Template:SkillEffectsData/doc

This is a data-storage template that works under Template:HumClassSpellChart and Template:DisgaeaMonsterAbilityChart. Please read the documentation on the DMAC and HCSC pages.

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 * A = Atk
 * AAM30 = Atk: AMN&#160;30%
 * AAM40 = Atk: AMN&#160;40%
 * AAMPRPS = Atk: AMN/PRZ/PSN
 * AAMPRPS30 = Atk: AMN/PRZ/PSN&#160;30%
 * ADP = Atk: DPR
 * ADP30 = Atk: DPR&#160;30%
 * ADP40 = Atk: DPR&#160;40%
 * ADPPR = Atk: DPR/PRZ
 * ADR = Atk: Drain
 * AFR = Atk: FRG
 * APR = Atk: PRZ
 * APR30 = Atk: PRZ&#160;30%
 * APRPS = Atk: PRZ/PSN
 * APRPS30 = Atk: PRZ/PSN&#160;30%
 * APS = Atk: PSN
 * APS40 = Atk: PSN&#160;40%
 * APS60 = Atk: PSN&#160;60%
 * ASL = Atk: SLP
 * AF = Atk: Fire
 * AFDP = Atk: Fire/DPR
 * AFDR = Atk: Fire/Drain
 * AFFR = Atk: Fire/FRG
 * AFPR = Atk: Fire/PRZ
 * AFPS = Atk: Fire/PSN
 * AFSL = Atk: Fire/SLP
 * AFDFD5 = Atk: Fire Debuff Def&#160;5%
 * AW = Atk: Wind
 * AWDP = Atk: Wind/DPR
 * AWFR = Atk: Wind/FRG
 * AWPR = Atk: Wind/PRZ
 * AWPS = Atk: Wind/PSN
 * AWSL = Atk: Wind/SLP
 * AWHTD10 = Atk: Wind Debuff Hit&#160;10%
 * AI = Atk: Ice
 * AIDP = Atk: Ice/DPR
 * AIFR = Atk: Ice/FRG
 * AIPR = Atk: Ice/PRZ
 * AIPS = Atk: Ice/PSN
 * AISL = Atk: Ice/SLP
 * AST = Atk: Star
 * ASTDP = Atk: Star/DPR
 * AATD20 = Atk: Debuff Atk&#160;-20%
 * ADFD10 = Atk: Debuff Def&#160;-10%
 * ADFD15 = Atk: Debuff Def&#160;-15%
 * ADFD20 = Atk: Debuff Def&#160;-20%
 * ADFRSSDD20 = Atk: Debuff Def/Res/Spd&#160;-20%
 * ASDD20 = Atk: Debuff Spd&#160;-20%
 * AIND20AM70 = Atk: Debuff Int&#160;-20% / AMN&#160;70%
 * AHTD20PS70 = Atk: Debuff Hit&#160;-20% / PSN&#160;70%
 * ASDD20SL70 = Atk: Debuff Spd&#160;-20% / SLP&#160;70%
 * I = Int
 * IDP = Int: DPR
 * IDR = Int: Drain
 * IFR = Int: FRG
 * IFRPRPS = Int: FRG/PRZ/PSN
 * IHL = Int: Heal
 * IPR = Int: PRZ
 * IPR30 = Int: PRZ&#160;30%
 * IPRPS= Int: PRZ/PSN
 * IPS = Int: PSN
 * ISL = Int: SLP
 * ISL30 = Int: SLP&#160;30%
 * IF = Int: Fire
 * IFI = Int: Fire / Ice
 * IFDP = Int: Fire/DPR
 * IFFR = Int: Fire/FRG
 * IFPR = Int: Fire/PRZ
 * IFPS = Int: Fire/PSN
 * IFSL = Int: Fire/SLP
 * IW = Int: Wind
 * IWDP = Int: Wind/DPR
 * IWFR = Int: Wind/FRG
 * IWPR = Int: Wind/PRZ
 * IWPS = Int: Wind/PSN
 * IWSL = Int: Wind/SLP
 * IWRSD20 = Int: Wind  Debuff RES&#160;20%
 * II = Int: Ice
 * IIDP = Int: Ice/DPR
 * IIFR = Int: Ice/FRG
 * IIPR = Int: Ice/PRZ
 * IIPS = Int: Ice/PSN
 * IISL = Int: Ice/SLP
 * IST = Int: Star
 * ISTDP = Int: Star/DPR
 * H = Hit
 * AH = Atk/Hit
 * AHFR = Atk/Hit: FRG
 * AHPS = Atk/Hit: PSN
 * AHSL = Atk/Hit: SLP
 * AHST = Atk/Hit: Star
 * AH2 = (Atk+Hit)/2
 * AS = Atk/Spd
 * ASW = Atk/Spd: Wind
 * AS2 = (Atk+Spd)/2
 * HS = Hit/Spd
 * HSPS = Hit/Spd: PSN
 * HSST = Hit/Spd: Star
 * HS2 = (Hit+Spd)/2
 * HS2AM = (Hit+Spd)/2: AMN
 * HS2PS = (Hit+Spd)/2: PSN
 * HS2ST = (Hit+Spd)/2: Star
 * IHTD20 = Int: Debuff Hit&#160;-20%
 * INB50 = Buff Int&#160;+20%
 * INHTB20 = Buff Int&Hit&#160;+20%
 * RHLESP = Res: Heal / Espoir
 * RHLDFB20 = Res: Heal / Buff Def&#160;+20%
 * FINO = Int: light Fire damage
 * FIME = Int: moderate Fire damage
 * FIGI = Int: heavy Fire damage
 * FIOM = Int: very heavy Fire damage
 * FITE = Int: extreme Fire damage
 * FIPE = Int: massive Fire damage
 * ICNO = Int: light Ice damage
 * ICME = Int: moderate Ice damage
 * ICGI = Int: heavy Ice damage
 * ICOM = Int: very heavy Ice damage
 * ICTE = Int: extreme Ice damage
 * ICPE = Int: massive Ice damage
 * WINO = Int: light Wind damage
 * WIME = Int: moderate Wind damage
 * WIGI = Int: heavy Wind damage
 * WIOM = Int: very heavy Wind damage
 * WITE = Int: extreme Wind damage
 * WIPE = Int: massive Wind damage
 * STNO = Int: light non-elemental damage
 * STME = Int: moderate non-elemental damage
 * STGI = Int: heavy non-elemental damage
 * STOM = Int: very heavy non-elemental damage
 * STTE = Int: extreme non-elemental damage
 * STPE = Int: massive non-elemental damage
 * WS = WeaponStat
 * WSF = WeaponStat: Fire
 * WSI = WeaponStat: Ice
 * WSW = WeaponStat: Wind
 * WSST = WeaponStat: Star
 * HLN = Restore small amount of HP.
 * HLM = Restore moderate amount of HP
 * HLG = Restore large amount of HP.
 * HLO = Restore huge amount of HP.
 * HLT = Restore HP.
 * HLP = Restore HP.
 * R = Res
 * RHLN = Res: Restore small amount of HP.
 * RHLM = Res: Restore moderate amount of HP
 * RHLG = Res: Restore large amount of HP.
 * RHLO = Res: Restore huge amount of HP.
 * RHLT = Res: Restore HP.
 * RHLP = Res: Restore HP.
 * ESP = Remove any Status Ailments
 * ATB20 = Atk&#160;+20%
 * DFB20 = Def&#160;+20%
 * INB20 = Int&#160;+20%
 * RSB20 = Res&#160;+20%
 * HTB20 = Hit&#160;+20%
 * SDB20 = Spd&#160;+20%
 * ATD20 = Atk&#160;-20%
 * DFD20 = Def&#160;-20%
 * IND20 = Int&#160;-20%
 * RSD20 = Res&#160;-20%
 * HTD20 = Hit&#160;-20%
 * SDD20 = Spd&#160;-20%
 * ATINHTB10 = Atk/Int/Hit&#160;+10%
 * ATINHTB20 = Atk/Int/Hit&#160;+20%
 * ATDFB20 = Atk/Def&#160;+20%
 * ATHTB30 = Atk/Hit&#160;+30%
 * DFRSB20 = Def/Res&#160;+50%
 * INRSB20 = Int/Res&#160;+20%
 * HTSDB20 = Hit/Spd&#160;+20%
 * FIB25 = Fire +25%
 * FIB50 = Fire Res +50%
 * WIB25 = Wind +25%
 * WIB50 = Wind Res +50%
 * ICB25 = Ice +25%
 * ICB50 = Ice Res +50%
 * FID25 = Fire -25%
 * FID50 = Fire Res -50%
 * WID25 = Wind -25%
 * WID50 = Wind Res -50%
 * ICD25 = Ice -25%
 * ICD50 = Ice Res -50%
 * FIWEP = Melee attacks also cast Fire
 * WIWEP = Melee attacks also cast Wind
 * ICWEP = Melee attacks also cast Ice
 * AM40 = AMN&#160;40%
 * AM80 = AMN&#160;80%
 * DP40 = DPR&#160;40%
 * PR60 = PRZ&#160;60%
 * PR80 = PRZ&#160;80%
 * PS40 = PSN&#160;40%
 * PS80 = PSN&#160;80%
 * SL40 = SLP&#160;40%
 * SL80 = SLP&#160;80%
 * EXMNB50 = EXP&Mana gain +50%
 * -psdp = -:Poison/Deprave
 * FIWEP = Melee attacks also cast Fire
 * WIWEP = Melee attacks also cast Wind
 * ICWEP = Melee attacks also cast Ice
 * AM40 = AMN&#160;40%
 * AM80 = AMN&#160;80%
 * DP40 = DPR&#160;40%
 * PR60 = PRZ&#160;60%
 * PR80 = PRZ&#160;80%
 * PS40 = PSN&#160;40%
 * PS80 = PSN&#160;80%
 * SL40 = SLP&#160;40%
 * SL80 = SLP&#160;80%
 * EXMNB50 = EXP&Mana gain +50%
 * -psdp = -:Poison/Deprave
 * EXMNB50 = EXP&Mana gain +50%
 * -psdp = -:Poison/Deprave
 * -psdp = -:Poison/Deprave