Special Technique

A Special Technique, skill, or special, is a skill that can be used in battle. There are various types of special techniques, including ones that are stronger attacks with potentially better range than the basic attack, ranged elemental magic attacks, and healing spells.

Special techniques require the user to have a certain number of SP to be able to use the special. When used, the amount of SP is subtracted from the user.

Learning Special Techniques
There are multiple ways to learn Special Techniques in the Disgaea series. By leveling up to specified levels, humanoid classes that specialize in magic as, main characters with unique classes, as well as monster classes, can gain Special Techniques. In addition, magic spells can be learned by other users in certain games by use of the Extra Gain system. Specials can also be learned if the user increases in Weapon Mastery of a certain kind of weapon. The list of Special Techniques varies depending on game.

Types of Special Techniques
There are two major types of special techniques, special moves, and magic spells. Further more, each are separated into various kinds.

Special moves
Certain classes have unique special moves. In addition, each weapon type except the staff has special moves associated with them that can only be used if the correct weapon type is equipped.

Magic


There are multiple kinds of magic. There are four elements of magical attack, Fire, Ice, Wind, and Star, and each have their own series of spells, with multiple tiers of spells of the same element which gradually become stronger. In addition, healing spells exist in multiple tiers as well, with stronger spells being available that use more SP.

Spells are best used by humanoids wielding staffs, as using a staff increases the range of spells. In addition, Weapon Mastery in staff usage can increase the range of spells further.

Generally, the tiers of spells are as follows, though only some games have all six tiers of spells.
 * Normal
 * Mega
 * Giga
 * Omega
 * Tera
 * Peta

These are the basic spells.
 * Fire (fire damage)
 * Ice (ice damage)
 * Wind (wind damage)
 * Star (star damage)
 * Heal (restore HP)
 * Espoir (eliminates status conditions)
 * Braveheart (increase attack)
 * Shield (increase defense)
 * Magic Boost (increase intelligence)
 * Magical Wall (increase resistance)
 * Speed Boost (increase speed)
 * Target Lock (increase hit)
 * Enfeeble (decrease attack)
 * Armor Break (decrease defense)
 * Mind Break (decrease intelligence)
 * Resist Break (decrease resistance)
 * Slow (decrease speed)
 * Bind (decrease hit)

Magichange glitch
A glitch in Disgaea 2: Dark Hero Days and Disgaea 2 PC exists where characters can learn special techniques that are intended to be unique to a certain class or character, such as Adell learning Tink's special "Goodbye Tink" which is not supposed to be learned by other characters. By completing the Darkly Adonic map with characters affected by Magichange, due to an error in which the game does not fully reset the state of characters when the ending commences, the character's equipped Magichange weapons will stay equipped and can be permanently kept while still having these characters in the army when the game continues from the beginning after the completing of the map. Characters wielding a Magichange 2 item can also permanently learn both monster skills such as Full Bloom as well as Magichange skills such as Triple Fire Jump.