Board Thread:Dark Assembly/@comment-653063-20150303021112/@comment-653063-20150319212728

Each class has specific elemental resistances, and in some cases (like Mageskulls or elemented classes like Dragons) each individual tier has different resistances - I've seen in the 'DD2 job chart' that there's a spot for elemental resists, but I've been asking for a while... how important is that? Like, does anyone choose to make or not make a certain class because of the resistances? TBH I've never paid attn to the resists of my chars, so I can't really imagine how it would change the playstyle for someone who did. And also, because I've not paid attn, i've never bothered to look and see if elemresists are standardized or anything. I mean, if it's in a guide, I guess it would be... but is that true for D1/2? etc etc. (If it's all standardized in, say, D3-and-on but not D1/2, I can write another #switch for it, so it's not like the space would be taken up while looking at games where it isn't there.)

on the one hand, 'the data is there, lets track it... i guess...' on the other hand, this seem like the most unimportant data imaginable. But... maybe that's just my playstyle speaking....

I think I've thought of a way to put it in without being too space-takey-upy. Lemme poke TierStats for a bit. (blahh so much irl crap... but I mad at all of it, so I will ignore it... lol.)

ok, HCSC vs D3-2 skills: I clicked through about 6 D3 humanoids and only the Valkyrie had a "Unique Skills (Disgaea 3: Absence of Detention only)" section... sooooo uhh.... that chart and HCSC have nothing in common, from a coding perspective. And by the time I wrote enough #switches and #ifs... it would be silly. From a server-load perspective and from the perspective of some other editor coming in later and going "what the ??!?!?", it would be better to have a "Template:D3-2UniqSkills".

I clicked around a bit more, and found another 3-2US - http://disgaea.wikia.com/wiki/Archer_%28Disgaea_3%29 - then i got about 70% through humanoids and 5-6 monsters, and still haven't seen another. so... i mean.... ok. specific differences. HCSC has 'level', and granted, all that column does is display whatever goes into the parameter. It's easy enough to run a single #switch that would make that table cell say 'Requirement' for disver=D3-2, and then users would just have to deal with the part where the column that is currently right-most would be left-most. (Because, as I am learning with this Weapons chart, it's a pain enough to make a column appear or disappear based on disver, mostly because Wikicode doesn't contain a 'foreach' (insert giant rant here about why the fudge doesn't wikicode have a foreach), and I can't imagine the headache of trying to make the same table shift around the order of entire columns... at that point, really, just make a new template, it will be easier on the server and on the editors too)... Power is the same (apparently I was prescient to not hard-code the %-sign), statbase&element would become Effect and use SED codes (which would be the one thing about this plan that, so far, is more efficient)... SP would... well idk, the Valkyrie page doesn't have any SP, the Archer one does, so probably there is SP, so that's fine...

ok. well i've talked myself into realizing I guess they're not that different after all... as long as it's not problematic that the 3-2Skills would have the same column-order layout as HCSC. It's not that hard to do a disver-#switch to rename a header cell. And everything else is enough-the-same.

The weapon users just get weapon skills up to their rank (for example, a guy with a weapon rank of 3 in Swords would get the first three Sword skills. Or something like that). - I... don't think I understand this sentence... Or at least I...

ok so - http://disgaea.wikia.com/wiki/List_of_Disgaea_3_Weapons - a Sword user with 'rank 3' can only learn Blade Rush, Hurricane Slash, and X-level Flurry? So that's why you want to get higher Tiers, because higher Tier = higher rank = higher/more-dmg skills.

But how will we deal with it being bought as opposed to learned by level/rank? - If I understand what you're saying/asking... which I may not, because I'm only just done with Ch1 in D3...
 * Option A, Link - A weapon-user like a warrior would have, on the class_game page, a link to 'list of D3 weapons' because the Weapon Skills chart is there. If I'm lucky, I can (re-)learn how to make in-page anchors, so the link would be like "Warriors can learn ((List of Disgaea 3 Weapons#Sword|Sword Skills))" or something.
 * Option B, In-page Chart - every game's-weapontype-skills chart is its own template. "Template:D3_WeapSkills_Sword", "Template:D3_WeapSkills_Fist", etc. These templates would be transcluded into List_of_Disgaea_3_Weapons AND whatever class uses that weapon. So D3Warrior page has ""Template:D3_WeapSkills_Sword", "Template:D3_WeapSkills_Spear", "Template:D3_WeapSkills_Axe".

Benefit of "A" - the data is in one place (list of D3 Weaps), users just have to go there. (D3Weaps page would be calling something like "Template:D3_WeapSkills" nine times, but the actual parameter block for 'sword skills', 'fist skills' etc is on 'list of D3 weaps' page.) Drawback: "wahh i have to go to other pages for my dataz." (whiny users.)

Benefit of "B" - The data is still in one place - "Template:D3_WeapSkills_Sword". It's just, there would be 5(6? DD2?) games, times 9 weapon types (monsters have atk/hit and atk/int) (10? DD2=Books?) of templates. (The actual content of "Template:D3_WeapSkills_Sword", etc, would be a parameter block that calls "Template:D3_WeapSkills" for layout.) Drawback: oh gosh the templates... sooo... maanyyy.... auugh. (whiny... editor? but mostly, I legitimately cannot tell if this is good because this is the benefit of templates - HAVE the data in one spot, PUT the data in many spots - or bad because so many templates make me think I'm doin-it-rong...)

So a Magic user... *rubs face* you know, I may just have to push pause at this point because I think I just don't understand the D3 system well enough to be able to converse competently right now. I suspect that the answer should just be "A", link the Class_Game to the List Of Whatever Is Relevant... because... can any magic user buy anything... auugh see I don't know. I need to go learn before I try to do this.

So: What if, this: I'll go make TierStats have element resist spots. We just, only, do the Tabber-Tier stuff, and don't mess with spells-whatever right now. I know that means more-editing-later, but I'm just not competent enough for this spells stuff yet : x.