Board Thread:Dark Assembly/@comment-653063-20150303021112/@comment-294304-20150315220424

Ah. So, until we know how to deal with the unique effects (and get actual stat data for them >_>) we leave the skills for the uniques alone for now? I'll still add the templates for the ones I do, but I won't go back and do the others until we figure it out.

Yeah. You probably noticed that D2 has passive abilities for each class as well, which are more or less the predecessor to the Evilities.

And yes. There are a whole score of "generic" Evilities that are shared between classes and characters. Each class has 4 "unique" Evilities, but (with a few exceptions) they tend to be the same for the same class across games (and sometimes an equivalent class might get them if the old class is cut: the Android has 2 of the Majin's Evilities, for example).