Class
Archangel
AAFlonneSpriteD4.png

D4 Flone (Archangel) SD Sprite.png

Japanese 天使長
Romaji Tenshi-chou
Move Range Counter Jump Throw
4 1 2 20 4
Resistances
Fire Wind Ice
50% 50% 50%
Aptitude
HP SP ATK DEF
100% 120% 110% 100%
INT RES SPD HIT
130% 130% 100% 120%
Base Stats
HP SP ATK DEF
22 14 16 15
INT RES SPD HIT
18 20 12 18
Weapon Skills
Sword Spear Axe
- - -
Gun Bow Fist
- 5 -


Archangel is Flonne's class in Disgaea 4: A Promise Unforgotten. She excels in RES and INT allowing her to heal well and deal very high damage. She can learn all of the healing spells but does not learn any offensive spells requiring the use of the Chara world in order to learn the skills. Her other aptitudes are quite high especially for a healer/mage having 125% aptitudes in HP and DEF (After having been reincarnated 5 times). All of her unique skills are based on INT and have long range

Flonne can also learn Bow skills up to the 5th skill(Doppelganger). She can be a good archer due to weapon forte in Bows coupled with her high Aptitudes in ATK and HIT.

Obtain: Beat the game and Extra Stage 1. Beat Extra Stage 2, "Love Missionaries",  by passing the "The Love Evangelist Appears!" bill after beating Extra stage 1.

Reincarnation Costs
Good for Nothing Incompetent Average Skilled Distinguished Genius
1 Mana 10 Mana 50 Mana 200 Mana 1000 Mana 5000 Mana

Spells[edit | edit source]

Generic[edit | edit source]

Skill Name Power Stat Element Effect Height Range
Heal F RES - - Depends on skill level
Mega Heal D RES - - Depends on skill level
Giga Heal B RES - - Depends on skill level
Omega Heal A RES - - Depends on skill level
Tera Heal S RES - - Depends on skill level
Espoir - - - Cure Ailments Depends on skill level

Skills[edit | edit source]

Unique[edit | edit source]

Skill Name Power Stat Element Ailment Height Range
Tri Dra-Meow E INT - - 20/20 4
Saint Arrow E INT - - 16/16 Fixed (4 vertical range Cross AOE)
Great Flonzor X C INT - - 48/60 4 (Cross AOE)

Evilites[edit | edit source]

Generic[edit | edit source]

Evility Effect
Fire Body Damage decreased by 50% when receiving fire attack
Windy Body Damage decreased by 50% when receiving wind attack
Cool Body Damage decreased by 50% when receiving ice attack
Star Body Damage decreased by 50% when receiving star attack
Life's Breath Base HP increased by 5%.
Mind Discipline Base SP increased by 5%.
Muscle Enchancement Base ATK increased by 5%.
Iron Body Base DEF increased by 5%.
Pool of Knowledge Base INT increased by 5%.
Reflexes Base SPD increased by 5%.
Dynamic Vision Base HIT increased by 5%.
Mystic Protection Base RES incresed by 5%.
Poison Vaccine Chance to evade Poison effect increased by 50%
Sleep Vaccine Chance to evade Sleep effect increased by 50%
Paralyze Vaccine Chance to evade Paralyze effect increased by 50%
Forget Vaccine Chance to evade Forget effect increased by 50%.
Deprave Vaccine Chance to evade Deprave effect increased by 50%
Ailment Immunity Team attack chance increased by 20%
Impromptu Team attack chance increased by 50%


Unique[edit | edit source]

Evility Effect Requirements
Healing Paradise Healing magic effects to allies on map increased by 100% Initial
Love Field Nulls all instant death effects on allies Level 30
Natural Oafy Aura Damage decreased by 50% when receiving elemental attack Level 60

Chara World[edit | edit source]

Evility Effect
Witch Guild Increase stats by 5% x # of allies on map equipped with staves.
Archer Guild Increase stats by 5% x # of allies on map equipped with bows.
Magichange Guild Increase stats by 30% x # of allies on map equipped with magichange weapons.
Princess Hope Increase critical rate of adjacent ally units by 20%
Princess Orders Increase magic range of adjacent ally units by 1.
Hunter's Range HIT increased by 30% only if distance is kept from enemy.
Wide View ATK increased by 20% only if distance is kept from enemy.
Heal Gain Heal amount increased by 50% when receiving healing magic.
Heal Mastery Healing Magic effects increased by 100%.
Bow Focus 30% of base HIT added to ATK when bow is equipped.
Saintly Air When equipping orb item, increase aptitude by 20%
Tom's Glasses When equipping glasses item, increase aptitude by 20%
Bond of Souls No turn limit when using Magichange.
Madness ATK increased by 50% when self HP is under 25%.
Trance Increase magic damage by 50% when SP is less than 25%.
Saintly Aggression Increase normal attack damage by 100%.
Bomb Trainer Increase all barrel splash damage to 100%.
Requiem Increase stats by 5% for every exploded prinny
Isolation Increase stats by 30% when no other ally is in battle.
Absorb Magic Increases INT by 5% every time you get hit by magic
Lucky Song Critical damage of allies on map increased by 20%.
Mist Cloak Damage decreased by 50% when receiving magic attack.
Ice's Blessing Ice attack damage increased by 30%
Fire of Revenge Stats increased by 10% per ally unit defeated.
Community content is available under CC-BY-SA unless otherwise noted.