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|fi=Brawlers rely primarily on their fists as weapons. Normal attacks have a high hit percentage and slightly higher Chance of Team Attack than other weapons. The Special Techniques learned with fists are short-range and have a small area of effect. But, many will allow you to knock enemies into different positions. |sw=A sword is a typical weapon for battle. Normal attacks with a sword do not have any distinctive characteristics. However, the Special Techniques learned with a sword vary greatly, so they will be useful in many situations. In general, they are easy to use, but not very powerful and require a lot of SP. |sp=The spear is another popular weapon. While normal attacks with a spear are a bit weak, you have the advantage of being able to attack from 2 panels away. The Special Techniques learned with a spear generally have a short range, but the area of effect varies. Furthermore, some techniques allow you to change your position. |bo=Bows are long-range weapons that Archers specialize in. Normal attacks deal damage according to the following formula: (ATK/2) + (HIT/2) = Total Damage. The Special Techniques learned with a bow have long range and can affect single or multiple targets. However, their restrictions on the area of effect and required action space will take some time to get used to. Damage due to Special Techniques is calculated just as for normal attacks: (ATK/2) + (HIT/2) = Total Damage. |gu=Guns have the longest range of all the weapons. Normal attack damage is based on a character's Hit stat. The Special Techniques learned with a gun have a very long range. Special Technique damage is also dependent on a character's Hit stat. |ax=The axe is a difficult weapon to use. Normal attacks have a low hit percentage, but deal major damage when they do hit. The Special Techniques learned with an axe have a short range and can only be used against a single enemy. It may seem a bit restrictive, but since its limitations are clear, you could say an axe is easy to use. Also, when stronger Special Techniques are available, the chances of lowering an opponent's DEF are high. |st=Staffs are weapons that can boost the power of your magic. There is nothing special about doing normal attacks with a staff, and there are no Special Techniques to learn, either. But, you can increase the range and area of effect of your magic by improving your Weapon Mastery of staffs. The experience you have earned casting spells will also affect the range and area of effect of your magic. Staffs are most effective when used by characters specializing in magic. |ma=(Longinus does not have anything to say about Monster weapons.) }} |fi=Fist weapons are best for characters that are good at close combat, like Adell. For normal attacks, there's a slightly better chance to team attack, and there's two extra counter attacks. Another characteristic of the fist weapon is that damage depends on attack power (ATK) and speed (SPD). This means that even weak people can cover up for their attack power with speed. That's an important merit. Even if you increase attack power, if your speed is low, you won't do as much damage, so watch out for that. Skills that you can learn with fist weapon mastery include those that can move the opponent's position, so remember that. Adell, you're good with the fist weapon. It is most effective to train with the weapon you're best at. |sw=The sword weapon is the most generic weapon. I suggest it for beginners. There are a variety of skills that you can learn with sword weapon mastery, so they should be useful for many situations. If you're a character good with swords, equip a sword and train well. |sp=The spear is the next most popular weapon after swords. The greatest advantage of the spear is being able to attack someone 2 spaces away from you. Since you can attack away from the enemy, you can team attack and combo from the same space. The spear can also block attacks from the front, which is another trait of the spear. ( * Blocks only occur from frontal attack) Another merit of the spear is that your defense (DEF) also increases. Skills that you can learn with spear weapon mastery may change your position after using the skill. The spear is a weapon that makes battle tactic variations more plentiful. |bo=The bow is a long range weapon that allows you to attack an enemy from far away. For normal attacks, attack power (ATK) and accuracy (HIT) affect the attack. Even if you raise attack power, it won't be as powerful, so remember to raise accuracy too. The bow is useful with a large attack range. When equipped, the accuracy (HIT) increases, so it's fit to fight agile enemies. Skills that you can learn with bow weapon mastery have long distance, and have effect ranges of single to multiple enemies. Skills are also affected by attack power (ATK) and accuracy (HIT). Also, bow skills may also induce abnormal effects. The best use for the bow is to have a low defense character attack from a distance to include him in combos. If the final attack is done with a bow, there's a chance to get a treasure chest. |gu=The gun is the longest range weapon. For normal attacks, its characteristic is having high accuracy (HIT) to apply damage to the opponent. No matter how high you raise the attack power (ATK), it doesn't affect the usage of the gun, so watch for that. Sometimes when you use a gun to attack, it may add an extra effect that lowers the opponent's speed (SPD). If the enemy is too quick, first attack them with a gun and lower their speed, and then continue with a combo to defeat it easily. Also the gun has a longer range than the bow, but can only attack in a straight line. Plan your battle tactics carefully. Most skills that you learn from gun weapon mastery shoot a long distance. Skills also depend on your accuracy (HIT) to damage enemies. Also, some skills can add an effect that lowers the speed (SPD) of the opponent. It seems you're good with the gun, Rozalin, so you should equip glasses when you use the gun to increase accuracy. |ax=The axe takes pride in having the most power of all the weapon types. With normal attacks, the accuracy may be low, but when they hit, they really hit. Sometimes, attacking with the axe may add an extra effect of lowering the opponent's defense (DEF). Start an attack with the axe to lower the defense, and continue with combos to make it easier to bring down stronger enemies. An axe is also appealing for it's high critical rate. Skills learned from Axe weapon mastery have simpler limits to distance and range, so it is easier to make combos and other tactics. Also, with skills, the stronger the opponent, the greater the decrease in DEF, an important factor in battle. With team attacks and combos, it's fit to aim for big damage. |st=The staff is a weapon that bolsters magic. The staff isn't really effective as a weapon and it doesn't have any skills that you can learn with weapon mastery. But! Weapon mastery will increase the use of magic, and guess what!? As you increase weapon mastery of the staff, the range of the magic spell will increase as well!! Then you can attack multiple enemies from a distance, or heal your group members, and gain more of an advantage in battle. If you're going to make a character mainly use magic, it is best to equip them with a staff. Train up hard and you can defeat all enemies without even coming close to them. |ma=You can separate characters that can join your group by human type and monster type. Human type characters can equip the 7 types of weapons: fist, sword, spear, axe, bow, gun, and staff. Monster type characters can only equip monster specific weapons. Monster specific weapons don't have weapon mastery or any learnable skills. But since they don't have any limits, any monster type character can use any monster specific weapon. In other words, you can combine different effects of weapons and customize the monster type character. }} |fi=Fist weapons are best for characters that are good at close combat. For normal attacks, there's a higher chance of activating a team attack, and an added number of counterattacks. A characteristic of the fist weapon is that damage depends on attack power (ATK) and speed (SPD). This means, even weak people can cover up for their attack power with speed. This is an important forte. Even if you increase ATK, if your SPD is low, you can't deal as much damage. Watch out for this. Also, many of the Fist's weapon skills move the opponent's position. Remember this. |sw=The Sword is said to be the most common weapon. Especially for beginners, if the character's choice of weapon includes Swords, I highly suggest you equip it. A Sword's weapon skills come in handy. There's a variety of distance and range, so it's useful in many situations. If you're a character who's good with swords, don't hesitate to equip one. |sp=The Spear is the next easiest weapon to use, after the Sword. The greatest advantage to using a Spear is that you can attack an opponent who is two panels away. Since you can attack the enemy from a distance, it is good for doing team and combo attacks at the same time. Another merit of equipping a Spear is that it increases defense (DEF). Know that many of the Spear's unique weapon skills will move the position of the character that uses it. The Spear will give you a plethora of battle tactic variations. Please try them out. |bo=The Bow is a long range weapon that can attack enemies that are far away. Attack power (ATK) and accuracy (HIT) affect normal attacks, and can freely attack anything within a 4 panel range. Even if you raise ATK, it won't be as effective, so make sure to increase HIT as well. (Tip: Equip Glasses) The Bow has a wide range of attack. Equipping one will raise HIT, so it is fit for fighting against quick enemies. A Bow's weapon skill has long range, and you can select the area within it, making it useful for complicated maps. Like the normal attacks, the Bow's weapon skill applies damage based on ATK and HIT. The Bow is perfect for attacking enemies with low defense from far away, making them fight, and for increasing combos. |gu=The Gun is the weapon with the longest range. Accuracy (HIT) and speed (SPD) will affect the damage dealt from a Gun's normal attack. Be aware that even if you raise ATK, it will have no effect on the damage dealt when using a Gun. It has the longest range of all weapons, being able to attack up to 5 panels in a straight line. The gun's weapon skills are, like normal attacks, long distance. And like the normal attacks, HIT and SPD will affect the damage dealt by skills to the enemy. It might be a good idea to equip Glasses or Shoes when equipping a Gun. Also, some unique weapon skills of the Gun can have the effect of lowering the opponent's SPD. Used well, you can use the tactic to stop a quick enemy's movement. |ax=The Axe takes pride for having the greatest power of all weapons. The speed (SPD) might go down, but when it hits, the damage is huge. Another charm of the Axe is that it has a higher critical rate compared to the other weapons. The Axe's weapon skills have a simple distance and range limit, so it's easier to plan combos and other tactics. There are also skills that can decrease the target's defense (DEF), so it can become an important factor in strategy. Combine the team attacks and combos to go for great amounts of damage. |st=A Staff is a weapon used to strengthen magic power. A Staff doesn't have much use as a weapon, and there are no unique weapon skills either. Basically, it is equipped on characters who mainly use Magic to fight. Attack power (ATK) will affect a normal attack's damage. By equipping a Staff, intelligence (INT) will be increased, and the magic's range of effect will become larger by 1 panel. In order to power up the Magic itself, please use the Evility Research Center. |ma=There are two types of characters you can befriend: Humans and Monsters. Humans can equip 7 different types of weapons: Fist, Sword Spear, Axe, Bow, Gun, and Staff. Monster type characters can only equip Monster Weapons. There's no choice or forte for Monster Weapons, but depending on the type of weapon, the stats are different. One is for close combat types, which increase attack power (ATK) and accuracy (HIT). The other one is for magic types, which increases ATK and intelligence (INT), and also a 1 panel range for magic. Look at the monster type character's traits and equip the weapon that is more fit for them. }} |fi=Fist weapons are best for characters that are good at close combat. For normal attacks, there's a higher chance of activating a Team Attack, and an added number of counter attacks. A characteristic of the fist weapon is that damage depends on attack power (ATK) and speed (SPD). This means, even weak people can cover up for their attack power with speed. This is an important forte. Even if you increase ATK, if your SPD is low, you can't deal as much damage. Watch out for this. Also, many of the Fist's Weapon Skills move the opponent's position. Remember this. |sw=The Sword is said to be the most common weapon. Especially for beginners, if the character's choice of weapon includes Swords, I highly suggest you equip it. A Sword's weapon skills come in handy. They vary in distance and range, so they're useful in many situations. If you're a character who's good with swords, don't hesitate to equip one. |sp=The Spear is the next easiest weapon to use, after the Sword. The greatest advantage to using a Spear is that you can attack an opponent who is two panels away. Since you can attack the enemy from a distance, it is good for doing Team and Combo Attacks at the same time. Another merit of equipping a Spear is that it increases defense (DEF). Know that many of the Spear's unique Weapon Skills will move the position of the character that uses it. The Spear will give you a plethora of battle tactic variations. Please try them out. |bo=The Bow is a long range weapon that can attack enemies that are far away. Attack power (ATK}) and accuracy (HIT) affect normal attacks, and can freely attack anything within a 4 panel range. Even if you raise ATK, it won't be as effective, so make sure to increase HIT as well. (Tip: Equip Glasses) The Bow has a wide range of attack. Equipping one will raise HIT, so it is fit for fighting against quick enemies. A Bow's Weapons Skills have long ranges, and you can select the area within it, making it useful for complicated maps. Like the normal attacks, the Bow's Weapon Skills apply damage based on ATK and HIT. The Bow is perfect for attacking enemies with low defense from far away, making them fight, and for increasing Combos. |gu=The Gun is the weapon with the longest range. Accuracy (HIT) and speed (SPD) will affect the damage dealt from a Gun's normal attack. Be aware that even if you raise ATK, it will have no effect on the damage dealt when using a Gun. It has the longest range of all weapons, being able to attack up to 5 panels in a straight line. The Gun's Weapon Skills are, like its normal attacks, long distance. And like the normal attacks, HIT and SPD will affect the damage dealt by Skills to the enemy. It might be a good idea to equip Glasses or Shoes when equipping a Gun. Also, some unique Weapon Skills of the Gun can have the effect of lowering the opponent's SPD. Used well, you can use the tactic to stop a quick enemy's movement. |ax=The Axe takes pride for having the greatest power of all weapons. The speed (SPD) might go down, but when it hits, the damage is huge. Another charm of the Axe is that it has a higher critical rate compared to the other weapons. The Axe's Weapon Skills have a simple distance and range limit, so it's easier to plan Combos and other tactics. There are also Skills that can decrease the target's defense (DEF), so it can become an important factor in strategy. Combine the Team Attacks and Combos to go for great amounts of damage. |st=A Staff is a weapon used to strengthen magic power. A Staff doesn't have much use as a weapon, and it has no unique Weapon Skills either. Basically, it is equipped on characters who mainly use Magic to fight. Attack power (ATK) will affect a normal attack's damage. By equipping a Staff, intelligence (INT) will be increased, and the magic's range of effect will become larger by 1 panel. In order to power up the Magic itself, please use the Evility Shop. |ma=There are two types of characters you can befriend: Humans and Monsters. Human-type characters can equip 7 different types of weapons: Fist, Sword, Spear, Axe, Bow, Gun, and Staff. Monster-type characters can only equip Monster Weapons. There's no choice or forte for Monster Weapons, but depending on the type of weapon, the stats are different. One is for close combat types, which increase attack power (ATK) and accuracy (HIT). The other one is for magic types, which increases ATK and intelligence (INT), and also a 1 panel range for magic. Look at the monster-type character's traits and equip the weapon that is more fit for them. }} |fi=Fists are good weapons for characters who are good at close combat. Fist weapons increase your ability to counter attacks, and are generally great for close combat. Their normal attacks are based on ATK and SPD. This means that weak units can compensate for a low ATK with a high SPD. It's a very important factor. Keep in mind that even if you have a high ATK, if your SPD is low, you won't be doing much damage. Also remember that Fist Weapon Skills often move the target around. |sw=Swords are probably the most basic weapon in the Netherworlds. Sword Weapon Skills are very easy to use and their areas and ranges are very versatile. Also, units that are equipped with a Sword will sometimes parry attacks, so they're great for defense. Beginners should be able to equip a Sword without much trouble. |sp=Spears are a little different, but still recommended for their ease of use. Their greatest feature is that they can attack from two panels away, making it harder for enemies to counter attack. Since they can attack from a distance, they can join team attacks and combos with a single Execute. They will also attack enemies between you and your target, allowing you to attack multiple enemies at once. Another feature is that equipping a Spear also increases your DEF. You should also remember that Spear Weapon Skills can hit multiple enemies at once. Spears offer a variety of ways to fight. You should try one out. |bo=Bows can attack enemies from a distance. Their normal attacks are based on ATK and HIT. Another characteristic of Bows is that they can attack any panel within their attack range. Make sure to raise your HIT, because only raising your ATK will not take advantage of their full potential. (Use Glasses!) Their attack range is very wide. Equipping them will increase your HIT, which is useful against speedy enemies. Bow Weapon Skills have long ranges, and can target anyone within range, making them very useful on complicated maps. Like their damage, Bow Weapon Skills are based on ATK and HIT. Bows are good for low DEF characters, and are useful for increasing your combos. |gu=Guns have the longest range of any weapon. Their normal attacks are based on HIT and SPD. Keep in mind that when using Guns, your ATK will not affect the damage at all. Although they have the longest range, they can only attack in straight lines. Unlike with the Bow, you can only attack enemies within range on a straight range. Gun Weapon Skills work just like their normal attacks. Like their normal attacks, their weapon skills are based on HIT and SPD. That means that Guns are probably best when paired up with Glasses and Shoes. They also have the effect of lowering the SPD of their target. By using them wisely, you'll be able to slow down your faster enemies. |ax=Axes are the most powerful weapons of them all. They reduce your SPD, but when they hit, the damage is devastating. Axes deal more damage than any other weapon, and have much higher critical rates, making them deal even more damage. They also have skills that decrease the DEF of the enemy, so use them wisely. Add them to Team Attacks, Combos, and Support Attacks and watch the damage pile on. |st=Staves are weapons that strengthen magic-using abilities. For the most part, Staves are only good for characters who use magic. They mainly increase INT, so you should attack with magic, rather than using normal attacks. Unlike the other weapons, Staves don't have weapon skills. Simply put, Staves should only be equipped by magic users. |ma=There are two types of Monster Weapons, which focus on different stats. One increases ATK and HIT, basically for physical attacks. These are good for the brutes, whose attacks are based on ATK. The other increases INT and RES, which makes them better for magic users, whose attacks are based on INT. Make sure you choose the right type of weapon based on the Monster's class. }}  }}''"
 * d1={{#switch:
 * d2={{#switch: {{lc:{{{2|}}} }}
 * d3={{#switch: {{lc:{{{2|}}} }}
 * d4={{#switch: {{lc:{{{2|}}} }}
 * d5={{#switch: {{lc:{{{2|}}} }}
 * &mdash;{{#switch: {{lc:{{{1|}}} }}

}} This template is intended primarily for use on the individual weapon pages and the List of D# Weapons pages linked to in Template:Weapons. Other future uses may arise.
 * d1=Longinus
 * d2=Adell's Father
 * d3=Zommie V
 * d4=Zommie, Jr.
 * d5=Gen, the Know-It-All Guy

Format:   First parameter options: d1, d2, d3, d4, d5. Not case-sensitive. Second parameter options: the first two letters of each weapon type. Not case-sensitive.
 * fi-st
 * sw-ord
 * sp-ear
 * bo-w
 * gu-n
 * ax-e
 * st-aff
 * ma- 'm'onster 'a'ttack