List of Disgaea 3 Specialists

This is the list of Specialists found in Disgaea 3: Absence of Justice. Some are the same as in previous games, and some are new or unique.

Stat Boost Group
These specialists will boost a specific stat equal to its power.

Dual-Stat Specialists
These specialists are obtained by using the Mediator specialist. According to the Official Strategy Guide, this is part of the Stat Boost Group. However, due to its combinations it merits a section of its own.

Additional Effect Group
These specialists add effects at a rate equal to its power.

Ailment Resistance Group
These specialists increase immunity rates against ailments equal to its power.

Element Resistance Group
These specialists increase elemental resistance rates equal to its power.

The player cannot use 2 stacks of Level 100, say, Firefighters to turn a negative Fire resistance, such as -50%, to 99%. An elemental resistances can be increased by a maximum of 100%, which equates to a Level 100 Firefighter/Aeronaut/Cryophile.

In addition to increasing resistance to the specified element, elemental specialists can also help increase the damage of attacks that utilize that element (ie, Cryophiles increase Ice damage). This can be especially deadly on classes such as the Magic Knight's Elemental Force Evility, as elemental-based attacks will gain a 99% damage bonus (assuming a maximum element resistance of 99%).

Extra Gain Group
These specialist increase gain rates equal to its power. The innocent's level equates to the % increase. IE, a level 300 manager will give +300% mana.

Event Group
These specialists will increase the likelihood of an event happening in the innocent tower equal to its power.

Miscellaneous Group
These bestow special improvements to the item equal to its power. A thing to remember over Collectors: should your rarity reach 255, adding another Collector will turn it back to 0.

Mastery Group
These specialists will improve all equipped stats of an item at a percentage equal to its own power. Each level is equal to a 1% increase in an item stats, capping at 500% per item.

Special Group
These Specialists come permanently attached to equipment with unique effects. They can't be moved or combined.