Carrying

Carrying refers to the practice of Lifting a unit and not Throwing them before the end of the turn.

For allied units, this can be used to protect units from harm, and in later games, for performing Tower Attacks and other tower related actions. Enemies can't attack units being carried, however, a unit being killed does not protect the unit upwards from being targeted by other attacks during the same turn.

For enemy units, this can be used to prevent them from moving and attacking, at the cost of the carrier unit taking some damage for every turn they keep the enemy lifted. This can give other units time to heal, run away, defeat other enemies, or deal with geo symbols.

Carrying units may interfere with Countering.