Board Thread:Dark Assembly/@comment-653063-20150318192940/@comment-30209923-20161018160920

So this is the formula: For each floor of the item cleared: stat = stat + s + rstat/20 + x*bstat/200 + c*3/20 For each Item General killed: stat = stat + s*bstat*(20+i)/200 + sp*(3+i*3/20) c = c + sp x = x + 1 For each Item King killed: stat = stat + s*bstat*(20+i)*2/200 + sp*(3+i*3/20)*2 c = c + 2*sp x = x + 2 slots increase by 1 if they are not already at 16 For each Item God or Item God 2 killed: stat = stat + s*bstat*(20+i)*3/200 + sp*(3+i*3/20)*3 slots increase by 1 if they are not already at 16 Note that the stat increase for clearing a floor with an item general/king/god is applied before the stat increase for killing the item general/king/god itself. The stat values are stored as floats and are only floored (rounded down to integers) when displayed. x: item general/king counter, initially 0 i: current item world floor For each stat, you have these constants: bstat: base stat of a normal item at level 0 rstat: stat with rarity bonus applied (i.e. it's equal to bstat for normal, 1.25*bstat for rare, 1.5*bstat for legendary) and these variables: stat: current stat of the item (not counting specialists), initial value is rstat sp: # of specialists of the corresponding stat on the item s: sign; if rstat = 0, s = 0, if rstat < 0, s = -1, if rstat > 0, s = 1 c: specialist counter, initially 0 I got it from a gamefaq and I tested it for a few different weapons until the first item general (item Lvl 10). All weapons stats match exactly with the result of the formula. I haven't tested it for item kings or item gods yet. But I'm positive this is correct.

Can we use it if it come from a gamefaq?