
5%
|
|
|
|
Fire: -25%
|
Wind: -25%
|
Ice: 50%
|
|
Unlocked By:
|
Level 320 Netherworld Sp
|
|
|
Class
|
Destroyer
|
|
Japanese
|
破壊王
|
Romaji
|
Hakai-ō
|
Mv
|
Jm
|
Rng
|
Thr
|
Ctr
|
Crit
|
5 |
20 |
1 |
5 |
3 |
5%
|
|
|
|
Fire: -25%
|
Wind: -25%
|
Ice: 50%
|
|
Unlocked By:
|
Level 640 Prom King
|
|
|
|
The Bouncer is a Humanoid class in Disgaea 4: A Promise Unforgotten.
Overview[]
The Bouncer is an agile brawler specialized in close combat with Fists. He's a protector who excels in preventing damage to allies.
Personality types[]
- Protective
- Manly
- Innocent
Skills[]
Unique[]
Name |
Lvl |
Stat / Effect |
Power |
SP |
Height |
Range / Description
|
Maximum Security
|
10
|
-
|
- |
1 |
-
|
Self buff: Set counter chance to 100% and ignore the Counter stat. (Lasts 1 turn)
|
Aptitude Up
|
30
|
Atk
|
- |
24 |
48/64
|
Rng: Variable. Increases target's Aptitudes by 30% ~ 57%. (Lasts 3 turns)
|
Evilities[]
- Generic Evility: Click here for generic evilities
Evility |
Effect |
Requirement |
Mana
|
Official Protection
|
Increase DEF and RES of adjacent allies by 20%. |
Initial |
-
|
Synch Guard
|
While Defending, decrease damage taken by adjacent allies by 10%. |
Tier 1 |
1000
|
Damage Shift
|
If you're targeted by an area-of-effect attack, 20% of the damage taken by allies within the area is redirected to you. |
Tier 3 |
5000
|
Deadly Support
|
When you're defeated, increase stats of adjacent allies by 20%. (Lasts 3 turns) |
Tier 5 |
30000
|
Gallery[]