Board Thread:Dark Assembly/@comment-653063-20150303021112/@comment-653063-20150315214331

"Which ones did you "cheat" on anyway? Just the Special classes?" - yes, just the Specials. the point of HCSC and mostly the SED codes is to templatize and standardize data presentation, and the skills/abilities and effects of the Special characters are not the same as everyone else. It doesn't actually make things simpler to go input their stuff into SED, get codes, and use 1 code in 1 place. So I just class=wikitable and class=D2a/b and said 'this looks the same as other stuff, lets see if we even care about this later.'

all the actual "spend Mana make Class" classes got HCSC.

int-based star makes sense. i'll write that in my notes sheet and when i figure out what in D3 needs to be input into SED, i'll sweep it in then. also that stuff under Rozy's Slave sounds like it could be generic enough to be used by others, potentially maybe. i fav'd that too.

Ok, 'Evilities' appears to be roughly analagous to 'abilities', so i'm going to poke that for a bit and see if it can/should be a template, can/should be #if'd out of HCSC (i'm initially going to guess 'no'), or what's going on with that. (primary question: at any point, is there overlap in "who has what evility;" either between characters in the same game or characters in separate games, in the sense that 'mega fire' exists in various games and does, generally speaking, the same thing... if there's overlap, using SED codes is good. If nearly everything is unique, then SED is not a good plan.)

so ok. research tiemz, go!