Template:HumClassSpellChart/doc

Template to be used when making Skill tables. It pulls data from Template:SkillEffectsData.

HCSC contains up to 30 lines total. Use the following chart as a basis for what you are editing. If you only need 5 lines, you don't need to include lines 6 through 30. HSCS uses the 'disver' value; if you don't know how to use that, please see Disgaea Wiki: Manual of Style.

An example line of the parameters-block is here. As you can see in the large parameters-block below, each subsequent line increases the count of the number next to the letter. This line is 'N1, L1', etc. The second line is 'N2, L2,' etc. HCSC will display the data in numerical order, so even if you had 'line 1, line 5, line 3, line 4, line 2,' in your parameter-block, the chart will display lines '1, 2, 3, 4, 5'. Parameters also do not have to be in the correct left-right order; their display is determined by the code in the template.
 * n1=SPELLNAME |l1=LEVEL |e1=EFFECT-CODE |p1=POWERLVL |s1=SPCOST |h1=HEIGHT/HEIGHT |r1= RANGE |d1= DESCRIPTION, OTHER INFORMATION. |ftxt1=FLAVOR TEXT


 * 'n' is for the name of the skill.
 * 'l' is for the level that the class gains the use of the skill.
 * 'e' is for the Effect Code; see SkillEffectsData for more information.  If for any reason you need this cell to display no data, input a - (dash), do not leave the parameter blank; the code will default to displaying 'Atk'.
 * 'p' is for the power level of the spell; HSCS does not code in the % sign, as some skill power levels are given in '1x', '2x', '5x' format, or, in later games, Alpha format (E, A, S, etc).
 * 's' is for the level 1 SP cost of the skill.
 * 'h' is for the Height/Height of the skill.
 * 'r' is for the Range. Range is the distance, if any, between User and Target. Examples:
 * |r1=2
 * |r1=1-3
 * |r1=6 (Free)
 * |r1=4 (Line)
 * |r1=Self
 * If you feel that no Range is associated with the spell (and it is also not a Self-only spell), leave the field empty, and HCSC will not display anything.


 * 'd' is the Description field, and serves as a catch-all for data that needs to be displayed but doesn't fit anywhere else. Specifically, 'Description' of a spell should be things like 'how many Targets does the spell hit; what is the targeting pattern the spell uses'. But the Description parameter can also be used to contain other information, such as which Mage/Skull tiers can learn a given spell.
 * 'ftxt' is the Flavor Text. HCSC will not show this field if there is nothing in the parameter. While some spells, such as Elemental spells (Fire, Wind) in earlier games, technically have flavor text, it's not 'interesting', and may only say something like 'Damages enemies with the power of Wind (level 1)'. Including 'dry' flavor text of this variety is not required (however, if you get a bee in your bonnet to comb through and input those texts, we won't stop you). The flavor texts we are mostly looking for are the 'interesting' or 'snarky' ones.

Other than the Effects cell, no 'processing' is done by this chart, and all other data will need to be input in the manner in which you wish it to be seen (which mostly means, links need to be input in linked format).

When dealing with a class such as a Mage or a Healer, it is recommended to paste the 'spell ranges' line right above the chart, as shown here, and not to paste it repeatedly in the |r#= field. For classes such as these, and when dealing with spells such as 'Fire', 'Heal', 'Espoir', 'Braveheart', etc, it is recommended to not have anything in the Range field at all. Example: Spell Ranges are dependent on Staff mastery and skill level.

Display: Spell Ranges are dependent on Staff mastery and skill level.

Blank parameter block:

D5 Information
(Note: This section is deprecated, as the wiki no longer uses this format) This is similar to the default version, but it no longer uses the SkillEffectsData template because of the massive number of combinations that would need to be added to it.

If you enter 'disver' as D5, you will get the D5 version. Here is an example line of the parameters-block for D5:
 * n1=Spell name
 * l1=Level spell learned at
 * s1=SP cost at level 1
 * p1=Power letter or percent
 * stat1=Stat used, if any
 * element1=Element, if any
 * r1=Range
 * h1=Height
 * ftxt1=Flavor text
 * image1=Screenshot of spell range, if useful

Here is an example, using the Warrior (Disgaea 5) class:

Display:

Here is a blank skill for use:
 * n1=
 * l1=
 * s1=
 * p1=
 * stat1=
 * element1=
 * ailment1=
 * r1=
 * h1=
 * ftxt1=
 * image1=