Template:DisgaeaMonsterAbilityChart/doc

(Note: This template is deprecated. Use Template:HumClassSpellChart instead) How to use this template:

D1/D2 Monsters
Parameter Block: The effect code is divided intro three parts.

Attribute
 * a - Atk
 * i - Int

Element
 * f - fire
 * i - ice
 * w - wind

Effect
 * dp - Deprave
 * dr - Drain
 * fr - Forget
 * hl - Heal
 * pr - Paralysis
 * ps - Poison
 * sl - Sleep

These are completely combinable between each other (except for multiple effects, ie Ice/Paralysis/Poison - those are being implemented as we come across usage cases) and also case-insensitive. The code assumes you will begin everything with an 'a' for Atk or 'i' for Int. An example chart for Golem (Disgaea):

This template 'DisgaeaMonsterAbilityChart' calls a 'storage' template, Template:SkillEffectsData, which contains all the markup for the effects. Feel free to view the source code if you have questions about what effects are currently accounted for.

D3/D4 Monsters
Read the above section, as some of it applies to D3/D4 Monsters also.

Parameter Block:
 * n1=Skill Name |p1=Power Letter |se1=Stat: Element/Status |h1=Height |r1=Range |f1= Flavor Text
 * Skill Name - the 5th and 6th line are for Magichange skills. Do not include '(Magichange)' or anything like that in the parameter block; the template will add this for those cells.
 * 'Power Letter' should contain only the single (capitalized) letter that describes the power level of the skill, such as 'C', 'A', etc.
 * The Stat/Element column calls SkillEffectsData; similar to D1/D2, you can combine the Attribute, Element, and Effect codes. In addition to 'a' and 'i', there are also:
 * 'ah2' for (Atk+Hit)/2
 * 'as2' for (Atk+Spd)/2
 * '-' for 'no Stat'
 * Certain monsters can cast Status Effects that do not use an 'attack stat' or cause initial damage, ie, Ghost's Pixie Prank. The code for Pixie Prank would be '-psdp'.
 * Height and Range are the same.
 * Flavor Text is the in-game text that accompanies a skill. It is not merely a player-generated description of what the skill does. IE, Prinny (Disgaea 3)'s Prillin Bomb, the Flavor Text is "Not the right way to use it...". A 'description' would be something like 'The Prinny sets a bomb, drops it, and struggles with the target until the bomb goes off, damaging the target.' Descriptions or other notes should be included in the Range column.

Example: Slime (Disgaea 3)

D5 Monsters
Parameter Block:
 * n1=Skill Name |p1=Power Letter |stat1=Stat |element1=Element |ailment1=Ailment |r1=Range |h1=Height |level1=Required Level |f1=Flavor Text |image1=Range Image


 * Skill Name - the 5th and 6th line are for Magichange skills. Do not include '(Magichange)' or anything like that in the parameter block; the template will add this for those cells. The 7th line is for a Dual Magichange skill, if the monster has one. Do not include '(Dual Magichange)' as the template will handle that.
 * 'Power Letter' should contain the (capitalized) letter that describes the power level of the skill, such as 'C', 'SS+', or the percentage such as '+15%'. If it is blank, use a dash.
 * Stat, Element, Ailment - There are too many combinations of stat/element/ailment to use the SkillEffectsData template anymore, so these are separated into different columns and should just be filled in using normal text or wiki tags.
 * Range, Height, Flavor text - Hopefully self-explanatory, look at older versions for more information.
 * Required Level - The level when the class gets the skill.
 * Range Image - This is for uploading an image depicting the range of the attack, as displayed in the game.

Example: Prinny (Disgaea 5)

Why Two Charts?
Why are there two charts in one template?

It is more valuable to have all Monster pages calling the same template than it is to have separate templates that accomplish basically the same job but with cosmetic differences. At some point in the future, I anticipate that a Lua-savvy editor will be able to convert this template into Lua, and at that time, it will save a lot of human hours to not have to go through many pages and alter the parameter blocks.

If you have any questions, please post in the Talk page. Thank you for editing the Disgaea Wiki!